Long Knives similar games & best alternatives

Long Knives

PC (Microsoft Windows), Mac • 2026

Should you play it?

An oriental narrative mystery. The story branches upon your choices. The dice lies.

What works
  • Deep branching narrative with meaningful choices
  • Unique tabletop rpg mechanics with dice rolls
  • Immersive wuxia atmosphere and storytelling
  • Free to play with replayability
  • Well-written text and character development
Things to keep in mind
  • Text-heavy with minimal visuals
  • Complex mechanics may be difficult for newcomers
  • Lack of voice acting or animations
  • Limited language support
  • Some narrative pacing issues and forced conclusions

What to play next

Top picks

Games that feel the closest overall

  • Space Pilgrim Episode III: Delta Pavonis

  • Elisa: The Innkeeper - Prequel

  • Inverted Angel

  • The Lar

  • Soul Gambler

  • Everlasting Summer

  • SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

  • Postmouse

  • Alicemare

Hidden Gems

Less popular games with surprisingly high similarity

  • Inverted Angel

  • SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

  • All Dream Long A Flower Storm

If you liked…

Recommendations by what you enjoyed most

  • Story

    Not For Broadcast

  • Value

    Simutrans

  • Autonomy

    Henchman Story

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Long Knives: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Strategy. It leans lower than usual among comparable games on Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that steer the story and character interactions, shaping different endings and character relationships."

    Capsule for Henchman Story Henchman Story

    "Players make meaningful choices affecting story branches and endings, with character attribute customization and decision-driven gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Skill checks and dice rolls provide challenge and feedback, but some mechanics are luck-based and can feel frustrating."

    Capsule for Inspector Schmidt - A Bavarian Tale Inspector Schmidt - A Bavarian Tale

    "Skill checks with 18-sided dice and attribute tests provide challenge and feedback, though some mechanics may be complex for newcomers."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal investigation and story progression without competitive elements or player comparison."

    Capsule for Whispers of a Machine Whispers of a Machine

    "Focus is on personal narrative and investigation without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple chapters and endings encourage replay to explore different outcomes, fostering habitual engagement."

    Capsule for Hell Wedding 夜嫁 Hell Wedding 夜嫁

    "Encourages replaying to explore alternative story paths and endings, fostering habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."

    Capsule for The Shivah The Shivah

    "Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Character customization and some player-driven strategies exist, though gameplay follows structured investigation mechanics."

    Capsule for DeathWatchers DeathWatchers

    "Players customize character backstory and distribute attribute points, influencing playstyle and investigation approach."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and balanced."

    Capsule for Tales from the Borderlands Tales from the Borderlands

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong narrative and atmospheric setting provide immersive escape from reality."

    Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

    "Immersive narrative and atmospheric setting provide strong escape from reality through story and roleplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and setting, not due to obligation or external pressure."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "Players engage voluntarily out of interest in narrative and mechanics, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Branching storylines and multiple endings encourage trying different choices and strategies in investigations."

    Capsule for FLAM EVAW FLAM EVAW

    "Multiple branching storylines and skill checks encourage trying different approaches and exploring outcomes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is narrative and route-based rather than spatial, discovering different story branches and secrets."

    Capsule for Mojika - Truth Rears Its Ugly Head Mojika - Truth Rears Its Ugly Head

    "Exploration is narrative and investigative rather than spatial, discovering clues and story branches."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization via skills, traits, and artifacts allows some self-expression."

    Capsule for Fort Triumph Fort Triumph

    "Customization of character backstory and attributes allows some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictionalized historical wuxia world blending real history with martial arts fantasy."

    Capsule for Listen to the Wind Listen to the Wind

    "Set in a wuxia-inspired fictional world with narrative elements of martial arts and intrigue."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and story-focused."

    Capsule for President Yukino President Yukino

    "No social or community features; gameplay is solitary and story-focused."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling, equipment upgrades, and skill acquisition."

    Capsule for Slave's Sword Slave's Sword

    "Character progression through attribute and skill upgrades, and learning through investigation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary text-based gameplay with no physical activity component."

    Capsule for Heroes Rise: The Prodigy Heroes Rise: The Prodigy

    "Sedentary text-based gameplay with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and decision-making; not suited for casual or background play."

    Capsule for Dark Nights Dark Nights

    "Requires focused reading and decision-making; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and character relationships exist but limited emotional depth."

    Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

    "Some interpersonal interactions and character relationships are present but limited in depth."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player controls only their own character."

    Capsule for The Legend of Tianding The Legend of Tianding

    "No leadership or group management elements; player controls only their own character."

  • Progression

    Game with the same Progression vibe

    3

    "Narrative progression and character development through choices and story advancement."

    Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

    "Character development and story advancement through skill checks and decision outcomes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive experience provides relaxation despite some tension in story and combat."

    Capsule for The Emperor's Own: Alpha Teaser The Emperor's Own: Alpha Teaser

    "Atmospheric and immersive narrative provides a calming experience, though some tension arises from investigation."

  • Sensation

    Game with the same Sensation vibe

    -3

    "Minimal sensory stimulation due to text-only format; relies on imagination rather than audiovisual excitement."

    Capsule for Tin Star Tin Star

    "Minimal sensory stimulation due to text-based, minimalist visual style; focus on narrative over audiovisual effects."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; gameplay is individual and narrative-driven."

    Capsule for I Am Jesus Christ I Am Jesus Christ

    "No social recognition or status systems; gameplay is individual and narrative-driven."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with branching plots, character development, and impactful player choices."

    Capsule for Not For Broadcast Not For Broadcast

    "Strong narrative immersion with branching plots, character development, and player-driven story outcomes."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires thoughtful decision-making and planning to influence story outcomes and character relationships."

    Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

    "Requires strategic decision-making in investigations and skill checks to influence story direction."

  • Thrill

    Game with the same Thrill vibe

    2

    "Moderate suspense and tension from mystery and investigation, but overall controlled and measured."

    Capsule for Roman's Christmas / 罗曼圣诞探案集 Roman's Christmas / 罗曼圣诞探案集

    "Moderate suspense and tension from mystery and investigation, but controlled and narrative-focused."

  • Value

    Game with the same Value vibe

    5

    "Free to play with extensive content and replayability, offering excellent value for time invested."

    Capsule for Simutrans Simutrans

    "Free to play with deep content and replayability, offering excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Violence is implied in story but gameplay focuses on investigation and puzzle solving, not combat."

    Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

    "Violence is implied in story but gameplay focuses on investigation and decision-making rather than combat."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; the game operates in a stable narrative environment."

    Capsule for Stiff Neck Stiff Neck

    "No survival mechanics; gameplay is stable and focused on narrative progression."

Last update: 11/07/2026