Hollowbody similar games & best alternatives

Hollowbody

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.

What works
  • Excellent atmosphere and sound design
  • Strong nostalgic homage to ps2 survival horror
  • Multiple control and camera options
  • Good voice acting and storytelling
  • Replayability with new game plus and multiple endings
Things to keep in mind
  • Limited enemy variety and combat depth
  • Some bugs and minor technical issues
  • Short overall playtime
  • Clunky melee combat and occasional awkward controls
  • Sparse open areas with occasional backtracking

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Crow Country

  • Homebody

  • Post Trauma

  • Fobia - St. Dinfna Hotel

  • In Sound Mind

  • Evil Tonight

  • Mad Father

  • The Sexy Brutale

  • 港詭實錄ParanormalHK

Hidden Gems

Less popular games with surprisingly high similarity

  • Homebody

  • Post Trauma

  • Evil Tonight

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Murder House

  • Escapism

    Amnesia: Rebirth

  • Fantasy

    CONCLUSE

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hollowbody: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Violence, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over exploration, puzzle solving, and combat or hiding decisions, with options for camera modes and filters enhancing personal freedom."

    Capsule for Murder House Murder House

    "Players have freedom to choose controls (tank or modern), camera modes, and make early choices affecting playthrough mood and outcomes."

  • Competence

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    3

    "Puzzles require logical thinking and note-taking, providing a moderate challenge; combat is clunky and minimal, not emphasizing skill."

    Capsule for Post Trauma Post Trauma

    "Combat requires attention and some strategy, puzzles are logical but not overly difficult; some clunkiness noted but skillful play rewarded."

  • Competition

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    "Focus is on solo exploration and personal mastery without competitive or ranked elements."

    Capsule for The Mobius Machine The Mobius Machine

    "Focus is on solo experience and personal exploration without competitive or ranked elements."

  • Continuation

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    3

    "Multiple endings, new game plus, boss modes, and replayability encourage habitual play and extended engagement."

    Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

    "Multiple endings, new game plus modes, and unlockables encourage replay and habitual engagement."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

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    2

    "Players explore and interact with environment, uncovering story details; limited creation or modification."

    Capsule for Traum Traum

    "Players explore and uncover story through environmental storytelling and item collection; limited player creation or modification."

  • Domination

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    -5

    "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

    Capsule for The Hex The Hex

    "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a dark, atmospheric horror world provides escape from reality and emotional engagement."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "Strong atmospheric immersion and mood provide escape from reality into a bleak, dystopian horror world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for classic survival horror."

    Capsule for Them and Us Them and Us

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic survival horror."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with different camera modes and filters; gameplay encourages trying different tactics for survival."

    Capsule for Murder House Murder House

    "Some experimentation with control schemes and camera modes; limited novelty in gameplay mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Encouraged to explore detailed environments, collect lore items, and uncover story elements."

    Capsule for Deliver Us The Moon Deliver Us The Moon

    "Encouraged to explore detailed environments, find collectibles, and piece together lore."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players use preset characters and aesthetics without personal modification."

    Capsule for The WereCleaner The WereCleaner

    "Limited customization; players mostly use preset characters and aesthetics without modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative horror setting with surreal creatures and nightmarish otherworldly environments inspired by Silent Hill."

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    "Set in a dystopian, post-apocalyptic sci-fi world with surreal horror elements inspired by Silent Hill."

  • Fellowship

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    -5

    "No social or community features; purely a solo narrative experience."

    Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

    "No social or community features; strictly a solo narrative experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop combat skills and upgrade gear, learning enemy patterns and puzzle solutions."

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    "Players learn enemy patterns, puzzle solutions, and improve combat skills through play and replay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

    Capsule for The Evil Within 2 The Evil Within 2

    "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; walking and puzzle solving demand engagement."

    Capsule for Obduction Obduction

    "Requires focused attention; some backtracking and puzzle solving demand engagement."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection mainly through story and characters, but no social intimacy."

    Capsule for 近畿霊務局 - Kinki Spiritual Affairs Bureau 近畿霊務局 - Kinki Spiritual Affairs Bureau

    "Limited emotional connection mainly through story and character development; no social intimacy."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

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    "Players collect weapons, ammo, health, and unlock new levels, showing clear progression."

    Capsule for Monument Monument

    "Players collect weapons, ammo, and unlock new modes and endings, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere creates tension and unease but also moments of calm exploration."

    Capsule for Rhome Rhome

    "Atmosphere induces tension and unease but balanced pacing allows moments of calm exploration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong audiovisual design creates immersive sensory experience with suspenseful and eerie mood."

    Capsule for Observation Observation

    "Strong audiovisual design with eerie soundscapes and moody visuals provide sensory engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through environmental storytelling, character interactions, and multiple endings."

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    "Narrative immersion with environmental storytelling, voice acting, multiple endings, and lore."

  • Strategy

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    3

    "Requires problem solving for puzzles and tactical combat decisions."

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    "Requires problem solving for puzzles and tactical combat decisions, though not highly complex."

  • Thrill

    Game with the same Thrill vibe

    3

    "Creates suspense and tension through atmosphere and occasional enemy encounters; not reliant on jump scares."

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    "Creates suspense and dread through atmosphere and enemy encounters, though lacks jump scares."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with substantial content and replayability."

    Capsule for Frogun Frogun

    "Good perceived value for price with polished content, replayability, and unique solo experience."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses, with some gore but not excessive."

    Capsule for Afterimage Afterimage

    "Combat involves melee and ranged attacks on enemies; gore and violence are present but not excessive."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid threats to survive; typical survival horror mechanics."

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    "Players manage limited resources and avoid threats in a hostile environment, typical of survival horror."

Last update: 01/06/2026