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Alisa

Mac, PC (Microsoft Windows), Linux • 2021

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Quick resume

Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.

Global score

89/100

Genres

Action, Adventure, Indie

Pros

  • Authentic ps1 survival horror aesthetic
  • Challenging and rewarding gameplay
  • Unique and creepy dollhouse setting
  • Varied enemies and puzzles
  • Multiple endings and replay value

Cons

  • Clunky tank controls and aiming
  • Some bosses are frustratingly difficult
  • Limited save system can cause restarts
  • Minor bugs and glitches reported
  • Story is minimal and sometimes cryptic

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose weapons, outfits, and strategies; some fixed progression but overall player-directed."

  • Competence
    4

    "Challenging combat and puzzles requiring skill and learning enemy patterns; trial and error encouraged."

  • Competition
    -5

    "Single-player experience focused on personal progress without player-vs-player or leaderboards."

  • Continuation
    3

    "Players report multiple playthroughs, replay value with multiple endings and unlockables encourages habitual play."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize outfits with different stats and choose weapons; some experimentation encouraged."

  • Domination
    -5

    "No social dominance or power over others; purely individual experience."

  • Escapism
    4

    "Strong immersion in a unique, eerie dollhouse world providing distraction and nostalgic escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure."

  • Experimenting
    3

    "Players try different weapons, outfits, and strategies; multiple endings encourage exploration."

  • Exploration
    4

    "Backtracking, discovering new areas and secrets, and puzzle solving drive exploration."

  • Expression
    3

    "Outfit customization with stat bonuses allows some self-expression within gameplay."

  • Fantasy
    4

    "Imaginative setting with dolls, clowns, and surreal elements distinct from realistic scenarios."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    4

    "Players learn combat mechanics, enemy patterns, and puzzle solutions; skill development emphasized."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some frustration may impact well-being."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not a casual or background game."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single player only."

  • Progression
    4

    "Currency collection, weapon and outfit upgrades, and multiple endings provide clear progression."

  • Relaxation
    -2

    "Tense and challenging gameplay with moments of frustration; not primarily relaxing."

  • Sensation
    3

    "Atmospheric audio-visual design creates eerie and unsettling sensory experience."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    3

    "Narrative with environmental storytelling and multiple endings, though story is cryptic and minimal."

  • Strategy
    4

    "Combat tactics, resource management, and puzzle solving require planning and problem solving."

  • Thrill
    3

    "Tense combat and boss fights create suspense and excitement."

  • Value
    4

    "Players find good value in nostalgia, gameplay depth, and replayability for price paid."

  • Violence
    3

    "Combat against hostile dolls and enemies with weapons and melee attacks."

  • Survival
    4

    "Resource scarcity and enemy threats require careful management and avoidance."

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    Last update: 06/03/2026