TEVI similar games & best alternatives
TEVI
2023
Related articles
Quick resume
Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!
Global score
89/100
Genres
Action, Adventure, Casual, Indie, Platform, Shooter, Role-playing (RPG)
Similar games
Pros
- Fluid and deep combat system
- Large interconnected world with secrets
- Extensive sigil customization
- Engaging bullet-hell boss fights
- High-quality art and soundtrack
Cons
- Story pacing and resolution can feel rushed
- Early game exploration gated by story progression
- Some map design frustrations with one-way paths
- Combat can feel repetitive or spongy at times
- Lack of multiplayer or cooperative features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Domination. It leans lower than usual among comparable games on Autonomy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy2
"Story progression gates most movement and exploration abilities, limiting player freedom early on, but some exploration and build customization is possible."
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Competence4
"Combat is fluid and skill-based with complex combos and boss fights requiring mastery; sigil system allows build customization."
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Competition1
"No explicit ranked modes or leaderboards mentioned; focus is on personal challenge and self-improvement."
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Continuation3
"Long playtime, multiple difficulties, replay modes, and customization encourage habitual and repeated play."
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Cooperation-4
"Single-player experience focused on individual combat and exploration; no mention of multiplayer or cooperative play."
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Creativity4
"Extensive sigil system and combo customization allow players to experiment and create personalized playstyles."
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Domination-3
"Interactions emphasize balanced combat and mutual challenge rather than exerting superiority or control over others."
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Escapism4
"Immersive fantasy world with engaging story, characters, and bullet-hell combat provides strong real-life escape."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting4
"Players encouraged to try different sigil combinations and combat styles; exploration and build variety."
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Exploration2
"Large interconnected world with secrets and collectibles, though some areas are gated by story progression."
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Expression3
"Character customization through sigils and combat builds allows self-expression in playstyle."
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Fantasy4
"Imaginative fantasy setting with anthropomorphic characters, magic, and bullet-hell combat."
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Fellowship-4
"Primarily a solo experience with minimal social interaction or community focus."
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Growth4
"Players learn complex combat mechanics, boss patterns, and optimize builds, supporting skill development."
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Health-4
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires constant attention and focus during combat and exploration; not suitable for passive play."
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Intimacy-4
"Limited to narrative character interactions; no evidence of close social relationships or emotional sharing."
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Leadership-4
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression4
"Players accumulate sigils, upgrades, and items to enhance combat and exploration abilities."
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Relaxation1
"Some players find the combat satisfying and flow-inducing, but bullet-hell elements create tension and challenge."
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Sensation3
"Engaging visual and auditory design with detailed pixel art, voice acting, and dynamic combat effects."
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Status-3
"No social status or recognition systems; focus on individual achievement without external evaluation."
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Story3
"Narrative-driven game with voiced characters and plot, though some find story pacing and resolution lacking."
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Strategy3
"Combat and boss fights require planning, timing, and tactical use of sigils and abilities."
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Thrill3
"Bullet-hell boss fights and challenging combat provide suspense and adrenaline-inducing moments."
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Value4
"Players report high enjoyment and content value for the price, with extensive gameplay hours."
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Violence3
"Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."
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Survival3
"Players must avoid damage and manage resources during challenging combat encounters."
Where to buy
Last update: 29/04/2026