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Troublemaker

Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Fighting

Pros

  • Engaging and culturally rich story
  • Humorous and relatable dialogue
  • Varied minigames add gameplay variety
  • Skill upgrade and move customization
  • Good soundtrack and art style

Cons

  • Combat is repetitive with limited moveset
  • Technical bugs and occasional crashes
  • Voice acting inconsistent and sometimes cringe
  • Short game length and limited exploration
  • Some ui and control issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore school environment, choose upgrades and moves, and engage in various minigames, though combat and story progression are somewhat linear."

  • Competence
    2

    "Combat involves skillful timing of attacks, parries, and counters with some challenge, but limited move variety and some bugs reduce depth."

  • Competition
    -3

    "Focus is on single-player experience with no indication of multiplayer or leaderboard competition; gameplay is personal and story-driven."

  • Continuation
    2

    "Players report engaging story and gameplay with some replay value via new game+ and achievements, though game length is short and some find repetition a downside."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements mentioned."

  • Creativity
    3

    "Players can customize skills, use various moves, and enjoy diverse minigames; some environmental interaction and Easter eggs encourage creative engagement."

  • Domination
    -4

    "No evidence of dominating others; interactions are mostly story and single-player combat focused without social power dynamics."

  • Escapism
    4

    "Game offers immersive Indonesian high school delinquent story with humor and drama, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    2

    "Some experimentation with combat moves, skill upgrades, and minigames, though core combat is somewhat repetitive and limited."

  • Exploration
    1

    "Limited exploration mostly within school environment; some environmental details and Easter eggs encourage curiosity but map is small."

  • Expression
    2

    "Customization of character moves and some costume unlocks allow personal expression; however, character models are fixed and limited."

  • Fantasy
    -2

    "Story grounded in realistic Indonesian high school setting with relatable social themes; some exaggerated comedic elements but mostly realistic."

  • Fellowship
    -4

    "No multiplayer or social community features; experience is solitary and story-focused."

  • Growth
    3

    "Players learn combat timing, skill upgrades, and minigame mechanics; some personal development through overcoming challenges."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play only."

  • Idle
    -3

    "Requires focused attention during combat and story; not designed for casual or background play."

  • Intimacy
    -4

    "Social interactions limited to scripted story relationships; no player-driven emotional or close social connections."

  • Leadership
    -4

    "No player leadership or group management roles; gameplay is individual and narrative-driven."

  • Progression
    3

    "Players accumulate skill upgrades, unlock moves, and gain items; new game+ mode extends progression."

  • Relaxation
    1

    "Some players find the game entertaining and humorous, but combat tension and bugs reduce pure relaxation."

  • Sensation
    2

    "Music and art style praised for mood and atmosphere; combat sound effects and animation are mixed but contribute to sensory experience."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story
    4

    "Narrative is a strong point with engaging, culturally rich story and character development, despite some cheesy dialogue."

  • Strategy
    1

    "Combat requires some tactical timing and resource management, but overall straightforward and limited strategic depth."

  • Thrill
    1

    "Combat and story provide some excitement and tension, but limited risk and predictable outcomes reduce thrill."

  • Value
    3

    "Players feel the game offers good value for price, especially on discount, with engaging story and gameplay for short playtime."

  • Violence
    3

    "Combat involves beat 'em up fighting with punches, kicks, and special moves; violence is central to gameplay."

  • Survival
    1

    "Players must manage health and stamina to avoid defeat in fights, but game is not focused on survival mechanics."

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    Last update: 06/03/2026