WILL: A Wonderful World / WILL:美好世界 similar games & best alternatives

WILL: A Wonderful World / WILL:美好世界

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, iOS • 2017

Should you play it?

Become a god and help change the fate of people, even the world! In WILL: A Wonderful World, you will receive letters written by characters living in urban cities. By rearranging the order and combinations of sentences in these letters, you are going to alter the destiny of whomever that wrote them.

What works
  • Innovative gameplay mechanic of rearranging letters
  • Deep, emotionally engaging and diverse character stories
  • High-quality art and soundtrack
  • Multiple endings and replay value
  • Thought-provoking themes and narrative complexity
Things to keep in mind
  • Dark and disturbing content may be off-putting
  • Some puzzles rely on trial and error
  • Story pacing and ending can feel rushed or inconclusive
  • Lack of clear trigger warnings for sensitive topics
  • Repetitive gameplay elements towards the end

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Misao - 2024 HD Remaster

  • True Fear: Forsaken Souls Part 2

  • Apocalipsis

  • Notch - The Innocent LunA: Eclipsed SinnerS

  • PRICE

  • Creepy Tale 2

  • The Death | Thần Trùng

  • Dungeons of Dreadrock

  • Wittle Mistakes - Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Apocalipsis

  • Dungeons of Dreadrock

  • Wittle Mistakes - Prologue

If you liked…

Recommendations by what you enjoyed most

  • Story

    Syberia: The World Before

  • Autonomy

    BAD END THEATER

  • Creativity

    Elsinore

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

WILL: A Wonderful World / WILL:美好世界: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Creativity, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices for multiple characters, toggling traits to influence story outcomes, showing high control over narrative direction."

    Capsule for BAD END THEATER BAD END THEATER

    "Players have control over rearranging letters to change characters' fates, allowing meaningful decision-making and influence on story outcomes."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzle solving and memory ordering require skill and thought, though some puzzles are simple or trial-and-error."

    Capsule for Nevermind Nevermind

    "The puzzle-like mechanic of rearranging sentences requires skill and logical thinking, though some puzzles can be trial-and-error."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and puzzle solving without competitive or ranked elements."

    Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

    "Focus is on personal story progression and puzzle solving without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report being engaged for long sessions and multiple playthroughs to explore different endings and character stories."

    Capsule for Tavern Talk - A Cozy Visual Novel Tavern Talk - A Cozy Visual Novel

    "Players report being emotionally engaged and spending many hours exploring multiple endings and story branches."

  • Cooperation

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    -5

    "The game is a single-player visual novel with no multiplayer or cooperative gameplay elements."

    Capsule for A Date with Death A Date with Death

    "The game is a single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively experiment with dialogue choices and timing to alter story outcomes and explore multiple narrative branches."

    Capsule for Elsinore Elsinore

    "Unique mechanic of rearranging text to alter story outcomes encourages creative problem solving and narrative exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are narrative and individual."

    Capsule for Midnight Protocol Midnight Protocol

    "No evidence of exerting control over other players; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a dark, psychological story, escaping real life through narrative and atmosphere."

    Capsule for Angels of Death Angels of Death

    "Players use the game to immerse themselves in fictional stories, often dark and emotionally intense, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and gameplay; no indication of obligation or external pressure."

    Capsule for Asbury Pines Asbury Pines

    "Players engage voluntarily out of interest in narrative and gameplay; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different choices and endings, exploring various story possibilities."

    Capsule for Who Is Mike - A Visual Novel Who Is Mike - A Visual Novel

    "Encourages trying different sentence arrangements and exploring multiple story outcomes and endings."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story branches and endings, uncovering hidden narrative details."

    Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

    "Players discover new story branches, character arcs, and hidden endings through rearranging letters."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or avatar personalization; presentation is standardized."

    Capsule for Firmament Firmament

    "No customization or avatar personalization; presentation is standardized visual novel format."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Incorporates supernatural elements and imaginative fiction blended with realistic settings."

    Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

    "Involves imaginative fiction with gods altering fate and supernatural elements, though grounded in realistic human drama."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction or community involvement described."

    Capsule for Hello Charlotte EP3: Childhood's End Hello Charlotte EP3: Childhood's End

    "Primarily a solitary experience with minimal social interaction or community involvement described."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and engage with complex narrative themes."

    Capsule for Evan's Remains Evan's Remains

    "Players develop puzzle-solving skills and gain insight into complex narratives and character development."

  • Health

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    -5

    "No physical activity involved; sedentary gameplay typical of visual novels."

    Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

    "No physical activity involved; sedentary gameplay typical of visual novels."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to read and solve puzzles; not designed for casual or background play."

    Capsule for Confidential Killings - A Detective Game Confidential Killings - A Detective Game

    "Requires focused attention to read and solve puzzles; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection focused on characters but minimal social interaction or relationship building with others."

    Capsule for Umineko When They Cry - Answer Arcs Umineko When They Cry - Answer Arcs

    "Emotional connection to characters is strong but social or interpersonal player relationships are minimal."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; single-player narrative focus."

    Capsule for God of War God of War

    "No leadership or group management roles; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock multiple endings and story branches, progressing through narrative and gameplay challenges."

    Capsule for Not For Broadcast Not For Broadcast

    "Players unlock multiple endings and story branches, progressing through character arcs and narrative revelations."

  • Relaxation

    Game with the same Relaxation vibe

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    "While some find the story immersive, the dark and intense themes create tension rather than relaxation."

    Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

    "While some find it immersive and engaging, the dark themes and emotional intensity create tension rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art and music provide sensory stimulation, though gameplay is text and choice based."

    Capsule for The Fermi Paradox The Fermi Paradox

    "Enjoyable music and art provide sensory stimulation, though the experience is mostly text-based and contemplative."

  • Status

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    -5

    "No social status or recognition systems; achievements are personal and narrative-driven."

    Capsule for REFLEXIA Prototype ver. REFLEXIA Prototype ver.

    "No social status or recognition mechanics; achievements are personal and narrative-focused."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with deep character development, emotional storytelling, and plot twists."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Narrative immersion is central, with interwoven character stories, plot twists, and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to arrange story elements to meet puzzle goals."

    Capsule for Storyteller Storyteller

    "Requires logical thinking and planning to rearrange sentences and solve puzzles affecting story outcomes."

  • Thrill

    Game with the same Thrill vibe

    2

    "Emotional highs and lows create suspense and tension, but gameplay is low risk."

    Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

    "Emotional highs and lows create suspense and tension, though gameplay risk is low."

  • Value

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    "Players report high value for time spent due to story depth, length, and emotional engagement."

    Capsule for Demons Roots Demons Roots

    "Players report high value for time spent due to unique gameplay, story depth, and emotional impact."

  • Violence

    Game with the same Violence vibe

    2

    "Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "Game depicts violent and disturbing themes narratively but player actions focus on story alteration rather than violence."

  • Survival

    Game with the same Survival vibe

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    "Some narrative elements involve danger and threat, but gameplay is not focused on survival mechanics."

    Capsule for Scarlet Hollow Scarlet Hollow

    "Some storylines involve characters avoiding death or harm, but gameplay is narrative and puzzle-based rather than survival-focused."

Last update: 01/06/2026