Another Lost Phone: Laura's Story similar games & best alternatives
Another Lost Phone: Laura's Story
2017
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Quick resume
Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.
Global score
91/100
Genres
Casual, Indie, Card & Board Game, Simulator, Puzzle, Adventure
Pros
- Compelling and meaningful narrative
- Unique phone interface gameplay
- Thought-provoking social themes
- Engaging puzzles and exploration
- Soothing soundtrack and atmosphere
Cons
- Short game length
- Some puzzles can be frustrating
- Limited interactivity and creativity
- Lack of replay value
- Heavy themes may be triggering
Motivations
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Autonomy4
"Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."
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Competence2
"Puzzles require some skill and deduction but are generally easy; players feel effective solving password challenges."
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Competition-5
"No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."
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Continuation1
"Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity1
"Limited creativity in gameplay; players explore and piece together story but do not create or modify content."
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Domination-5
"No social dominance or power dynamics; interactions are solitary and respectful."
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Escapism3
"Players immerse themselves in a fictional but realistic story to reflect and escape real life, though themes are heavy and thought-provoking."
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Expectation-4
"Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."
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Experimenting2
"Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."
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Exploration4
"Strong emphasis on discovering new areas of the phone and piecing together hidden story elements."
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Expression-3
"No character customization or self-expression; players use a fixed phone interface and story."
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Fantasy-4
"Story grounded in realistic, relatable social issues without fantasy or improbable elements."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth3
"Players develop understanding of complex social issues and improve puzzle-solving skills."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires focused attention to read and solve puzzles; not designed for casual or background play."
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Intimacy2
"Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression3
"Progression through unlocking phone apps and story segments provides a sense of advancement."
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Relaxation2
"Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."
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Sensation1
"Moderate sensory stimulation through visuals and music; experience is more cognitive and emotional than sensory."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story5
"Narrative-driven game with strong emotional and thematic storytelling central to the experience."
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Strategy1
"Light strategic thinking involved in puzzle solving and information gathering, but not complex planning."
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Thrill2
"Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."
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Value4
"Players perceive good value for short playtime due to meaningful story and engaging puzzles."
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Violence-4
"No gameplay violence; story addresses abuse but gameplay focuses on investigation and understanding."
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Survival-5
"No survival or threat avoidance mechanics; stable, low-risk environment."
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Last update: 06/03/2026