Cosmodread similar games & best alternatives

Cosmodread

PC (Microsoft Windows), PlayStation VR2, SteamVR, Meta Quest 2, Oculus VR, Oculus Quest • 2021

Should you play it?

Cosmodread is a VR survival horror roguelike about escaping a dying spaceship filled with nightmares. Stranded in a hostile universe, you must explore, survive, and find your way back to the safety of Earth.

What works
  • Immersive horror atmosphere
  • Procedurally generated levels
  • Engaging roguelike progression
  • Intuitive vr controls
  • High replayability
Things to keep in mind
  • Limited enemy variety
  • Slow movement speed
  • Some weapon balance issues
  • Lack of multiplayer/co-op
  • Minor bugs and glitches

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Teleglitch: Die More Edition

  • EMPTY SHELL

  • Nightmare of Decay

  • RAM: Random Access Mayhem

  • NO-SKIN

  • G String

  • Propagation: Paradise Hotel

  • Night At the Gates of Hell

  • Lovecraft's Untold Stories

Hidden Gems

Less popular games with surprisingly high similarity

  • RAM: Random Access Mayhem

  • Propagation: Paradise Hotel

  • Night At the Gates of Hell

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    System Shock® 2 (1999)

  • Exploration

    The Orville - Interactive Fan Experience

  • Fantasy

    Dead Reset

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cosmodread: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Relaxation, Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to design custom ships and stations, choose difficulty settings, and decide how to manage logistics and combat."

    Capsule for Final Upgrade Final Upgrade

    "Players have freedom to explore procedurally generated ship layouts, choose weapons, craft items, and decide strategies."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players with strategic planning, tactical combat, and resource management requiring skill and adaptation."

    Capsule for Master of Orion 1 Master of Orion 1

    "Game challenges players with resource management, combat skill, and strategic planning, rewarding skillful play and learning."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

    Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

    "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with roguelike elements, unlocks, and endless mode encourage habitual play"

    Capsule for Relic Hunters Zero: Remix Relic Hunters Zero: Remix

    "High replayability with roguelike mechanics, unlockables, and modifiers encourage repeated play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize gear, weapons, and skills extensively, creating unique builds and playstyles."

    Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

    "Players craft weapons and items from blueprints and resources, allowing some customization of playstyle."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and survival-focused."

    Capsule for Receiver Receiver

    "No social dominance or power over others; gameplay is solitary and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a sci-fi horror atmosphere provides escape from reality and intense emotional engagement."

    Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

    "Strong immersion in sci-fi horror setting provides intense escape from reality and induces fear and tension."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."

    Capsule for Evil Tonight Evil Tonight

    "Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different weapons, skills, and strategies to overcome challenges and optimize runs."

    Capsule for Slasher's Keep Slasher's Keep

    "Players experiment with different weapons, modifiers, and strategies to progress further in runs."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering ship areas, secrets, and interacting with detailed environments."

    Capsule for The Orville - Interactive Fan Experience The Orville - Interactive Fan Experience

    "Procedurally generated ship layouts and hidden blueprints encourage discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

    Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong sci-fi horror fantasy with time loops, monsters, and imaginative fiction."

    Capsule for Dead Reset Dead Reset

    "Strong sci-fi horror fantasy with monsters, time loops, and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Finding Frankie Finding Frankie

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve through repeated runs and unlocks."

    Capsule for PERISH PERISH

    "Players learn enemy behaviors, resource management, and unlock blueprints to improve performance."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary VR gameplay with no physical activity or health-related features."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "Sedentary VR gameplay with no physical activity or health-related benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during runs lasting up to 2 hours, not suited for casual idling."

    Capsule for Holo X Break Holo X Break

    "Requires focused attention and continuous engagement during runs; not suited for casual idling."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; purely individual experience."

    Capsule for APE OUT APE OUT

    "No social or emotional connections formed; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for Star of Providence Star of Providence

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through acquiring blueprints, crafting better gear, and unlocking new areas."

    Capsule for Subnautica Subnautica

    "Strong progression through unlocking blueprints, modifiers, and improved equipment across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Sustained tension and fear dominate the experience; not designed for relaxation."

    Capsule for Escape the Ayurok Escape the Ayurok

    "Sustained tension and fear dominate experience; not designed for relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Immersive audio and visual effects provide strong sensory stimulation and excitement"

    Capsule for Squad Squad

    "Immersive audio and visual design create intense sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative delivered through audio logs and environmental storytelling adds depth and engagement."

    Capsule for Planet of the Eyes Planet of the Eyes

    "Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan resource use, combat tactics, and skill development carefully to survive."

    Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

    "Players must plan resource use, combat tactics, and route choices to survive and progress."

  • Thrill

    Game with the same Thrill vibe

    5

    "Strong suspense, horror elements, and adrenaline-inducing encounters."

    Capsule for Sons Of The Forest Sons Of The Forest

    "High suspense and adrenaline from horror elements, resource scarcity, and enemy encounters."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with engaging gameplay and replayability."

    Capsule for Vietnam ‘65 Vietnam ‘65

    "Players report good value for price with engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and defeating monsters are core gameplay elements involving destruction and violence."

    Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

    "Combat against monsters involves shooting and destruction; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around surviving waves of enemies and managing health and ammo."

    Capsule for Hellbound: Survival Mode Hellbound: Survival Mode

    "Core gameplay revolves around managing oxygen, ammo, and avoiding death to survive and escape."

Last update: 01/06/2026