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Apsulov: End of Gods

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

In this future viking horror you awake in a sanctuary of steel and concrete, built to research and exploit the worlds of Yggdrasil, and to house an artifact, buried in the earth aeons ago.First person with a futuristic Norse mythology story. Horror adventure in the realms of Yggdrasil.

Global score

87/100

Genres

Action, Adventure, Indie

Pros

  • Unique norse mythology and sci-fi setting
  • Immersive atmosphere and sound design
  • Engaging story and narrative
  • Well-optimized and polished indie game
  • Strategic stealth and limited combat mechanics

Cons

  • Short game length
  • Some backtracking and repetitive areas
  • Limited enemy ai sophistication
  • Darkness can be frustrating for visibility
  • Minor voice acting and animation issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore environments, choose stealth or combat approaches, and use abilities like Odin's Sight and Jarngreipr with some strategic choice."

  • Competence
    3

    "Game requires skillful stealth, resource management, and strategic combat use, with feedback through tension and survival mechanics."

  • Competition
    -4

    "Focus is on individual experience and story progression without competitive or ranked elements."

  • Continuation
    2

    "Players report being engaged and wanting to complete the story, though game length is short and some find backtracking tedious."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players explore unique Norse mythology-inspired worlds and use abilities creatively, but gameplay is mostly linear with limited modification."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

  • Escapism
    4

    "Strong immersion in a dark sci-fi Norse mythology world provides escape from reality and tension relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror, Norse mythology, and story, with no obligation or external pressure."

  • Experimenting
    2

    "Players experiment with stealth, combat, and vision mechanics, though overall gameplay follows established patterns."

  • Exploration
    3

    "Game encourages exploring different realms and environments, though some backtracking and linearity limit novelty."

  • Expression
    -3

    "Limited customization; players use preset characters and environments with minimal personalization."

  • Fantasy
    5

    "Strong emphasis on imaginative fiction blending Norse mythology and sci-fi horror."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    3

    "Players develop skills in stealth, combat, and puzzle solving, and learn story and lore progressively."

  • Health
    -5

    "Sedentary gameplay typical of first-person horror adventure games."

  • Idle
    -3

    "Requires focused attention; some slow pacing but no background or casual play indications."

  • Intimacy
    -5

    "No close social interactions or relationship building; solitary narrative experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players collect power cells, upgrades, and unlock abilities to advance through the game."

  • Relaxation
    -2

    "Atmosphere is tense and suspenseful, with moments of dread and fear, not focused on relaxation."

  • Sensation
    4

    "Strong sensory stimulation through immersive sound design, visual effects, and atmospheric tension."

  • Status
    -5

    "No social recognition or status systems; individual experience without external evaluation."

  • Story
    4

    "Narrative immersion is a core aspect, with engaging plot, lore, and character interactions."

  • Strategy
    3

    "Players use stealth tactics, resource management, and timing to overcome challenges."

  • Thrill
    4

    "Game builds suspense and tension with horror elements and jump scares, providing thrilling moments."

  • Value
    3

    "Generally considered good value for price, especially on sale, with positive player sentiment."

  • Violence
    2

    "Includes combat and defeating enemies with limited weapon use, but violence is tactical and restrained."

  • Survival
    3

    "Players must avoid threats, manage resources, and survive hostile environments."

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    Last update: 06/03/2026