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Industry Giant 2

PlayStation 4, PC (Microsoft Windows) • 2015

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Quick resume

Economic booms, stock market crashes, oil crises, upswings, triumphs... Now you can become the greatest power in industry!

Global score

86/100

Genres

Simulator, Strategy

Pros

  • Deep and engaging economic simulation
  • Large variety of products and transport options
  • Long playtime with campaigns and sandbox modes
  • Nostalgic and classic gameplay
  • Runs on modern systems with fixes

Cons

  • Technical issues and compatibility problems on some systems
  • Outdated graphics and ui
  • Lack of multiplayer in current version
  • Some interface quirks and bugs
  • Steep learning curve for new players

Motivations

  • Autonomy
    4

    "Players have high freedom to choose production chains, locations, pricing, and logistics strategies."

  • Competence
    3

    "Game involves managing complex economic systems, logistics, and production requiring skill and optimization."

  • Competition
    1

    "Includes AI competitors with some challenge but no strong emphasis on player-vs-player competition."

  • Continuation
    4

    "Many reviews mention long play sessions and high replay value with campaigns and sandbox modes."

  • Cooperation
    -4

    "Gameplay is primarily single-player focused with limited or no multiplayer support currently."

  • Creativity
    3

    "Players design production chains, logistics routes, and factory/store placement creatively."

  • Domination
    -3

    "Interactions with competitors are balanced and strategic rather than about exerting dominance."

  • Escapism
    3

    "Players use the game as a complex economic simulation to immerse and escape real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different production lines, logistics, and pricing strategies."

  • Exploration
    1

    "Some map exploration and discovery of resources but mostly known environments."

  • Expression
    1

    "Limited cosmetic customization; expression mainly through strategic choices."

  • Fantasy
    -3

    "Game simulates realistic industrial and economic scenarios from 1900 to 2020."

  • Fellowship
    -4

    "Mostly solo play with minimal social or community interaction in-game."

  • Growth
    4

    "Players develop skills in economic management and logistics over time."

  • Health
    -5

    "Sedentary gameplay typical of economic simulation games."

  • Idle
    -3

    "Requires focused attention to manage production, logistics, and finances."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    3

    "Players lead their own companies making strategic decisions and managing resources."

  • Progression
    4

    "Strong focus on accumulating wealth, upgrading production, and expanding business."

  • Relaxation
    2

    "Some players find it relaxing and immersive despite occasional complexity."

  • Sensation
    -2

    "Visuals and audio are simple and dated, providing calm rather than intense stimulation."

  • Status
    -3

    "Limited social recognition or popularity mechanics; focus is on personal achievement."

  • Story
    2

    "Campaigns provide narrative context and goals, though story is not the main focus."

  • Strategy
    5

    "Game demands extensive planning, problem solving, and strategic thinking."

  • Thrill
    1

    "Some tension from economic challenges but overall controlled and predictable gameplay."

  • Value
    3

    "Many players find good value in gameplay hours and depth despite dated graphics."

  • Violence
    -5

    "No combat or destruction; gameplay centers on constructive economic activities."

  • Survival
    2

    "Players manage risks like economic downturns and resource shortages to survive."

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    Last update: 06/03/2026