Apocalipsis similar games & best alternatives
Apocalipsis
2018
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Quick resume
Apocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.
Global score
72/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Pros
- Unique medieval woodcut art style
- Atmospheric dark soundtrack
- Engaging symbolic narrative
- Varied and interesting puzzles
- Narration by behemoth's nergal
Cons
- Short gameplay duration
- Some puzzles unintuitive or buggy
- Slow character movement
- Lack of dialogue and character development
- Mini-games disrupt pacing
Motivations
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Autonomy4
"Players direct Harry's actions and decisions through puzzles and exploration, with freedom to solve puzzles in various ways and revisit levels."
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Competence2
"Puzzles provide moderate challenge; mostly easy but some require thought and skill, with some mini-games requiring reaction skills."
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Competition-5
"No evidence of competitive elements; gameplay is single-player, puzzle-focused, and story-driven without player comparison."
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Continuation1
"Short game (~2-4 hours) with some replay value for achievements and alternate endings, but not designed for long habitual play."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."
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Creativity4
"Strong artistic creativity with unique medieval woodcut style graphics and atmospheric design; players engage with crafted puzzles."
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Domination-5
"No elements of domination or power over others; gameplay is personal and narrative-driven."
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Escapism4
"Dark, immersive atmosphere and story provide strong escapism into a grim medieval fantasy world."
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Expectation-4
"Players engage voluntarily for artistic and narrative interest; no indication of obligation or external pressure."
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Experimenting1
"Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."
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Exploration2
"Players explore multiple distinct, artistically unique locations with symbolic and narrative significance."
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Expression-3
"Limited player customization; expression mainly through experiencing the art and story rather than personalizing characters."
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Fantasy5
"Strong fantasy elements with medieval occult, afterlife journey, and symbolic dark themes inspired by Dante and medieval art."
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Fellowship-5
"No social or community features; strictly a solo experience."
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Growth2
"Players develop puzzle-solving skills and understanding of symbolic narrative, though gameplay is relatively simple."
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Health-5
"Sedentary point-and-click gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
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Intimacy-4
"No social or emotional relationship building with other players; story focuses on personal emotional journey."
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Leadership-5
"No leadership or group management elements; single-player narrative experience."
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Progression2
"Progression through unlocking new levels, puzzles, and story segments; some achievements and alternate endings."
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Relaxation2
"Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."
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Sensation3
"Strong sensory stimulation through unique visual art style and eerie soundtrack enhancing emotional engagement."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story4
"Narrative-driven game with symbolic story about love, death, and redemption, supported by narration and atmosphere."
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Strategy1
"Puzzles require some logical thinking and problem solving, but overall gameplay is straightforward and linear."
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Thrill1
"Some suspense from dark themes and occasional mini-games, but mostly controlled and calm puzzle solving."
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Value3
"Generally considered good value especially on sale; praised for art and atmosphere relative to price."
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Violence2
"Game depicts dark themes including death and torture but gameplay focuses on puzzle solving rather than violence."
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Survival1
"Some challenge in avoiding death in mini-games, but mostly stable puzzle environments without resource management."
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Last update: 06/03/2026