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Beyond Hanwell similar games & best alternatives

Beyond Hanwell

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.

Global score

76/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Immersive open world exploration
    • Atmospheric horror and sound design
    • Varied locations and puzzles
    • Engaging combat and boss fights
    • Responsive developer and frequent updates

    Cons

    • Some bugs and performance issues
    • Clunky combat mechanics
    • Empty open world areas
    • Limited enemy variety
    • Inventory and ui could be improved

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can explore an open world map freely and tackle objectives in any order, showing high personal freedom and control over actions."

    • Competence
      3

      "Combat and puzzles provide a moderate challenge with skill-based melee and ranged combat, boss fights, and puzzle solving."

    • Competition
      -4

      "Focus is on personal exploration and survival without ranked or leaderboard competition."

    • Continuation
      4

      "Players report long play sessions (8-20+ hours), habitual exploration, and attachment to the game world."

    • Cooperation
      -5

      "Game is single-player focused with no cooperative multiplayer elements."

    • Creativity
      3

      "Players craft items and weapons from collected resources, and explore diverse, unique locations."

    • Domination
      -5

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism
      5

      "Strong immersion in a dark, atmospheric horror world provides escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    • Experimenting
      3

      "Players try different weapons, tactics, and explore various areas, showing experimentation."

    • Exploration
      5

      "Open world design encourages discovering new areas, secrets, and lore."

    • Expression
      2

      "Customization mainly through weapon crafting and item management, limited character customization."

    • Fantasy
      4

      "Set in a fictional post-apocalyptic London with supernatural anomalies and horror elements."

    • Fellowship
      -5

      "Single-player experience with minimal social connection or community involvement."

    • Growth
      3

      "Players learn combat mechanics, puzzle solving, and game lore, showing personal development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention during exploration and combat; not designed for background play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management roles; individual player experience."

    • Progression
      4

      "Players collect weapons, ammo, crafting materials, and unlock new areas and blueprints."

    • Relaxation
      -2

      "Tense atmosphere and horror elements create sustained tension rather than relaxation."

    • Sensation
      4

      "Strong sensory stimulation through detailed visuals, sound design, and atmospheric effects."

    • Status
      -5

      "Achievements and progress are personal; no social recognition or popularity focus."

    • Story
      4

      "Narrative immersion with voice acting, lore, and story-driven quests."

    • Strategy
      3

      "Combat and puzzle solving require planning, resource management, and tactical thinking."

    • Thrill
      4

      "Jump scares, tense encounters, and boss fights provide suspense and thrill."

    • Value
      4

      "Players report good value for price with many hours of content and frequent updates."

    • Violence
      4

      "Combat involves melee and ranged attacks against monsters, with satisfying weapon use."

    • Survival
      3

      "Resource management, ammo scarcity, and enemy threats create survival challenges."

    Last update: 29/04/2026