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Chris Sawyer's Locomotion™

PC (Microsoft Windows) • 2015

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Quick resume

Explore a vast and detailed world and build a Transportation Empire!

Global score

87/100

Genres

Simulator, Strategy

Pros

  • Deep and satisfying transport management
  • High replay value with scenario editor and mods
  • Nostalgic and relaxing gameplay
  • Variety of transport types and vehicles
  • Good value for price

Cons

  • Dated graphics and interface
  • Buggy ai and pathfinding issues
  • Limited multiplayer and social features
  • Compatibility issues on newer windows versions
  • Lack of narrative or story

Motivations

  • Autonomy
    4

    "Players have freedom to build and manage transport networks with varied vehicles and routes, including scenario editor for custom maps."

  • Competence
    3

    "Game offers increasing difficulty with challenging scenarios and requires skillful management and optimization of transport routes."

  • Competition
    2

    "Presence of AI rival companies competing for market share, though AI is sometimes weak or erratic; multiplayer exists but less emphasized."

  • Continuation
    4

    "Many players report long play sessions, nostalgia-driven repeated play, and high replay value with scenario editor and mods."

  • Cooperation
    -3

    "Mostly single-player focused; multiplayer exists but is limited and not a major feature; cooperation is minimal."

  • Creativity
    4

    "Players create complex transport networks, customize routes, and use scenario editor to build custom maps."

  • Domination
    1

    "Some players enjoy outcompeting AI rivals and sabotaging them, but interactions are limited and mostly indirect."

  • Escapism
    4

    "Players use the game as a relaxing, nostalgic escape with immersive transport empire building and city growth."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different transport types, routes, and strategies; scenario editor encourages exploration."

  • Exploration
    2

    "Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."

  • Expression
    3

    "Customization through building layouts, route design, and scenario creation allows personal expression."

  • Fantasy
    -4

    "Game focuses on realistic transport management and economic simulation with plausible vehicles and scenarios."

  • Fellowship
    -3

    "Limited social interaction; community exists but gameplay is primarily solo."

  • Growth
    4

    "Players develop skills in transport logistics and management; game complexity encourages learning and improvement."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to manage routes and vehicles; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships; interactions are minimal and surface-level."

  • Leadership
    2

    "Players lead their own transport company and make strategic decisions, but no evidence of leading others."

  • Progression
    4

    "Strong progression through acquiring vehicles, expanding networks, and completing scenarios."

  • Relaxation
    3

    "Many players find the game relaxing and satisfying despite some frustrations with AI and bugs."

  • Sensation
    1

    "Moderate sensory stimulation from music and animations; graphics are dated but charming."

  • Status
    -4

    "Achievements and progress are mostly personal; limited social recognition or status elements."

  • Story
    -4

    "No narrative or plot; gameplay is scenario-based and context-free."

  • Strategy
    4

    "Requires planning, problem solving, and optimization of transport routes and resources."

  • Thrill
    0

    "Game has some challenge and tension from competition and management but overall a calm experience."

  • Value
    4

    "Highly praised for value, especially given low price and nostalgic appeal."

  • Violence
    -5

    "No violent content; focus on constructive transport and management."

  • Survival
    1

    "Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival elements."

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    Last update: 06/03/2026