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ABRISS - build to destroy

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

ABRISS is an atmospheric physics-destruction building game.Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

Global score

83/100

Genres

Indie, Simulator, Strategy, Hack and slash/Beat 'em up, Puzzle

Pros

  • Innovative physics-based puzzle and destruction gameplay
  • Satisfying and visually impressive destruction effects
  • Strong creative freedom in building contraptions
  • Atmospheric sci-fi aesthetic and sound design
  • Accessible difficulty with hints and forgiving puzzles

Cons

  • Non-deterministic physics causing inconsistent puzzle outcomes
  • Clunky camera and control scheme
  • Short campaign length with limited replay value
  • Bugs and crashes reported by many players
  • Lack of polish and infrequent updates

Motivations

  • Autonomy
    4

    "Players have freedom to design and build their own contraptions with various tools and approaches, encouraging personal creativity and decision-making."

  • Competence
    3

    "Players engage in skillful puzzle solving and timing challenges, though some randomness in physics can reduce predictability and mastery."

  • Competition
    -3

    "Focus is on personal puzzle solving and experimentation rather than direct competition or leaderboards."

  • Continuation
    1

    "Players report moderate engagement with some replay and sandbox play, but limited campaign length and bugs reduce long-term attachment."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative or multiplayer elements."

  • Creativity
    4

    "Strong emphasis on building custom machines and experimenting with different destruction methods."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and non-confrontational."

  • Escapism
    3

    "Players enjoy relaxing, satisfying destruction and distraction from real life through immersive physics puzzles."

  • Expectation
    -4

    "Players engage voluntarily for fun and stress relief, not out of obligation or pressure."

  • Experimenting
    4

    "Encouraged to try new builds, tools, and solutions; experimentation is core to gameplay."

  • Exploration
    1

    "Some discovery of new tools and mechanics across levels, but environments are limited and puzzle-focused."

  • Expression
    3

    "Players customize their machines and contraptions, expressing creativity through design choices."

  • Fantasy
    2

    "Abstract sci-fi setting with imaginative destruction, though grounded in physics-based mechanics."

  • Fellowship
    -5

    "No social or community gameplay elements; primarily solo experience."

  • Growth
    3

    "Players develop puzzle-solving skills and learn to master physics-based mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and active problem solving; not suited for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building present."

  • Leadership
    -5

    "No leadership or group management roles; single-player focus."

  • Progression
    2

    "Players unlock new tools and levels, but progression is limited and campaign is relatively short."

  • Relaxation
    3

    "Many players find the game relaxing and meditative despite occasional frustration from bugs."

  • Sensation
    4

    "Strong sensory appeal through satisfying destruction visuals, sound design, and physics effects."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    -4

    "Minimal narrative; gameplay is puzzle and destruction focused without strong story elements."

  • Strategy
    3

    "Players must plan and time their builds and actions carefully to solve puzzles."

  • Thrill
    2

    "Some excitement from destruction and timing challenges, though randomness can reduce tension."

  • Value
    1

    "Generally perceived as good value for price by many players, though some feel content is limited."

  • Violence
    4

    "Enjoyment centers on destruction and demolition of structures with explosions and physics chaos."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026