Troublemaker similar games & best alternatives
Troublemaker
2023
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Quick resume
Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.
Global score
87/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Fighting
Pros
- Engaging and culturally rich story
- Humorous and relatable dialogue
- Varied minigames add gameplay variety
- Skill upgrade and move customization
- Good soundtrack and art style
Cons
- Combat is repetitive with limited moveset
- Technical bugs and occasional crashes
- Voice acting inconsistent and sometimes cringe
- Short game length and limited exploration
- Some ui and control issues
Motivations
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Autonomy3
"Players have freedom to explore school environment, choose upgrades and moves, and engage in various minigames, though combat and story progression are somewhat linear."
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Competence2
"Combat involves skillful timing of attacks, parries, and counters with some challenge, but limited move variety and some bugs reduce depth."
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Competition-3
"Focus is on single-player experience with no indication of multiplayer or leaderboard competition; gameplay is personal and story-driven."
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Continuation2
"Players report engaging story and gameplay with some replay value via new game+ and achievements, though game length is short and some find repetition a downside."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer elements mentioned."
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Creativity3
"Players can customize skills, use various moves, and enjoy diverse minigames; some environmental interaction and Easter eggs encourage creative engagement."
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Domination-4
"No evidence of dominating others; interactions are mostly story and single-player combat focused without social power dynamics."
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Escapism4
"Game offers immersive Indonesian high school delinquent story with humor and drama, providing distraction and emotional engagement."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting2
"Some experimentation with combat moves, skill upgrades, and minigames, though core combat is somewhat repetitive and limited."
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Exploration1
"Limited exploration mostly within school environment; some environmental details and Easter eggs encourage curiosity but map is small."
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Expression2
"Customization of character moves and some costume unlocks allow personal expression; however, character models are fixed and limited."
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Fantasy-2
"Story grounded in realistic Indonesian high school setting with relatable social themes; some exaggerated comedic elements but mostly realistic."
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Fellowship-4
"No multiplayer or social community features; experience is solitary and story-focused."
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Growth3
"Players learn combat timing, skill upgrades, and minigame mechanics; some personal development through overcoming challenges."
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Health-5
"No physical activity or health-related gameplay elements; sedentary play only."
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Idle-3
"Requires focused attention during combat and story; not designed for casual or background play."
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Intimacy-4
"Social interactions limited to scripted story relationships; no player-driven emotional or close social connections."
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Leadership-4
"No player leadership or group management roles; gameplay is individual and narrative-driven."
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Progression3
"Players accumulate skill upgrades, unlock moves, and gain items; new game+ mode extends progression."
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Relaxation1
"Some players find the game entertaining and humorous, but combat tension and bugs reduce pure relaxation."
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Sensation2
"Music and art style praised for mood and atmosphere; combat sound effects and animation are mixed but contribute to sensory experience."
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Status-4
"No social recognition or ranking systems; achievements are personal and not publicly displayed."
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Story4
"Narrative is a strong point with engaging, culturally rich story and character development, despite some cheesy dialogue."
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Strategy1
"Combat requires some tactical timing and resource management, but overall straightforward and limited strategic depth."
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Thrill1
"Combat and story provide some excitement and tension, but limited risk and predictable outcomes reduce thrill."
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Value3
"Players feel the game offers good value for price, especially on discount, with engaging story and gameplay for short playtime."
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Violence3
"Combat involves beat 'em up fighting with punches, kicks, and special moves; violence is central to gameplay."
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Survival1
"Players must manage health and stamina to avoid defeat in fights, but game is not focused on survival mechanics."
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Last update: 06/03/2026