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One Deck Dungeon

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2018

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Quick resume

The hit roguelike adventure that captures all the fun of a dungeon crawl in a single deck of cards!

Global score

81/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game, Puzzle

Pros

  • Faithful and polished adaptation of physical board game
  • Engaging dice management and strategic depth
  • Meaningful character progression system
  • Short, replayable dungeon runs
  • Cooperative local multiplayer supported

Cons

  • Heavy rng can frustrate some players
  • Limited variety in enemies and dungeons
  • Ui and graphics are functional but basic
  • Some grind required for full progression
  • Music and sound design considered weak

Motivations

  • Autonomy
    4

    "Players choose characters, skills, items, and how to allocate dice rolls, showing high control over decisions."

  • Competence
    3

    "Players develop skills and strategies to overcome dice-based challenges, though RNG influences outcomes."

  • Competition
    -3

    "Focus is on personal progression and solo or cooperative play rather than direct competition or leaderboards."

  • Continuation
    4

    "Players engage in repeated runs with progression systems encouraging habitual play and long sessions."

  • Cooperation
    2

    "Supports two-player local co-op and encourages teamwork, but primarily designed for solo play."

  • Creativity
    3

    "Players customize characters with skills, items, and dice management strategies to solve puzzles."

  • Domination
    -4

    "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a relaxing, engaging distraction with fantasy dungeon crawling."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting
    4

    "Players try different character builds, skills, and strategies to optimize dice use and progression."

  • Exploration
    1

    "Some discovery in dungeons and encounters, but environments and enemies are reused, limiting novelty."

  • Expression
    2

    "Players customize characters through skills and items, though visual customization is minimal."

  • Fantasy
    4

    "Strong fantasy theme with dungeon crawling, monsters, and heroic characters."

  • Fellowship
    1

    "Some community and co-op play, but mostly solo experience with limited social connection."

  • Growth
    4

    "Character progression and skill unlocking provide learning and personal development over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during dice placement and decision making; not a background game."

  • Intimacy
    -4

    "Minimal social interaction; mostly individual or casual co-op without deep emotional connections."

  • Leadership
    -3

    "No evidence of leadership roles; cooperative play is balanced and shared."

  • Progression
    5

    "Strong meta-progression system with character leveling, skill unlocking, and item acquisition."

  • Relaxation
    3

    "Players find a balance of challenge and flow in dice management and dungeon crawling."

  • Sensation
    1

    "Visuals and audio are simple and functional; sensory stimulation is moderate and not intense."

  • Status
    -4

    "No social status or recognition systems; focus is on individual achievement and progression."

  • Story
    1

    "Minimal narrative; focus is on encounters and gameplay rather than immersive story."

  • Strategy
    4

    "Requires planning dice placement, skill use, and resource management to succeed."

  • Thrill
    2

    "Some tension from dice rolls and risk management, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report good value for time and money, especially with sales and DLC content."

  • Violence
    1

    "Combat is present but abstract and puzzle-like; not focused on graphic violence or destruction."

  • Survival
    3

    "Players manage health and time resources to avoid failure and survive dungeon runs."

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    Last update: 06/03/2026