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Emily is Away <3

Mac, PC (Microsoft Windows), Linux • 2021

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Quick resume

Emily <3 is a brand new story set on an old-new social media. Customize your facenook profile, send some friend requests and determine the outcome of your senior year.

Global score

91/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Visual Novel

Pros

  • Strong nostalgic atmosphere
  • Emotionally immersive storytelling
  • Authentic mid-2000s internet simulation
  • Well-written characters and dialogue
  • Multiple endings encouraging replay

Cons

  • Limited replayability due to repetitive routes
  • Forced bad ending on first playthrough
  • Lack of meaningful differences between romance options
  • Slow dialogue pacing
  • No option for diverse gender or relationship orientations

Motivations

  • Autonomy
    4

    "Players make dialogue choices that influence relationships and outcomes, reflecting personal freedom in decision-making."

  • Competence
    1

    "Engages players in navigating social interactions and emotional challenges, but gameplay is simple and dialogue-driven."

  • Competition
    -4

    "Focuses on personal emotional experience and narrative without competitive elements or comparison to others."

  • Continuation
    2

    "Players often replay to explore different endings despite some frustration with repetitive content."

  • Cooperation
    3

    "Emphasizes social interactions and maintaining friendships, including working through relationship dynamics."

  • Creativity
    1

    "Limited customization mainly in profile and music choices; narrative paths are mostly preset."

  • Domination
    -3

    "Interactions focus on mutual relationships and emotional balance rather than exerting control over others."

  • Escapism
    5

    "Strongly used for nostalgia and emotional immersion, providing escape into a recreated mid-2000s internet world."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or pressure."

  • Experimenting
    1

    "Some exploration of dialogue choices and relationship paths, but routes are largely similar and repetitive."

  • Exploration
    2

    "Players explore social media profiles and interact with various characters, though environments are limited."

  • Expression
    2

    "Allows some avatar and profile customization, plus music playlist choices for personal expression."

  • Fantasy
    -4

    "Grounded in realistic teenage social and romantic experiences, with authentic dialogue and scenarios."

  • Fellowship
    4

    "Strong sense of community and friendship, with emphasis on social bonds and shared experiences."

  • Growth
    3

    "Players learn about relationship dynamics and emotional consequences through narrative progression."

  • Health
    -5

    "Sedentary, text-based gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention on dialogue and story; not designed for background or casual play."

  • Intimacy
    4

    "Focuses on forming close emotional relationships and experiencing personal interactions."

  • Leadership
    -4

    "Players participate as individuals in social groups without leading or managing others."

  • Progression
    2

    "Narrative progression and unlocking endings provide a sense of advancement, though no item collection."

  • Relaxation
    1

    "Generally calm but emotionally intense; some tension from relationship drama."

  • Sensation
    1

    "Sensory stimulation is minimal; focus is on emotional and narrative engagement rather than audiovisual excitement."

  • Status
    1

    "Social recognition is part of the narrative but not a primary gameplay focus or reward."

  • Story
    5

    "Strong narrative immersion with emotional storytelling and character development."

  • Strategy
    1

    "Requires some planning in dialogue choices but overall straightforward decision-making."

  • Thrill
    1

    "Emotional tension present but lacks suspense or risk-based thrills."

  • Value
    3

    "Highly valued for emotional impact and nostalgia, especially at discounted prices."

  • Violence
    -5

    "No violence; focus on social and emotional interactions."

  • Survival
    -5

    "Stable, low-risk environment focused on social narrative rather than survival challenges."

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    Last update: 06/03/2026