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BADLAND: Game of the Year Edition

Nintendo Switch, PC (Microsoft Windows) • 2015

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Quick resume

With BADLAND: Game of the Year Edition, experience the multi-award-winning action adventure like never before - redesigned for Steam.

Global score

85/100

Genres

Action, Adventure, Indie, Fighting, Arcade

Pros

  • Beautiful atmospheric art and sound
  • Challenging and addictive gameplay
  • Local co-op and multiplayer modes
  • Large amount of levels and community content
  • Intuitive controls with varied power-ups

Cons

  • Can become repetitive over time
  • Some technical bugs and crashes reported
  • Lack of online multiplayer
  • Minimal narrative or story depth
  • Price considered high without discount

Motivations

  • Autonomy
    3

    "Players control a flying creature with simple inputs but can choose different power-ups and strategies to overcome obstacles, allowing some freedom in approach."

  • Competence
    4

    "The game requires skillful timing, precision, and mastery of physics-based controls, with increasing difficulty and challenging puzzles."

  • Competition
    2

    "Includes local versus multiplayer and leaderboards, encouraging some player comparison, but many play casually or solo."

  • Continuation
    3

    "Many players report addictive gameplay with hundreds of levels and frequent retries, encouraging long play sessions."

  • Cooperation
    4

    "Supports local co-op for up to 4 players, with cooperative gameplay praised as a highlight."

  • Creativity
    3

    "Players can use various power-ups that modify character size, speed, and abilities, and community-created levels add creative content."

  • Domination
    -3

    "Interactions emphasize cooperation and shared goals rather than dominance or power over others."

  • Escapism
    4

    "Atmospheric visuals and sound design provide immersive escapism from real life stresses."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Varied power-ups and level designs encourage players to try different strategies and experiment with mechanics."

  • Exploration
    2

    "Players explore diverse levels and environments, though mostly linear progression through designed stages."

  • Expression
    2

    "Customization is limited to power-up effects changing character appearance; no deep avatar personalization."

  • Fantasy
    3

    "The game features imaginative, surreal creatures and environments, creating a fantasy atmosphere."

  • Fellowship
    3

    "Local multiplayer and community level sharing foster a sense of belonging and shared experience."

  • Growth
    3

    "Players develop skills and strategies to overcome increasingly difficult levels and challenges."

  • Health
    -5

    "Primarily a sedentary game with no physical activity component."

  • Idle
    -3

    "Requires focused attention and precise timing; not suited for casual background play."

  • Intimacy
    2

    "Local co-op play encourages social interaction and bonding, though no deep emotional connections described."

  • Leadership
    -2

    "Gameplay emphasizes cooperative participation rather than leadership or authority roles."

  • Progression
    4

    "Players collect power-ups, unlock levels, and achieve goals, showing clear progression and rewards."

  • Relaxation
    2

    "Early gameplay is relaxing and atmospheric, though difficulty spikes can cause tension."

  • Sensation
    3

    "Visuals and sound design provide rich sensory stimulation and emotional engagement."

  • Status
    1

    "Some social recognition through achievements and leaderboards, but not a primary focus."

  • Story
    1

    "Minimal narrative conveyed through visuals and atmosphere; story is subtle and not central."

  • Strategy
    3

    "Players must plan use of power-ups and timing to solve puzzles and navigate levels."

  • Thrill
    3

    "Challenging levels and traps create suspense and excitement, though controlled within game design."

  • Value
    3

    "Considered good value especially on sale, with extensive content and replayability."

  • Violence
    2

    "Contains cartoonish destruction of player characters by traps, but no graphic or realistic violence."

  • Survival
    3

    "Core gameplay involves avoiding death and hazards to survive and progress through levels."

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    Last update: 06/03/2026