Alisa similar games & best alternatives

Alisa

PC (Microsoft Windows), Linux, Mac • 2021

Should you play it?

Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.

What works
  • Authentic ps1 survival horror aesthetic
  • Challenging and rewarding gameplay
  • Unique and creepy dollhouse setting
  • Varied enemies and puzzles
  • Multiple endings and replay value
Things to keep in mind
  • Clunky tank controls and aiming
  • Some bosses are frustratingly difficult
  • Limited save system can cause restarts
  • Minor bugs and glitches reported
  • Story is minimal and sometimes cryptic

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Total Chaos

  • Studio System : Guardian Angel

  • Zortch

  • Tormented Souls

  • DreadOut 2

  • Bendy: Lone Wolf

  • Eternal Evil

  • D'LIRIUM

  • The Upturned

Hidden Gems

Less popular games with surprisingly high similarity

  • Studio System : Guardian Angel

  • Zortch

  • Eternal Evil

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Showgunners

  • Competence

    Unexplored

  • Escapism

    Liminalcore

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alisa: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Relaxation, Leadership, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, skills, weapons, and tactical approaches in combat and exploration."

    Capsule for Showgunners Showgunners

    "Players have freedom to explore, choose weapons, outfits, and strategies; some fixed progression but overall player-directed."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with skill-based combat, puzzle solving, and requires learning item interactions and enemy behaviors."

    Capsule for Unexplored Unexplored

    "Challenging combat and puzzles requiring skill and learning enemy patterns; trial and error encouraged."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal progress without player-vs-player or leaderboard elements."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Single-player experience focused on personal progress without player-vs-player or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replayability with unlockables, and desire for multiple playthroughs."

    Capsule for Eternal Evil Eternal Evil

    "Players report multiple playthroughs, replay value with multiple endings and unlockables encourages habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative elements."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different weapons, perks, and characters, adapting to random elements and customizing playstyle."

    Capsule for Ziggurat Ziggurat

    "Players customize outfits with different stats and choose weapons; some experimentation encouraged."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual experience."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "No social dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong emphasis on immersion in eerie, dreamlike environments providing psychological escape."

    Capsule for Liminalcore Liminalcore

    "Strong immersion in a unique, eerie dollhouse world providing distraction and nostalgic escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, no obligation or external pressure."

    Capsule for Save Room - Organization Puzzle Save Room - Organization Puzzle

    "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, stealth vs combat, weapon upgrades, and explore multiple endings."

    Capsule for Terminator: Resistance Terminator: Resistance

    "Players try different weapons, outfits, and strategies; multiple endings encourage exploration."

  • Exploration

    Game with the same Exploration vibe

    4

    "Strong emphasis on discovering new areas, secrets, and lore through exploration and puzzle solving."

    Capsule for Nanotale - Typing Chronicles Nanotale - Typing Chronicles

    "Backtracking, discovering new areas and secrets, and puzzle solving drive exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of character outfits and disguises allows self-expression within gameplay."

    Capsule for American Theft 80s: Prologue American Theft 80s: Prologue

    "Outfit customization with stat bonuses allows some self-expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strongly imaginative and cartoonish setting with surreal humor and absurd scenarios."

    Capsule for Pilot Brothers Pilot Brothers

    "Imaginative setting with dolls, clowns, and surreal elements distinct from realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community involvement."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat mechanics, character builds, and game systems; progression and skill development emphasized."

    Capsule for Wuthering Waves Wuthering Waves

    "Players learn combat mechanics, enemy patterns, and puzzle solutions; skill development emphasized."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay involves sedentary play with no physical activity; difficulty and frustration may impact mental well-being."

    Capsule for Brigand: Oaxaca Brigand: Oaxaca

    "Primarily sedentary gameplay with no physical activity; some frustration may impact well-being."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not a casual or background game."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Requires focused attention and continuous engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single player only."

    Capsule for Idle Pixel Fantasy Idle Pixel Fantasy

    "No leadership or group management roles; single player only."

  • Progression

    Game with the same Progression vibe

    4

    "Collecting currency, unlocking costumes, achievements, and new levels provides clear progression."

    Capsule for Sackboy™: A Big Adventure Sackboy™: A Big Adventure

    "Currency collection, weapon and outfit upgrades, and multiple endings provide clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and challenging gameplay with moments of stress; limited relaxation."

    Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

    "Tense and challenging gameplay with moments of frustration; not primarily relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design creates immersive, eerie, and emotionally intense sensory experience."

    Capsule for Pathologic 2 Pathologic 2

    "Atmospheric audio-visual design creates eerie and unsettling sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is minimal but present through environmental storytelling and mystery."

    Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

    "Narrative with environmental storytelling and multiple endings, though story is cryptic and minimal."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and puzzle solving require planning, resource management, and tactical decision-making."

    Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

    "Combat tactics, resource management, and puzzle solving require planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense combat and boss fights provide suspense and excitement"

    Capsule for Warhammer® 40,000: Dawn of War® II Chaos Rising Warhammer® 40,000: Dawn of War® II Chaos Rising

    "Tense combat and boss fights create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players find strong value in gameplay depth, replayability, and nostalgia at a low price."

    Capsule for Desperados: Wanted Dead or Alive Desperados: Wanted Dead or Alive

    "Players find good value in nostalgia, gameplay depth, and replayability for price paid."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves combat-like actions such as burning dolls and evading hostile entities."

    Capsule for Pacify Pacify

    "Combat against hostile dolls and enemies with weapons and melee attacks."

  • Survival

    Game with the same Survival vibe

    4

    "Resource scarcity and enemy threats require careful management and avoidance to survive."

    Capsule for Resident Evil 3 Resident Evil 3

    "Resource scarcity and enemy threats require careful management and avoidance."

Last update: 01/06/2026