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Samorost 2

PC (Microsoft Windows), Linux, iOS, Mac, Web browser, Android • 2009

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Quick resume

Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by mischievous aliens. Set out on a short expedition to rescue the pup, deal with curious strangers and relax to the soothing music by Tomáš "Floex" Dvořák.

Global score

87/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Unique and charming art style
  • Relaxing and immersive soundtrack
  • Creative and whimsical puzzles
  • Pleasant, surreal atmosphere
  • Accessible gameplay for casual players

Cons

  • Very short game length
  • Some puzzles require pixel hunting
  • Lack of replayability beyond initial experience
  • No multiplayer or social features
  • Minor bugs reported in some versions

Motivations

  • Autonomy
    4

    "Players freely explore surreal environments and solve puzzles with no imposed routines or strict guidance."

  • Competence
    3

    "Puzzles require observation and logical thinking but are generally accessible and not overly difficult."

  • Competition
    -4

    "No competitive elements; gameplay is single-player and focused on personal puzzle solving."

  • Continuation
    2

    "Players enjoy the charming atmosphere and often replay to experience details, though game is short."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity
    5

    "Highly creative with unique art style, surreal worlds, and inventive puzzle design."

  • Domination
    -5

    "No elements of dominance or power over others; cooperative and peaceful tone."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape into a whimsical, surreal world."

  • Expectation
    -4

    "Engagement driven by intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Encourages exploration and experimentation with environment to solve puzzles."

  • Exploration
    4

    "Players explore various surreal planets and environments, discovering interactive elements."

  • Expression
    -3

    "Limited customization; focus is on experiencing the fixed artistic world rather than personal expression."

  • Fantasy
    5

    "Strong fantasy and surreal elements with imaginative settings and characters."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game logic, though challenges are moderate."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suited for background or idle play."

  • Intimacy
    -4

    "Minimal social or emotional connections beyond the single-player narrative experience."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    2

    "Progression through story and puzzles with some achievements; no complex item collection."

  • Relaxation
    4

    "Relaxing atmosphere with soothing music and gentle puzzle challenges."

  • Sensation
    3

    "Enjoyable visual and auditory experience with unique art and ambient soundtrack."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    3

    "Simple, charming narrative conveyed visually without text or dialogue."

  • Strategy
    2

    "Puzzles require some logical thinking and planning but are generally straightforward."

  • Thrill
    -3

    "Low tension gameplay focused on calm exploration rather than suspense or risk."

  • Value
    1

    "Mixed value perception due to short length but praised for artistic quality and charm."

  • Violence
    -5

    "No violence; gameplay centers on peaceful puzzle solving and exploration."

  • Survival
    -5

    "No survival or threat elements; stable, safe environments."

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    Last update: 06/03/2026