Chris Sawyer's Locomotion™ similar games & best alternatives
Chris Sawyer's Locomotion™
2015
Related articles
Quick resume
Explore a vast and detailed world and build a Transportation Empire!
Global score
87/100
Genres
Simulator, Strategy
Similar games
Pros
- Deep and satisfying transport management
- High replay value with scenario editor and mods
- Nostalgic and relaxing gameplay
- Variety of transport types and vehicles
- Good value for price
Cons
- Dated graphics and interface
- Buggy ai and pathfinding issues
- Limited multiplayer and social features
- Compatibility issues on newer windows versions
- Lack of narrative or story
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Domination, Leadership, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to build and manage transport networks with varied vehicles and routes, including scenario editor for custom maps."
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Competence3
"Game offers increasing difficulty with challenging scenarios and requires skillful management and optimization of transport routes."
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Competition2
"Presence of AI rival companies competing for market share, though AI is sometimes weak or erratic; multiplayer exists but less emphasized."
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Continuation4
"Many players report long play sessions, nostalgia-driven repeated play, and high replay value with scenario editor and mods."
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Cooperation-3
"Mostly single-player focused; multiplayer exists but is limited and not a major feature; cooperation is minimal."
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Creativity4
"Players create complex transport networks, customize routes, and use scenario editor to build custom maps."
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Domination1
"Some players enjoy outcompeting AI rivals and sabotaging them, but interactions are limited and mostly indirect."
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Escapism4
"Players use the game as a relaxing, nostalgic escape with immersive transport empire building and city growth."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
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Experimenting3
"Players experiment with different transport types, routes, and strategies; scenario editor encourages exploration."
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Exploration2
"Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."
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Expression3
"Customization through building layouts, route design, and scenario creation allows personal expression."
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Fantasy-4
"Game focuses on realistic transport management and economic simulation with plausible vehicles and scenarios."
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Fellowship-3
"Limited social interaction; community exists but gameplay is primarily solo."
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Growth4
"Players develop skills in transport logistics and management; game complexity encourages learning and improvement."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to manage routes and vehicles; not suited for passive or background play."
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Intimacy-5
"No evidence of close social relationships; interactions are minimal and surface-level."
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Leadership2
"Players lead their own transport company and make strategic decisions, but no evidence of leading others."
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Progression4
"Strong progression through acquiring vehicles, expanding networks, and completing scenarios."
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Relaxation3
"Many players find the game relaxing and satisfying despite some frustrations with AI and bugs."
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Sensation1
"Moderate sensory stimulation from music and animations; graphics are dated but charming."
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Status-4
"Achievements and progress are mostly personal; limited social recognition or status elements."
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Story-4
"No narrative or plot; gameplay is scenario-based and context-free."
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Strategy4
"Requires planning, problem solving, and optimization of transport routes and resources."
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Thrill0
"Game has some challenge and tension from competition and management but overall a calm experience."
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Value4
"Highly praised for value, especially given low price and nostalgic appeal."
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Violence-5
"No violent content; focus on constructive transport and management."
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Survival1
"Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival elements."
Last update: 29/04/2026