White Day: A Labyrinth Named School similar games & best alternatives
White Day: A Labyrinth Named School
2017
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Quick resume
Notorious cult-classic Korean horror. Sneak into school at midnight to return your sweetheart's diary and get caught in a terrifying game of cat and mouse. Explore haunted hallways, solve classic survival horror puzzles and escape the clutches of a killer Janitor who is out for your blood.
Global score
81/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong horror atmosphere and sound design
- Multiple endings and high replayability
- Interesting puzzles and lore
- Engaging story with character interactions
- Good graphics and animations for a remake
Cons
- Annoying and sometimes unfair janitor ai
- Some obscure puzzles requiring external help
- Limited save system and grind for 100% completion
- Poor russian localization
- Repetitive stealth and backtracking
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore the school and make dialogue choices affecting endings, showing control over actions and decisions."
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Competence3
"Game involves puzzle solving with some obscure puzzles requiring skill and thought, plus stealth mechanics against janitors."
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Competition-4
"Focus is on personal progress, exploration, and multiple endings without direct player-vs-player competition."
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Continuation4
"High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."
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Cooperation-5
"Single-player experience focused on individual objectives and stealth, with no cooperative multiplayer elements."
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Creativity2
"Players solve puzzles and explore, but within predefined environments and storylines; limited creative modification."
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Domination-5
"Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."
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Escapism4
"Strong horror atmosphere and immersive story provide escape from real life through tension and fear."
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Expectation-4
"Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or pressure."
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Experimenting2
"Multiple endings and puzzle variations encourage trying different approaches, though within set parameters."
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Exploration4
"Exploration of school environments and discovery of ghost stories and secrets is a key gameplay element."
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Expression2
"Some character customization via cosmetic DLCs allows limited self-expression."
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Fantasy4
"Game features supernatural ghosts and horror fiction set in a haunted school, emphasizing imaginative fiction."
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Fellowship-5
"Game is single-player with minimal social interaction or community feeling."
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Growth3
"Players learn puzzle solutions, stealth tactics, and story details over multiple playthroughs."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to stealth and puzzle solving; some waiting during janitor patrols but generally active engagement."
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Intimacy1
"Some emotional connection through character interactions and story, but limited to scripted dialogue."
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Leadership-5
"No leadership or group management roles; player acts individually."
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Progression3
"Progression through unlocking multiple endings, collecting ghost stories, and acquiring cosmetic items."
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Relaxation-2
"Tense atmosphere and stealth elements create stress rather than relaxation or flow."
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Sensation3
"Effective sound design and atmospheric visuals provide sensory stimulation and emotional engagement."
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Status-4
"Achievements exist but social recognition or popularity is not a core motivator."
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Story4
"Strong narrative with multiple endings, character development, and lore exploration."
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Strategy3
"Requires planning and problem solving for puzzles and stealth tactics against janitors."
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Thrill4
"Horror elements, suspense, and chase sequences provide thrill and tension."
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Value3
"Good perceived value due to replayability, multiple endings, and content despite some bugs."
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Violence2
"Includes combat avoidance and encounters with hostile janitors and ghosts, but no graphic violence focus."
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Survival4
"Core gameplay involves avoiding threats, managing health, and surviving encounters."
Where to buy
Last update: 29/04/2026