Apocalipsis similar games & best alternatives
Apocalipsis
2018
Related articles
Quick resume
Apocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.
Global score
72/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Unique medieval woodcut art style
- Atmospheric dark soundtrack
- Engaging symbolic narrative
- Varied and interesting puzzles
- Narration by behemoth's nergal
Cons
- Short gameplay duration
- Some puzzles unintuitive or buggy
- Slow character movement
- Lack of dialogue and character development
- Mini-games disrupt pacing
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players direct Harry's actions and decisions through puzzles and exploration, with freedom to solve puzzles in various ways and revisit levels."
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Competence2
"Puzzles provide moderate challenge; mostly easy but some require thought and skill, with some mini-games requiring reaction skills."
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Competition-5
"No evidence of competitive elements; gameplay is single-player, puzzle-focused, and story-driven without player comparison."
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Continuation1
"Short game (~2-4 hours) with some replay value for achievements and alternate endings, but not designed for long habitual play."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."
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Creativity4
"Strong artistic creativity with unique medieval woodcut style graphics and atmospheric design; players engage with crafted puzzles."
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Domination-5
"No elements of domination or power over others; gameplay is personal and narrative-driven."
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Escapism4
"Dark, immersive atmosphere and story provide strong escapism into a grim medieval fantasy world."
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Expectation-4
"Players engage voluntarily for artistic and narrative interest; no indication of obligation or external pressure."
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Experimenting1
"Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."
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Exploration2
"Players explore multiple distinct, artistically unique locations with symbolic and narrative significance."
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Expression-3
"Limited player customization; expression mainly through experiencing the art and story rather than personalizing characters."
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Fantasy5
"Strong fantasy elements with medieval occult, afterlife journey, and symbolic dark themes inspired by Dante and medieval art."
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Fellowship-5
"No social or community features; strictly a solo experience."
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Growth2
"Players develop puzzle-solving skills and understanding of symbolic narrative, though gameplay is relatively simple."
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Health-5
"Sedentary point-and-click gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
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Intimacy-4
"No social or emotional relationship building with other players; story focuses on personal emotional journey."
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Leadership-5
"No leadership or group management elements; single-player narrative experience."
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Progression2
"Progression through unlocking new levels, puzzles, and story segments; some achievements and alternate endings."
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Relaxation2
"Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."
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Sensation3
"Strong sensory stimulation through unique visual art style and eerie soundtrack enhancing emotional engagement."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story4
"Narrative-driven game with symbolic story about love, death, and redemption, supported by narration and atmosphere."
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Strategy1
"Puzzles require some logical thinking and problem solving, but overall gameplay is straightforward and linear."
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Thrill1
"Some suspense from dark themes and occasional mini-games, but mostly controlled and calm puzzle solving."
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Value3
"Generally considered good value especially on sale; praised for art and atmosphere relative to price."
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Violence2
"Game depicts dark themes including death and torture but gameplay focuses on puzzle solving rather than violence."
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Survival1
"Some challenge in avoiding death in mini-games, but mostly stable puzzle environments without resource management."
Last update: 29/04/2026