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Replica

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2016

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Quick resume

Replica is an interactive novel game played through a cellphone and social media. The insane experience of peeping into someone's private life through a cellphone will transform you into the state's greatest patriot.

Global score

86/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Unique and immersive narrative
  • Multiple endings and secrets
  • Thought-provoking themes on surveillance and privacy
  • Accessible puzzle gameplay
  • Affordable price with good value

Cons

  • Short playtime
  • Repetitive puzzles and gameplay loops
  • Lack of save feature
  • Some puzzles can be obscure without hints
  • Limited customization and social interaction

Motivations

  • Autonomy
    3

    "Players have freedom to explore the phone and make choices affecting multiple endings, though constrained by the game's narrative and tasks."

  • Competence
    2

    "Puzzle solving and code cracking require attention and some skill, but puzzles are generally not very difficult."

  • Competition
    -4

    "Focus is on individual exploration and personal decision-making without comparison or competitive elements."

  • Continuation
    2

    "Multiple endings and secrets encourage replay, but repetitive puzzles and short playtime may reduce long-term engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual investigation without cooperative gameplay."

  • Creativity
    3

    "Players experiment with different choices and puzzle solutions to unlock various endings and secrets."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Provides immersive escape into a dystopian narrative, allowing players to reflect on real-world surveillance and privacy issues."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the story and puzzles, not due to obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different approaches and exploring multiple endings through experimentation."

  • Exploration
    4

    "Core gameplay involves discovering hidden information, secrets, and multiple story branches within the phone."

  • Expression
    -3

    "Limited customization; player expression is through choices rather than avatar or environment personalization."

  • Fantasy
    -2

    "Set in a realistic dystopian scenario reflecting contemporary societal issues rather than imaginative fiction."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and understanding of the narrative through repeated play and puzzle solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not designed for idle or background play."

  • Intimacy
    -4

    "Limited social or emotional connection beyond narrative empathy; no close relationship building."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    3

    "Progression through unlocking new information, achievements, and multiple endings."

  • Relaxation
    1

    "Atmosphere is tense and oppressive but music and pacing provide some balance."

  • Sensation
    1

    "Sensory input is minimal, focused on pixel art and music to create mood rather than intense stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and private."

  • Story
    5

    "Strong narrative focus with multiple endings and deep thematic content about surveillance and privacy."

  • Strategy
    3

    "Requires logical thinking and puzzle solving to uncover clues and progress through story branches."

  • Thrill
    3

    "Tense atmosphere and moral dilemmas create suspense and emotional engagement."

  • Value
    4

    "Highly praised for its price-to-content ratio and replay value despite short playtime."

  • Violence
    -5

    "No violent gameplay; focus is on investigation and puzzle solving."

  • Survival
    3

    "Narrative involves avoiding failure and consequences through careful information gathering and choices."

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    Last update: 06/03/2026