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Dread X Collection 2

PC (Microsoft Windows) • 2020

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Quick resume

Explore 12 horror games made in 10 days connected by a meta narrative experience you didn't expect. Step into a world of darkness and discover the secrets you didn't know were right beneath the surface. Find the tapes and unlock the mystery inside the Dread X Collection 2.

Global score

94/100

Genres

Action, Adventure, Indie, Platform, Visual Novel, Point-and-click, Shooter, Puzzle

Pros

  • Creative and diverse horror experiences
  • Engaging puzzle hub world
  • Good value for price
  • Strong lovecraftian themes
  • Varied gameplay styles

Cons

  • Some games frustrating or buggy
  • Uneven quality across titles
  • Limited social or cooperative features
  • Some games overly long or tedious
  • Lack of customization or expression

Motivations

  • Autonomy
    4

    "Players can choose which mini-game to play and solve puzzles in the hub world to unlock games, allowing personal freedom in progression."

  • Competence
    3

    "Games vary in challenge, with some requiring puzzle solving and skillful play, while others are simpler or more narrative focused."

  • Competition
    -4

    "Focus is on personal experience and exploration; no evidence of competitive or ranked modes."

  • Continuation
    2

    "Players engage in multiple short games with some replay value and interest in completing all titles, but some games are abandoned due to frustration."

  • Cooperation
    -5

    "All games are single-player experiences with no cooperative elements mentioned."

  • Creativity
    5

    "Highly creative collection with diverse gameplay styles, unique horror concepts, and a meta puzzle hub world."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual."

  • Escapism
    4

    "Strong escapism through immersive horror experiences, atmospheric storytelling, and varied game worlds."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and curiosity, with no pressure or obligation indicated."

  • Experimenting
    4

    "Players try many different short games with varied mechanics and themes, encouraging exploration of new ideas."

  • Exploration
    3

    "Hub world and several games encourage exploration of environments, puzzles, and lore."

  • Expression
    -3

    "Limited customization or avatar personalization; focus is on gameplay and narrative rather than self-expression."

  • Fantasy
    4

    "Strong Lovecraftian and cosmic horror themes with imaginative fiction and surreal elements."

  • Fellowship
    -5

    "No social or community features; experiences are solitary."

  • Growth
    3

    "Some games involve puzzle solving and skill development; others are simpler but still offer learning opportunities."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Games generally require focused attention and active engagement rather than passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the games."

  • Leadership
    -5

    "No leadership or group management roles; all games are single-player."

  • Progression
    3

    "Some games feature upgrades, multiple endings, and puzzle completion as forms of progression."

  • Relaxation
    -1

    "Mixed experiences; some games are tense and anxiety-inducing, others more relaxed but overall leaning towards suspense."

  • Sensation
    3

    "Games provide sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status
    -5

    "No social recognition or leaderboards; achievements are personal."

  • Story
    4

    "Strong narrative elements in many games and the hub world, with overarching Lovecraftian themes."

  • Strategy
    2

    "Some puzzle solving and tactical gameplay elements present, but many games are straightforward."

  • Thrill
    3

    "Jump scares, tension, and horror elements provide suspense and thrill."

  • Value
    4

    "Players report good value for price with many hours of gameplay and variety."

  • Violence
    2

    "Some games involve combat and shooting, but violence is often stylized and balanced with puzzle or exploration."

  • Survival
    1

    "Some games involve avoiding threats and managing resources, but many are low risk exploration or puzzle games."

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    Last update: 06/03/2026