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Alisa similar games & best alternatives

Alisa

PC (Microsoft Windows), Mac, Linux • 2021

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Quick resume

Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.

Global score

89/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Authentic ps1 survival horror aesthetic
    • Challenging and rewarding gameplay
    • Unique and creepy dollhouse setting
    • Varied enemies and puzzles
    • Multiple endings and replay value

    Cons

    • Clunky tank controls and aiming
    • Some bosses are frustratingly difficult
    • Limited save system can cause restarts
    • Minor bugs and glitches reported
    • Story is minimal and sometimes cryptic

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, choose weapons, outfits, and strategies; some fixed progression but overall player-directed."

    • Competence
      4

      "Challenging combat and puzzles requiring skill and learning enemy patterns; trial and error encouraged."

    • Competition
      -5

      "Single-player experience focused on personal progress without player-vs-player or leaderboards."

    • Continuation
      3

      "Players report multiple playthroughs, replay value with multiple endings and unlockables encourages habitual play."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players customize outfits with different stats and choose weapons; some experimentation encouraged."

    • Domination
      -5

      "No social dominance or power over others; purely individual experience."

    • Escapism
      4

      "Strong immersion in a unique, eerie dollhouse world providing distraction and nostalgic escape."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure."

    • Experimenting
      3

      "Players try different weapons, outfits, and strategies; multiple endings encourage exploration."

    • Exploration
      4

      "Backtracking, discovering new areas and secrets, and puzzle solving drive exploration."

    • Expression
      3

      "Outfit customization with stat bonuses allows some self-expression within gameplay."

    • Fantasy
      4

      "Imaginative setting with dolls, clowns, and surreal elements distinct from realistic scenarios."

    • Fellowship
      -5

      "Solo play with minimal social interaction or community involvement."

    • Growth
      4

      "Players learn combat mechanics, enemy patterns, and puzzle solutions; skill development emphasized."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity; some frustration may impact well-being."

    • Idle
      -4

      "Requires focused attention and continuous engagement; not a casual or background game."

    • Intimacy
      -5

      "No social or emotional relationship building; purely individual experience."

    • Leadership
      -5

      "No leadership or group management roles; single player only."

    • Progression
      4

      "Currency collection, weapon and outfit upgrades, and multiple endings provide clear progression."

    • Relaxation
      -2

      "Tense and challenging gameplay with moments of frustration; not primarily relaxing."

    • Sensation
      3

      "Atmospheric audio-visual design creates eerie and unsettling sensory experience."

    • Status
      -5

      "No social recognition or status systems; achievements are personal."

    • Story
      3

      "Narrative with environmental storytelling and multiple endings, though story is cryptic and minimal."

    • Strategy
      4

      "Combat tactics, resource management, and puzzle solving require planning and problem solving."

    • Thrill
      3

      "Tense combat and boss fights create suspense and excitement."

    • Value
      4

      "Players find good value in nostalgia, gameplay depth, and replayability for price paid."

    • Violence
      3

      "Combat against hostile dolls and enemies with weapons and melee attacks."

    • Survival
      4

      "Resource scarcity and enemy threats require careful management and avoidance."

    Last update: 29/04/2026