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Troublemaker similar games & best alternatives

Troublemaker

PC (Microsoft Windows), Nintendo Switch • 2023

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Quick resume

Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Fighting

Similar games

    Pros

    • Engaging and culturally rich story
    • Humorous and relatable dialogue
    • Varied minigames add gameplay variety
    • Skill upgrade and move customization
    • Good soundtrack and art style

    Cons

    • Combat is repetitive with limited moveset
    • Technical bugs and occasional crashes
    • Voice acting inconsistent and sometimes cringe
    • Short game length and limited exploration
    • Some ui and control issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore school environment, choose upgrades and moves, and engage in various minigames, though combat and story progression are somewhat linear."

    • Competence
      2

      "Combat involves skillful timing of attacks, parries, and counters with some challenge, but limited move variety and some bugs reduce depth."

    • Competition
      -3

      "Focus is on single-player experience with no indication of multiplayer or leaderboard competition; gameplay is personal and story-driven."

    • Continuation
      2

      "Players report engaging story and gameplay with some replay value via new game+ and achievements, though game length is short and some find repetition a downside."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer elements mentioned."

    • Creativity
      3

      "Players can customize skills, use various moves, and enjoy diverse minigames; some environmental interaction and Easter eggs encourage creative engagement."

    • Domination
      -4

      "No evidence of dominating others; interactions are mostly story and single-player combat focused without social power dynamics."

    • Escapism
      4

      "Game offers immersive Indonesian high school delinquent story with humor and drama, providing distraction and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting
      2

      "Some experimentation with combat moves, skill upgrades, and minigames, though core combat is somewhat repetitive and limited."

    • Exploration
      1

      "Limited exploration mostly within school environment; some environmental details and Easter eggs encourage curiosity but map is small."

    • Expression
      2

      "Customization of character moves and some costume unlocks allow personal expression; however, character models are fixed and limited."

    • Fantasy
      -2

      "Story grounded in realistic Indonesian high school setting with relatable social themes; some exaggerated comedic elements but mostly realistic."

    • Fellowship
      -4

      "No multiplayer or social community features; experience is solitary and story-focused."

    • Growth
      3

      "Players learn combat timing, skill upgrades, and minigame mechanics; some personal development through overcoming challenges."

    • Health
      -5

      "No physical activity or health-related gameplay elements; sedentary play only."

    • Idle
      -3

      "Requires focused attention during combat and story; not designed for casual or background play."

    • Intimacy
      -4

      "Social interactions limited to scripted story relationships; no player-driven emotional or close social connections."

    • Leadership
      -4

      "No player leadership or group management roles; gameplay is individual and narrative-driven."

    • Progression
      3

      "Players accumulate skill upgrades, unlock moves, and gain items; new game+ mode extends progression."

    • Relaxation
      1

      "Some players find the game entertaining and humorous, but combat tension and bugs reduce pure relaxation."

    • Sensation
      2

      "Music and art style praised for mood and atmosphere; combat sound effects and animation are mixed but contribute to sensory experience."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    • Story
      4

      "Narrative is a strong point with engaging, culturally rich story and character development, despite some cheesy dialogue."

    • Strategy
      1

      "Combat requires some tactical timing and resource management, but overall straightforward and limited strategic depth."

    • Thrill
      1

      "Combat and story provide some excitement and tension, but limited risk and predictable outcomes reduce thrill."

    • Value
      3

      "Players feel the game offers good value for price, especially on discount, with engaging story and gameplay for short playtime."

    • Violence
      3

      "Combat involves beat 'em up fighting with punches, kicks, and special moves; violence is central to gameplay."

    • Survival
      1

      "Players must manage health and stamina to avoid defeat in fights, but game is not focused on survival mechanics."

    Last update: 29/04/2026