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Another Lost Phone: Laura's Story

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2017

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Quick resume

Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.

Global score

91/100

Genres

Casual, Indie, Card & Board Game, Simulator, Puzzle, Adventure

Pros

  • Compelling and meaningful narrative
  • Unique phone interface gameplay
  • Thought-provoking social themes
  • Engaging puzzles and exploration
  • Soothing soundtrack and atmosphere

Cons

  • Short game length
  • Some puzzles can be frustrating
  • Limited interactivity and creativity
  • Lack of replay value
  • Heavy themes may be triggering

Motivations

  • Autonomy
    4

    "Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."

  • Competence
    2

    "Puzzles require some skill and deduction but are generally easy; players feel effective solving password challenges."

  • Competition
    -5

    "No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."

  • Continuation
    1

    "Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    1

    "Limited creativity in gameplay; players explore and piece together story but do not create or modify content."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and respectful."

  • Escapism
    3

    "Players immerse themselves in a fictional but realistic story to reflect and escape real life, though themes are heavy and thought-provoking."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."

  • Experimenting
    2

    "Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."

  • Exploration
    4

    "Strong emphasis on discovering new areas of the phone and piecing together hidden story elements."

  • Expression
    -3

    "No character customization or self-expression; players use a fixed phone interface and story."

  • Fantasy
    -4

    "Story grounded in realistic, relatable social issues without fantasy or improbable elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop understanding of complex social issues and improve puzzle-solving skills."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention to read and solve puzzles; not designed for casual or background play."

  • Intimacy
    2

    "Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    3

    "Progression through unlocking phone apps and story segments provides a sense of advancement."

  • Relaxation
    2

    "Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."

  • Sensation
    1

    "Moderate sensory stimulation through visuals and music; experience is more cognitive and emotional than sensory."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    5

    "Narrative-driven game with strong emotional and thematic storytelling central to the experience."

  • Strategy
    1

    "Light strategic thinking involved in puzzle solving and information gathering, but not complex planning."

  • Thrill
    2

    "Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."

  • Value
    4

    "Players perceive good value for short playtime due to meaningful story and engaging puzzles."

  • Violence
    -4

    "No gameplay violence; story addresses abuse but gameplay focuses on investigation and understanding."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

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    Last update: 06/03/2026