Puzzle Quest: Immortal Edition similar games & best alternatives

Puzzle Quest: Immortal Edition

PlayStation 4, Xbox One, Xbox Series X|S, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

Puzzle Quest: Immortal Edition combines the classic match 3 puzzle game with deep level role playing. Match 3 or more gems in a row to gain mana used to cast spells, battle opponents, collect items and rewards, and advance in the quests collected from nearly 20 years!

What works
  • Faithful remake of original puzzle quest with all dlc included
  • Addictive and strategic match-3 rpg gameplay
  • Multiple classes and customization options
  • Adjustable difficulty per battle
  • Good value for price with no microtransactions
Things to keep in mind
  • Ai perceived as unfairly lucky or cheating by many players
  • Lack of multiplayer or cooperative modes
  • Some bugs including save issues reported
  • Limited character portraits and some downgraded aesthetics
  • Grind and rng can cause frustration and tedium

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

  • Halls of Torment: Prelude

  • Deep Dungeons of Doom

  • Goobies

  • NEOVERSE

  • BioShock™ Remastered

  • Slime 3K: Rise Against Despot

  • Beautiful Mystic Survivors

  • NieR:Automata™

Hidden Gems

Less popular games with surprisingly high similarity

  • Ittle Dew 2+

  • Raptor: Call of The Shadows - 2015 Edition

  • Legacy of Kain: Defiance Remastered

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Avernum 3: Ruined World

  • Progression

    SteamWorld Heist II

  • Competence

    Ancient Enemy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Puzzle Quest: Immortal Edition: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Thrill, Status, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, upgrades, and difficulty settings freely, with some control over attack direction and build choices."

    Capsule for Pixel Survivors : Roguelike Pixel Survivors : Roguelike

    "Players can freely choose classes, spells, and gear builds, and adjust difficulty per battle, allowing control over playstyle and pacing."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves strategic planning, managing combos, and tactical combat with feedback on performance and skill progression."

    Capsule for Ancient Enemy Ancient Enemy

    "Game involves strategic skill in managing match-3 combos, spellcasting, and character progression with meaningful feedback and challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player focused with no multiplayer in base game; emphasis on personal progress rather than competing with others."

    Capsule for Darwinia Darwinia

    "Single-player only with no multiplayer; focus is on personal progress and overcoming AI opponents rather than competing against other players."

  • Continuation

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    "Addictive gameplay loop encourages long sessions and habitual play with many activities and unlockables."

    Capsule for STORY OF SEASONS: Pioneers of Olive Town STORY OF SEASONS: Pioneers of Olive Town

    "Addictive gameplay loop with progression, multiple classes, and quests encourages long play sessions and habitual return."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize weapons and character builds, experimenting with upgrades and spells, though within predefined systems."

    Capsule for Project Warlock Project Warlock

    "Players customize characters, spells, and gear builds; some creation and experimentation within RPG systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are with AI opponents only."

    Capsule for Solitairica Solitairica

    "No social dominance or power over others; interactions are with AI opponents only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game provides relaxing, immersive fantasy experience that serves as a stress relief and distraction."

    Capsule for Glittermitten Grove Glittermitten Grove

    "Provides a fantasy RPG puzzle experience that serves as a distraction and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia without external pressure or obligation."

    Capsule for Bejeweled Twist Bejeweled Twist

    "Players engage voluntarily for enjoyment and nostalgia without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different characters, spells, weapons, and paths, exploring secrets and combos."

    Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

    "Encourages trying different classes, spells, and strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of dungeons and areas, but mostly mission-based with limited open-world elements."

    Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

    "Some exploration of a fantasy overworld map and quests, but limited compared to traditional RPGs."

  • Expression

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    "Character customization via race, class, talents, and gear; limited avatar portrait variety but some personalization."

    Capsule for Nevergrind Online Nevergrind Online

    "Limited character portrait options but some customization through class and gear choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and an imaginative fictional world."

    Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

    "Strong fantasy RPG setting with magic, monsters, and an imaginative fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; focused on solo play."

    Capsule for In Death In Death

    "No community or social features; focused on solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill acquisition, and equipment upgrades provide clear personal development."

    Capsule for Low Magic Age Low Magic Age

    "Character leveling, skill acquisition, and item upgrades provide clear personal development."

  • Health

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    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches and team management; not a background or idle game."

    Capsule for Beastieball Beastieball

    "Requires focused attention during matches and strategic decisions; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

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    "No social or emotional relationship building; single-player only."

    Capsule for Crysis Remastered Crysis Remastered

    "No social or emotional relationship building; purely single-player."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for The Bloodline The Bloodline

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, experience, and unlocking new abilities and equipment."

    Capsule for SteamWorld Heist II SteamWorld Heist II

    "Strong emphasis on accumulating experience, items, spells, and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find relaxing puzzle flow; others report frustration due to difficulty and RNG."

    Capsule for DungeonUp DungeonUp

    "Generally relaxing with flow in puzzle gameplay, though some frustration from AI luck and grind reported."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable visuals and music provide moderate sensory stimulation."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Visual and auditory feedback is satisfying but some users find music generic; overall moderate sensory stimulation."

  • Status
    -5

    No nearest game available

  • Story

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    2

    "Narrative and lore are present but sometimes considered generic or secondary to gameplay."

    Capsule for RIFT RIFT

    "Includes a fantasy narrative and quests, but story is considered generic and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, resource management, and adapting strategies to AI behavior."

    Capsule for Microcosmum: survival of cells Microcosmum: survival of cells

    "Requires planning moves, managing resources, and adapting tactics to overcome AI opponents."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from exploration and RNG, but overall low risk and tension."

    Capsule for Disillusion ST Disillusion ST

    "Some suspense from RNG and AI unpredictability, but overall low risk and moderate tension."

  • Value

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    4

    "High perceived value due to content depth, replayability, and reasonable price."

    Capsule for Absolum Absolum

    "Good perceived value with all content included and low price; some bugs and missing features noted."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating monsters with attacks and spells, but violence is stylized and fantasy-based."

    Capsule for Ancient Enemy Ancient Enemy

    "Combat involves dealing damage via skull matches and spells, but violence is stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid defeat in tactical battles, though not a hardcore survival experience."

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    "Players must manage resources and avoid defeat in battles, though not a hardcore survival experience."

Last update: 27/05/2026