Amanda the Adventurer 2 Thumbnail

Amanda the Adventurer 2 similar games & best alternatives

Amanda the Adventurer 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

Related articles

Quick resume

In Amanda the Adventurer 2, the story continues as Riley encounters a mysterious masked figure after destroying the TV in the attic. Travel to the Kensdale Public Library and dig deeper into the mystery of Amanda the Adventurer.

Global score

83/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Challenging and engaging puzzles
    • Strong narrative and lore
    • Atmospheric audio and visuals
    • Good replay value with secrets and multiple endings
    • Reasonable price for content

    Cons

    • First puzzle considered overly difficult or confusing
    • Some bugs and technical issues reported
    • Large environment sometimes felt empty or confusing
    • Lack of hints for certain puzzles
    • Shorter game length compared to expectations

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore a large library environment and solve puzzles with multiple approaches and choices affecting story outcomes."

    • Competence
      4

      "Puzzles are challenging and require skillful thinking; some players found them difficult but rewarding."

    • Competition
      -4

      "Focus is on personal puzzle solving and story progression without competitive elements or leaderboards."

    • Continuation
      4

      "Players report spending multiple hours and replaying for secrets and achievements, indicating strong engagement."

    • Cooperation
      -5

      "Gameplay is single-player focused with no cooperative or multiplayer features."

    • Creativity
      2

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

    • Escapism
      4

      "Players use the game as a psychological horror experience to immerse and escape reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting
      3

      "Players explore puzzles and hidden secrets, trying different answers and approaches to progress."

    • Exploration
      3

      "Game features a large explorable library area with hidden tapes and secrets to discover."

    • Expression
      -4

      "Limited customization or self-expression; players mainly interact with preset story and puzzles."

    • Fantasy
      4

      "Game features a fictional horror story with supernatural elements and imaginative characters."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth
      3

      "Players develop puzzle-solving skills and gain knowledge of story and lore through gameplay."

    • Health
      -5

      "Game involves sedentary play with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; primarily a solo narrative experience."

    • Leadership
      -5

      "No leadership or group management elements; player follows narrative and puzzle progression."

    • Progression
      3

      "Players unlock achievements, new tapes, and story endings, showing measurable advancement."

    • Relaxation
      -2

      "Game includes tense and scary moments with challenging puzzles, creating some sustained tension."

    • Sensation
      3

      "Audio and visual design create an eerie atmosphere with emotional and sensory engagement."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      4

      "Strong narrative immersion with lore, character development, and multiple endings."

    • Strategy
      3

      "Requires logical thinking, puzzle solving, and planning to progress through the game."

    • Thrill
      3

      "Includes suspenseful and scary moments that create excitement and tension relief."

    • Value
      4

      "Players feel the game offers good value for price with hours of engaging content and replayability."

    • Violence
      -3

      "Game focuses on puzzle solving and exploration rather than combat or destruction."

    • Survival
      1

      "Some elements of avoiding failure and progressing through challenges, but low risk overall."

    Where to buy

    Last update: 29/04/2026