TEVI similar games & best alternatives

TEVI

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!

What works
  • Fluid and deep combat system
  • Large interconnected world with secrets
  • Extensive sigil customization
  • Engaging bullet-hell boss fights
  • High-quality art and soundtrack
Things to keep in mind
  • Story pacing and resolution can feel rushed
  • Early game exploration gated by story progression
  • Some map design frustrations with one-way paths
  • Combat can feel repetitive or spongy at times
  • Lack of multiplayer or cooperative features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rabi-Ribi

  • Cave Story+

  • Momodora: Reverie Under The Moonlight

  • Touhou Hero of Ice Fairy

  • Record of Lodoss War-Deedlit in Wonder Labyrinth-

  • Frontier Hunter: Erza’s Wheel of Fortune

  • BioGun

  • Gestalt: Steam & Cinder

  • 永远消失的幻想乡 ~ The Disappearing of Gensokyo

Hidden Gems

Less popular games with surprisingly high similarity

  • BioGun

  • Copy Kitty

  • Frogmonster

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TEVI: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Autonomy, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players follow a mostly linear path with some choice in story branches, limited free exploration."

    Capsule for Mists of Aiden Mists of Aiden

    "Story progression gates most movement and exploration abilities, limiting player freedom early on, but some exploration and build customization is possible."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is skill-based with fluid controls, combos, and difficulty scaling that rewards mastery and timing."

    Capsule for 9 Monkeys of Shaolin 9 Monkeys of Shaolin

    "Combat is fluid and skill-based with complex combos and boss fights requiring mastery; sigil system allows build customization."

  • Competition

    Game with the same Competition vibe

    1

    "Leaderboards and ranked modes are mentioned but not fully implemented; mostly casual play with some personal challenges."

    Capsule for Spartan Survivors Spartan Survivors

    "No explicit ranked modes or leaderboards mentioned; focus is on personal challenge and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long playtimes, replayability through multiple characters, challenges, and arcade modes encouraging habitual play."

    Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

    "Long playtime, multiple difficulties, replay modes, and customization encourage habitual and repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on individual exploration and combat with no multiplayer or cooperative elements."

    Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

    "Single-player experience focused on individual combat and exploration; no mention of multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Wide variety of builds, powers, and synergies allow players to experiment and customize playstyles."

    Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

    "Extensive sigil system and combo customization allow players to experiment and create personalized playstyles."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced combat and skill rather than exerting control or superiority over others."

    Capsule for Orbifall Orbifall

    "Interactions emphasize balanced combat and mutual challenge rather than exerting superiority or control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world with engaging combat and story provides strong escape from real life."

    Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

    "Immersive fantasy world with engaging story, characters, and bullet-hell combat provides strong real-life escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different sigil combinations and builds; exploration of mechanics and strategies encouraged."

    Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

    "Players encouraged to try different sigil combinations and combat styles; exploration and build variety."

  • Exploration

    Game with the same Exploration vibe

    2

    "The game offers a large world with dungeons and secrets to discover, though exploration is somewhat guided and limited by story progression."

    Capsule for FINAL FANTASY IV FINAL FANTASY IV

    "Large interconnected world with secrets and collectibles, though some areas are gated by story progression."

  • Expression

    Game with the same Expression vibe

    3

    "Character and weapon customization allow self-expression through appearance and playstyle."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Character customization through sigils and combat builds allows self-expression in playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative fantasy setting with anthropomorphic characters and bullet hell combat."

    Capsule for Rabi-Ribi Rabi-Ribi

    "Imaginative fantasy setting with anthropomorphic characters, magic, and bullet-hell combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community focus."

    Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

    "Primarily a solo experience with minimal social interaction or community focus."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex combat mechanics, develop skills, and improve through challenging encounters and build optimization."

    Capsule for Nioh 3 Nioh 3

    "Players learn complex combat mechanics, boss patterns, and optimize builds, supporting skill development."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for CODE VEIN CODE VEIN

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during combat and exploration; not designed for passive or background play."

    Capsule for Chained Echoes Chained Echoes

    "Requires constant attention and focus during combat and exploration; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."

    Capsule for EARTHLOCK EARTHLOCK

    "Limited to narrative character interactions; no evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and abilities through exploration and combat."

    Capsule for Skinwalker Hunt Skinwalker Hunt

    "Players accumulate sigils, upgrades, and items to enhance combat and exploration abilities."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find the game fun and cathartic, the intense bullet hell action creates sustained tension and challenge."

    Capsule for Drunken Robot Pornography Drunken Robot Pornography

    "Some players find the combat satisfying and flow-inducing, but bullet-hell elements create tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory design with satisfying combat and animations."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Engaging visual and auditory design with detailed pixel art, voice acting, and dynamic combat effects."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on individual achievement without external evaluation."

    Capsule for Soulstice Soulstice

    "No social status or recognition systems; focus on individual achievement without external evaluation."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven game with voice acting and cutscenes, though story is somewhat clichéd."

    Capsule for Cursed Cursed

    "Narrative-driven game with voiced characters and plot, though some find story pacing and resolution lacking."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require planning, timing, and tactical use of abilities."

    Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

    "Combat and boss fights require planning, timing, and tactical use of sigils and abilities."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell intensity and boss fights create suspense and adrenaline-inducing moments."

    Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

    "Bullet-hell boss fights and challenging combat provide suspense and adrenaline-inducing moments."

  • Value

    Game with the same Value vibe

    4

    "Players report high enjoyment and many hours of gameplay for the price, indicating good value."

    Capsule for Cauldron Cauldron

    "Players report high enjoyment and content value for the price, with extensive gameplay hours."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with weapons and abilities; violence is a core gameplay element."

    Capsule for GRIME II GRIME II

    "Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive challenging combat encounters."

    Capsule for Arco Arco

    "Players must avoid damage and manage resources during challenging combat encounters."

Last update: 01/06/2026