Bloodshed similar games & best alternatives

Bloodshed

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2025

Should you play it?

Bloodshed is a Roguelite Survivors FPS; an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action!

What works
  • Fun and addictive gameplay loop
  • Solid retro aesthetic and sound design
  • Satisfying gunplay and movement
  • Good meta-progression and unlocks
  • Nostalgic homage to classic shooters
Things to keep in mind
  • Limited content and maps currently
  • Some balance and difficulty spikes
  • Rng can frustrate healing and upgrades
  • Lack of build variety and synergy
  • Performance issues on some hardware

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Harbinger

  • Chambers: The Outlaw

  • I Am Sakuya: Touhou FPS Game

  • Bears In Space

  • ROGUE FLIGHT

  • Chorus

  • SPRAWL

  • Exit the Gungeon

  • Kero Blaster

Hidden Gems

Less popular games with surprisingly high similarity

  • I Am Sakuya: Touhou FPS Game

  • Bears In Space

  • ROGUE FLIGHT

If you liked…

Recommendations by what you enjoyed most

  • Violence

    DOOM 3

  • Escapism

    Serious Sam's Bogus Detour

  • Fantasy

    除邪(CHUXIE)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bloodshed: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters, builds, and playstyles with diverse abilities and item combinations, encouraging personal decision-making."

    Capsule for SUPERVIVE SUPERVIVE

    "Players can choose characters, weapons, and upgrades but often pick the objectively best options; some constraints on builds but some freedom in playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting and dodging large hordes of enemies with varied weapons; some challenge especially on higher difficulties."

    Capsule for Serious Sam II Serious Sam II

    "Gameplay involves skillful movement, aiming, and managing hordes; some players find difficulty spikes and enjoy mastering mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and self-improvement rather than direct competition or leaderboards."

    Capsule for Arcanium: Rise of Akhan Arcanium: Rise of Akhan

    "Focus is on individual runs and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay loops and replayability, with multiple runs and unlocks encouraging habitual play."

    Capsule for SENTRY SENTRY

    "Players report addictive gameplay loops and replayability despite limited content; some grind for upgrades and unlocks."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

    Capsule for Metal Unit Metal Unit

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization through upgrades and weapon choices, but no building or extensive creative modification."

    Capsule for GUN™ GUN™

    "Some customization in character and weapon choices; no level editor yet but players desire it; limited build variety currently."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; gameplay is solo and cooperative social dominance is absent."

    Capsule for Demon Hunt Demon Hunt

    "No evidence of player dominance over others; gameplay is solo and cooperative social dynamics are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction with intense action and nostalgic elements, providing stress relief."

    Capsule for Serious Sam's Bogus Detour Serious Sam's Bogus Detour

    "Players use game as stress relief and distraction; nostalgic and cathartic experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment; no obligation or external pressure noted."

    Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

    "Players engage voluntarily out of personal interest and enjoyment; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with different characters, weapons, and custom game settings, but overall limited novelty."

    Capsule for Spartan Survivors Spartan Survivors

    "Some experimentation with different characters, weapons, and upgrades; limited by meta and best builds."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore procedurally generated maps and uncover secrets, though map variety is somewhat limited."

    Capsule for Kingsway Kingsway

    "Maps have secrets and hidden collectibles; players explore arenas with some curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    1

    "Some character personality and voice acting add flavor, but no mention of avatar customization or cosmetic modifications."

    Capsule for Reignbreaker Reignbreaker

    "Character voices and personalities add flavor; some cosmetic and character variety but limited customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

    Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

    "Strong fantasy and retro horror themes inspired by Blood and Doom; supernatural enemies and spells."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play with minimal social connection."

    Capsule for Styx: Master of Shadows Styx: Master of Shadows

    "No social or community features; solo play with minimal social connection."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn mechanics and improve skill over runs; meta-progression unlocks new content."

    Capsule for Sol Cesto Sol Cesto

    "Meta-progression and unlocks provide learning and improvement; players develop skill and knowledge over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous movement; not designed for passive or background play."

    Capsule for Gunlocked Gunlocked

    "Requires active attention and continuous movement; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solo gameplay."

    Capsule for Freedom Planet Freedom Planet

    "No evidence of close relationships or emotional sharing; interactions limited to solo gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression with unlocking cards, relics, and upgrades; players accumulate power and improve over runs."

    Capsule for Commander Quest Commander Quest

    "Strong meta-progression with unlockable characters, weapons, and upgrades; players accumulate power over runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and cathartic, though others note moments of tension and challenge."

    Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

    "Some players find it relaxing and cathartic; others note tension and challenge especially in later stages."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory effects, immersive environments, and exciting gunplay provide sensory stimulation."

    Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

    "Enjoyable visual and auditory effects; satisfying gunplay and gore provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or leaderboards; achievements are personal and not socially evaluated."

    Capsule for Tower of Guns Tower of Guns

    "No social recognition or leaderboards; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore and context but mostly context-free survival gameplay."

    Capsule for Tin Can Tin Can

    "Some narrative elements and character quips; overall minimal story and context-free survival gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players plan upgrade paths and combat tactics, though gameplay largely involves straightforward shooting and survival."

    Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

    "Players plan upgrades and movement; some tactical decisions but limited by RNG and meta builds."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments from RNG, difficulty spikes, and risk of sudden defeat create suspense and excitement."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Fast-paced action and tense moments provide excitement and adrenaline; some frustration with RNG."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price, especially given quality and content in early access."

    Capsule for Last Room Last Room

    "Players feel good value for price; praised for content relative to cost despite early access state."

  • Violence

    Game with the same Violence vibe

    5

    "High enjoyment of combat, destruction, and gore; core gameplay involves killing demons and monsters."

    Capsule for DOOM 3 DOOM 3

    "High enjoyment of combat, gore, and destruction; core gameplay revolves around killing hordes of enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage limited healing, emphasizing survival through skillful play."

    Capsule for Dandy Ace Dandy Ace

    "Players manage health, avoid death, and overcome threats; healing is RNG-based adding challenge."

Last update: 01/06/2026