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Ages of Conflict: World War Simulator

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2023

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Quick resume

Ages of Conflict is a versatile Map Simulation game where you create and observe custom AI nations battle it out across an infinite number of worlds. Paint beautiful maps and scenarios, and command nations to change history into your liking!

Global score

96/100

Genres

Casual, Indie, Simulator, Early Access

Pros

  • Highly customizable maps and scenarios
  • Active developer with frequent updates
  • Lightweight and easy to run
  • Engaging for geography and history enthusiasts
  • Large workshop community with diverse content

Cons

  • Limited strategic depth and ai sophistication
  • Randomized and simplistic combat system
  • Lack of multiplayer and social features
  • Some ui and polish issues
  • Can become repetitive over time

Motivations

  • Autonomy
    4

    "Players can create and customize maps, scenarios, and nations freely, and use god mode to influence outcomes, indicating high personal control."

  • Competence
    1

    "The game involves simple interactions and watching AI simulations; some users mention limited strategic depth and random combat outcomes, so moderate skill engagement."

  • Competition
    -3

    "Focus is on personal pace and sandbox simulation rather than ranked or competitive multiplayer; multiplayer is limited and rarely populated."

  • Continuation
    3

    "Many users report long playtimes and habitual engagement, enjoying repeated scenario watching and map creation."

  • Cooperation
    -2

    "Primarily single-player sandbox experience with limited multiplayer; cooperation is minimal and mostly absent."

  • Creativity
    5

    "Strong emphasis on creating and customizing maps, nations, scenarios, and flags; workshop support enhances creative expression."

  • Domination
    -4

    "Interactions are mostly AI-driven with no evidence of player dominance or power assertion over others; multiplayer is minimal."

  • Escapism
    4

    "Players use the game as a relaxing, hypnotic simulator to escape boredom and real-life stress."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest and intrinsic motivation rather than obligation."

  • Experimenting
    4

    "Players experiment with different maps, scenarios, and settings, often tinkering with AI and game parameters."

  • Exploration
    3

    "Exploration is via discovering new user-created maps and scenarios, including fantasy and alternate history worlds."

  • Expression
    4

    "Customization of flags, nations, and maps allows for personal expression and identity creation."

  • Fantasy
    2

    "Game supports alternate history and fantasy scenarios, though based on geopolitical themes; some realism is sacrificed for fun."

  • Fellowship
    1

    "Community exists around workshop and scenario sharing, but social interaction is limited and mostly indirect."

  • Growth
    1

    "Some learning curve in map creation and scenario editing, but overall gameplay is simple with limited skill development."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    4

    "Game can be left running as a screensaver or background simulation; requires minimal active attention."

  • Intimacy
    -4

    "Minimal social interaction; connections are surface-level via community content sharing."

  • Leadership
    3

    "Players can lead or control nations via god mode and scenario editing, guiding outcomes."

  • Progression
    2

    "Some accumulation of power and territory in scenarios, but no traditional item or upgrade progression."

  • Relaxation
    4

    "Many users describe the game as relaxing, hypnotic, and a good way to unwind."

  • Sensation
    1

    "Visuals are pixelated and simple; audio is minimal and unobtrusive, providing mild sensory stimulation."

  • Status
    -4

    "No social status or recognition mechanics; achievements and visibility are limited."

  • Story
    -4

    "No narrative or story-driven gameplay; players create their own stories mentally."

  • Strategy
    -2

    "Limited strategic depth; combat and AI behavior are often random or simplistic."

  • Thrill
    0

    "Mixed experience; some find excitement in chaos, others find combat random and dull."

  • Value
    4

    "Users generally feel the game offers good value for its low price and frequent updates."

  • Violence
    2

    "Game centers on war and conquest simulation, though violence is abstract and pixelated."

  • Survival
    -1

    "No direct survival mechanics; focus is on simulation rather than threat avoidance."

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    Last update: 06/03/2026