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Another Lost Phone: Laura's Story similar games & best alternatives

Another Lost Phone: Laura's Story

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2017

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Quick resume

Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.

Global score

91/100

Genres

Casual, Indie, Adventure, Simulator, Puzzle, Card & Board Game

Similar games

    Pros

    • Compelling and meaningful narrative
    • Unique phone interface gameplay
    • Thought-provoking social themes
    • Engaging puzzles and exploration
    • Soothing soundtrack and atmosphere

    Cons

    • Short game length
    • Some puzzles can be frustrating
    • Limited interactivity and creativity
    • Lack of replay value
    • Heavy themes may be triggering

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."

    • Competence
      2

      "Puzzles require some skill and deduction but are generally easy; players feel effective solving password challenges."

    • Competition
      -5

      "No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."

    • Continuation
      1

      "Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity
      1

      "Limited creativity in gameplay; players explore and piece together story but do not create or modify content."

    • Domination
      -5

      "No social dominance or power dynamics; interactions are solitary and respectful."

    • Escapism
      3

      "Players immerse themselves in a fictional but realistic story to reflect and escape real life, though themes are heavy and thought-provoking."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."

    • Experimenting
      2

      "Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."

    • Exploration
      4

      "Strong emphasis on discovering new areas of the phone and piecing together hidden story elements."

    • Expression
      -3

      "No character customization or self-expression; players use a fixed phone interface and story."

    • Fantasy
      -4

      "Story grounded in realistic, relatable social issues without fantasy or improbable elements."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      3

      "Players develop understanding of complex social issues and improve puzzle-solving skills."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention to read and solve puzzles; not designed for casual or background play."

    • Intimacy
      2

      "Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience."

    • Progression
      3

      "Progression through unlocking phone apps and story segments provides a sense of advancement."

    • Relaxation
      2

      "Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."

    • Sensation
      1

      "Moderate sensory stimulation through visuals and music; experience is more cognitive and emotional than sensory."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      5

      "Narrative-driven game with strong emotional and thematic storytelling central to the experience."

    • Strategy
      1

      "Light strategic thinking involved in puzzle solving and information gathering, but not complex planning."

    • Thrill
      2

      "Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."

    • Value
      4

      "Players perceive good value for short playtime due to meaningful story and engaging puzzles."

    • Violence
      -4

      "No gameplay violence; story addresses abuse but gameplay focuses on investigation and understanding."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable, low-risk environment."

    Last update: 29/04/2026