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White Day: A Labyrinth Named School

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2017

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Quick resume

Notorious cult-classic Korean horror. Sneak into school at midnight to return your sweetheart's diary and get caught in a terrifying game of cat and mouse. Explore haunted hallways, solve classic survival horror puzzles and escape the clutches of a killer Janitor who is out for your blood.

Global score

81/100

Genres

Action, Adventure, Indie

Pros

  • Strong horror atmosphere and sound design
  • Multiple endings and high replayability
  • Interesting puzzles and lore
  • Engaging story with character interactions
  • Good graphics and animations for a remake

Cons

  • Annoying and sometimes unfair janitor ai
  • Some obscure puzzles requiring external help
  • Limited save system and grind for 100% completion
  • Poor russian localization
  • Repetitive stealth and backtracking

Motivations

  • Autonomy
    3

    "Players can explore the school and make dialogue choices affecting endings, showing control over actions and decisions."

  • Competence
    3

    "Game involves puzzle solving with some obscure puzzles requiring skill and thought, plus stealth mechanics against janitors."

  • Competition
    -4

    "Focus is on personal progress, exploration, and multiple endings without direct player-vs-player competition."

  • Continuation
    4

    "High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."

  • Cooperation
    -5

    "Single-player experience focused on individual objectives and stealth, with no cooperative multiplayer elements."

  • Creativity
    2

    "Players solve puzzles and explore, but within predefined environments and storylines; limited creative modification."

  • Domination
    -5

    "Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Strong horror atmosphere and immersive story provide escape from real life through tension and fear."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or pressure."

  • Experimenting
    2

    "Multiple endings and puzzle variations encourage trying different approaches, though within set parameters."

  • Exploration
    4

    "Exploration of school environments and discovery of ghost stories and secrets is a key gameplay element."

  • Expression
    2

    "Some character customization via cosmetic DLCs allows limited self-expression."

  • Fantasy
    4

    "Game features supernatural ghosts and horror fiction set in a haunted school, emphasizing imaginative fiction."

  • Fellowship
    -5

    "Game is single-player with minimal social interaction or community feeling."

  • Growth
    3

    "Players learn puzzle solutions, stealth tactics, and story details over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to stealth and puzzle solving; some waiting during janitor patrols but generally active engagement."

  • Intimacy
    1

    "Some emotional connection through character interactions and story, but limited to scripted dialogue."

  • Leadership
    -5

    "No leadership or group management roles; player acts individually."

  • Progression
    3

    "Progression through unlocking multiple endings, collecting ghost stories, and acquiring cosmetic items."

  • Relaxation
    -2

    "Tense atmosphere and stealth elements create stress rather than relaxation or flow."

  • Sensation
    3

    "Effective sound design and atmospheric visuals provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a core motivator."

  • Story
    4

    "Strong narrative with multiple endings, character development, and lore exploration."

  • Strategy
    3

    "Requires planning and problem solving for puzzles and stealth tactics against janitors."

  • Thrill
    4

    "Horror elements, suspense, and chase sequences provide thrill and tension."

  • Value
    3

    "Good perceived value due to replayability, multiple endings, and content despite some bugs."

  • Violence
    2

    "Includes combat avoidance and encounters with hostile janitors and ghosts, but no graphic violence focus."

  • Survival
    4

    "Core gameplay involves avoiding threats, managing health, and surviving encounters."

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    Last update: 06/03/2026