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Age of History II

iOS, Android, PC (Microsoft Windows) • 2018

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Quick resume

Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..

Global score

90/100

Genres

Strategy, Simulator, Turn-based strategy (TBS)

Pros

  • Easy to learn and accessible
  • High customization and modding
  • Good value for price
  • Engaging strategic gameplay
  • Low system requirements

Cons

  • Buggy and sometimes unstable
  • Limited multiplayer and cooperation
  • Repetitive late-game
  • Lack of narrative or story
  • Ai can be unpredictable or dumb

Motivations

  • Autonomy
    4

    "Players have high control over actions, including custom scenarios, nations, and strategies, allowing personal freedom in gameplay."

  • Competence
    3

    "Game offers strategic challenges with some skill required, but also has simple mechanics and can be easy to master."

  • Competition
    1

    "Some leaderboard and ranking elements exist, but mostly single-player focused with limited multiplayer and no strong competitive modes."

  • Continuation
    3

    "Many players report long playtimes and habitual return to the game despite some repetitiveness and bugs."

  • Cooperation
    -3

    "Multiplayer is limited and slow; most gameplay is single-player or pass-and-play style with minimal teamwork."

  • Creativity
    5

    "Strong creativity encouraged through custom scenario and nation editors, modding, and map creation."

  • Domination
    -2

    "Game focuses on balanced play and shared decision-making rather than imposing authority or trash talk."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, with some reporting emotional support from playing."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest rather than obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different strategies, scenarios, and custom content, exploring game mechanics extensively."

  • Exploration
    3

    "Exploration occurs through discovering new scenarios, maps, and custom content rather than physical world exploration."

  • Expression
    4

    "Customization of flags, nations, and scenarios allows personal expression within the game."

  • Fantasy
    -1

    "Game is based on historical and plausible scenarios with some alternate history, leaning more toward realism."

  • Fellowship
    0

    "Some social interaction through multiplayer and modding communities, but mostly individual play."

  • Growth
    3

    "Players learn strategic thinking and game mechanics over time, improving skills and knowledge."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and strategic planning rather than casual or background play."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly surface-level or absent."

  • Leadership
    2

    "Players lead their own nations and armies, making strategic decisions, though no formal group leadership."

  • Progression
    3

    "Players accumulate territory, armies, and formable nations, showing clear progression and growth."

  • Relaxation
    3

    "Game provides a relaxing flow state for many players despite some bugs and occasional frustration."

  • Sensation
    1

    "Visuals and audio are modest and functional, providing mild sensory stimulation but not intense excitement."

  • Status
    0

    "Limited social recognition or status elements; mostly individual achievement without broad visibility."

  • Story
    -4

    "No narrative or story immersion; gameplay is context-free and focused on strategy and map control."

  • Strategy
    4

    "Strong emphasis on mental challenge, planning, and problem solving in warfare and diplomacy."

  • Thrill
    1

    "Some tension and suspense in battles and diplomacy, but overall predictable and controlled gameplay."

  • Value
    4

    "Highly praised for low price and replay value, considered a good return on investment."

  • Violence
    2

    "Combat and conquest are central but abstracted and strategic rather than graphic or chaotic."

  • Survival
    2

    "Players must manage threats and resources to avoid defeat, though gameplay is often stable and predictable."

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    Last update: 06/03/2026