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Amanda the Adventurer 2

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

In Amanda the Adventurer 2, the story continues as Riley encounters a mysterious masked figure after destroying the TV in the attic. Travel to the Kensdale Public Library and dig deeper into the mystery of Amanda the Adventurer.

Global score

83/100

Genres

Adventure, Indie, Puzzle

Pros

  • Challenging and engaging puzzles
  • Strong narrative and lore
  • Atmospheric audio and visuals
  • Good replay value with secrets and multiple endings
  • Reasonable price for content

Cons

  • First puzzle considered overly difficult or confusing
  • Some bugs and technical issues reported
  • Large environment sometimes felt empty or confusing
  • Lack of hints for certain puzzles
  • Shorter game length compared to expectations

Motivations

  • Autonomy
    3

    "Players have freedom to explore a large library environment and solve puzzles with multiple approaches and choices affecting story outcomes."

  • Competence
    4

    "Puzzles are challenging and require skillful thinking; some players found them difficult but rewarding."

  • Competition
    -4

    "Focus is on personal puzzle solving and story progression without competitive elements or leaderboards."

  • Continuation
    4

    "Players report spending multiple hours and replaying for secrets and achievements, indicating strong engagement."

  • Cooperation
    -5

    "Gameplay is single-player focused with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

  • Escapism
    4

    "Players use the game as a psychological horror experience to immerse and escape reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    3

    "Players explore puzzles and hidden secrets, trying different answers and approaches to progress."

  • Exploration
    3

    "Game features a large explorable library area with hidden tapes and secrets to discover."

  • Expression
    -4

    "Limited customization or self-expression; players mainly interact with preset story and puzzles."

  • Fantasy
    4

    "Game features a fictional horror story with supernatural elements and imaginative characters."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop puzzle-solving skills and gain knowledge of story and lore through gameplay."

  • Health
    -5

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; primarily a solo narrative experience."

  • Leadership
    -5

    "No leadership or group management elements; player follows narrative and puzzle progression."

  • Progression
    3

    "Players unlock achievements, new tapes, and story endings, showing measurable advancement."

  • Relaxation
    -2

    "Game includes tense and scary moments with challenging puzzles, creating some sustained tension."

  • Sensation
    3

    "Audio and visual design create an eerie atmosphere with emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Strong narrative immersion with lore, character development, and multiple endings."

  • Strategy
    3

    "Requires logical thinking, puzzle solving, and planning to progress through the game."

  • Thrill
    3

    "Includes suspenseful and scary moments that create excitement and tension relief."

  • Value
    4

    "Players feel the game offers good value for price with hours of engaging content and replayability."

  • Violence
    -3

    "Game focuses on puzzle solving and exploration rather than combat or destruction."

  • Survival
    1

    "Some elements of avoiding failure and progressing through challenges, but low risk overall."

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    Last update: 06/03/2026