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The Last Dream: Developer's Edition

PC (Microsoft Windows) • 2015

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Quick resume

“Reality and dreams are about to become entwined…..” The Last Dream: Developer's Edition" is a casual adventure game which, despite having some classic casual elements, will also offer a greater challenge for more experienced gamers.

Global score

81/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Unique live-action cutscenes
    • Emotional and engaging story
    • Beautiful and varied artwork
    • Challenging and original puzzles
    • Cat companion adds charm

    Cons

    • Short game length
    • Some puzzles frustrating or illogical
    • Lack of map and journal features
    • Mediocre voice acting
    • No replay value beyond achievements

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore dream environments and solve puzzles with some choice in item use and puzzle approach, though story progression is linear."

    • Competence
      3

      "Puzzles and fragmented object scenes provide moderate challenge and skill testing, with some requiring thoughtful problem solving."

    • Competition
      -4

      "Game focuses on single-player experience without competitive elements or leaderboards."

    • Continuation
      2

      "Players often engage in several hours of play and some replay puzzles or bonus content, but overall game is short and linear."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players combine fragmented objects and solve puzzles creatively, but within predefined story and environment."

    • Domination
      -5

      "No elements of exerting control or superiority over others; cooperative and solo play only."

    • Escapism
      4

      "Strong dreamlike atmosphere and emotional story provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, no obligation or external pressure."

    • Experimenting
      2

      "Players explore dreamlike environments and try different puzzle solutions, though within a linear narrative."

    • Exploration
      3

      "Game features multiple varied locations and encourages discovery of hidden items and secrets."

    • Expression
      -3

      "Limited customization; players experience fixed story and environments without avatar personalization."

    • Fantasy
      4

      "Dream world setting with surreal and symbolic environments and narrative elements."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      3

      "Players develop problem-solving skills through puzzles and learn story progression."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention to solve puzzles and progress; not designed for idle or background play."

    • Intimacy
      2

      "Emotional story about love and loss fosters personal connection, though no social interaction."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Players collect items, unlock puzzles, and advance through story chapters with achievements and collectibles."

    • Relaxation
      3

      "Calming atmosphere and music balance puzzle challenge with a relaxing experience."

    • Sensation
      2

      "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

    • Status
      -5

      "No social recognition or status systems; achievements are personal."

    • Story
      5

      "Strong narrative focus with emotional, cinematic storytelling and plot twists."

    • Strategy
      2

      "Puzzles require logical thinking and problem solving but within a straightforward linear progression."

    • Thrill
      -2

      "Game has some suspenseful moments but overall maintains a calm, contemplative tone."

    • Value
      3

      "Good value especially on sale; praised for story and gameplay despite short length."

    • Violence
      -5

      "No violent content; gameplay centers on puzzle solving and exploration."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Last update: 29/04/2026