Chris Sawyer's Locomotion™ similar games & best alternatives
Chris Sawyer's Locomotion™
2015
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Quick resume
Explore a vast and detailed world and build a Transportation Empire!
Global score
87/100
Genres
Simulator, Strategy
Pros
- Deep and satisfying transport management
- High replay value with scenario editor and mods
- Nostalgic and relaxing gameplay
- Variety of transport types and vehicles
- Good value for price
Cons
- Dated graphics and interface
- Buggy ai and pathfinding issues
- Limited multiplayer and social features
- Compatibility issues on newer windows versions
- Lack of narrative or story
Motivations
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Autonomy4
"Players have freedom to build and manage transport networks with varied vehicles and routes, including scenario editor for custom maps."
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Competence3
"Game offers increasing difficulty with challenging scenarios and requires skillful management and optimization of transport routes."
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Competition2
"Presence of AI rival companies competing for market share, though AI is sometimes weak or erratic; multiplayer exists but less emphasized."
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Continuation4
"Many players report long play sessions, nostalgia-driven repeated play, and high replay value with scenario editor and mods."
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Cooperation-3
"Mostly single-player focused; multiplayer exists but is limited and not a major feature; cooperation is minimal."
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Creativity4
"Players create complex transport networks, customize routes, and use scenario editor to build custom maps."
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Domination1
"Some players enjoy outcompeting AI rivals and sabotaging them, but interactions are limited and mostly indirect."
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Escapism4
"Players use the game as a relaxing, nostalgic escape with immersive transport empire building and city growth."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
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Experimenting3
"Players experiment with different transport types, routes, and strategies; scenario editor encourages exploration."
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Exploration2
"Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."
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Expression3
"Customization through building layouts, route design, and scenario creation allows personal expression."
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Fantasy-4
"Game focuses on realistic transport management and economic simulation with plausible vehicles and scenarios."
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Fellowship-3
"Limited social interaction; community exists but gameplay is primarily solo."
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Growth4
"Players develop skills in transport logistics and management; game complexity encourages learning and improvement."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to manage routes and vehicles; not suited for passive or background play."
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Intimacy-5
"No evidence of close social relationships; interactions are minimal and surface-level."
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Leadership2
"Players lead their own transport company and make strategic decisions, but no evidence of leading others."
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Progression4
"Strong progression through acquiring vehicles, expanding networks, and completing scenarios."
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Relaxation3
"Many players find the game relaxing and satisfying despite some frustrations with AI and bugs."
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Sensation1
"Moderate sensory stimulation from music and animations; graphics are dated but charming."
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Status-4
"Achievements and progress are mostly personal; limited social recognition or status elements."
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Story-4
"No narrative or plot; gameplay is scenario-based and context-free."
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Strategy4
"Requires planning, problem solving, and optimization of transport routes and resources."
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Thrill0
"Game has some challenge and tension from competition and management but overall a calm experience."
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Value4
"Highly praised for value, especially given low price and nostalgic appeal."
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Violence-5
"No violent content; focus on constructive transport and management."
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Survival1
"Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival elements."
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Last update: 06/03/2026