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Command & Conquer 3 Tiberium Wars™

Xbox 360, PC (Microsoft Windows), Mac • 2009

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Quick resume

The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time

Global score

90/100

Genres

Action, Strategy, Simulator, Real Time Strategy (RTS)

Pros

  • Engaging campaigns with strong story and live-action cutscenes
  • Three distinct factions with unique units and strategies
  • No unit limits allowing large-scale battles
  • Active modding community and map editor
  • Balanced and challenging ai

Cons

  • Multiplayer servers officially shut down, requiring third-party solutions
  • Some ai quirks and difficulty spikes in campaign
  • Occasional pathfinding and unit control issues
  • Limited character customization
  • Windows 10 compatibility issues for some users

Motivations

  • Autonomy
    4

    "Players have freedom to build bases, choose factions, and direct their own strategies with no unit limits."

  • Competence
    4

    "Game offers challenging AI, skill-based unit management, and strategic depth requiring player skill."

  • Competition
    3

    "Includes multiplayer with ranked modes and community servers, encouraging competition among players."

  • Continuation
    4

    "Players report hundreds of hours played, with modding and custom maps extending longevity."

  • Cooperation
    1

    "Some multiplayer and team play possible, but mostly focused on individual control and objectives."

  • Creativity
    2

    "Map editor and mod support allow creation and customization beyond base game content."

  • Domination
    2

    "Competitive multiplayer and faction warfare imply exerting superiority over opponents."

  • Escapism
    3

    "Players use the game to immerse in a sci-fi war setting, escaping real life through engaging campaigns."

  • Expectation
    -3

    "Players engage voluntarily out of interest and nostalgia, not obligation or external pressure."

  • Experimenting
    3

    "Varied factions, unit abilities, and modding encourage trying new tactics and strategies."

  • Exploration
    1

    "Campaigns and maps offer some discovery, but mostly structured RTS environments."

  • Expression
    1

    "Limited character customization, but modding and map editing provide some self-expression."

  • Fantasy
    4

    "Fictional sci-fi setting with aliens, futuristic tech, and supernatural elements."

  • Fellowship
    2

    "Community and multiplayer foster social connections, though many play solo or skirmish."

  • Growth
    3

    "Players develop strategic skills and learn faction strengths; units gain experience and level up."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and continuous engagement during matches."

  • Intimacy
    -4

    "Social interactions are mostly surface-level multiplayer; no emphasis on close relationships."

  • Leadership
    3

    "Players command armies and make strategic decisions, leading their forces to victory."

  • Progression
    4

    "Players accumulate units, upgrades, and unlock new abilities through gameplay and campaigns."

  • Relaxation
    -2

    "Fast-paced and challenging gameplay creates tension rather than relaxation."

  • Sensation
    3

    "Engaging visuals, sound effects, and music provide stimulating sensory experience."

  • Status
    2

    "Multiplayer rankings and community recognition offer social status opportunities."

  • Story
    4

    "Strong narrative with live-action cutscenes and engaging campaigns for multiple factions."

  • Strategy
    5

    "Core gameplay revolves around tactical planning, resource management, and countering opponents."

  • Thrill
    3

    "Intense battles and risk of losing units create suspense and excitement."

  • Value
    4

    "High replay value with campaigns, multiplayer, and modding offers good return on investment."

  • Violence
    4

    "Combat-focused gameplay with destruction of units and bases central to experience."

  • Survival
    3

    "Players must manage resources and defend bases to avoid defeat and stay alive."

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    Last update: 06/03/2026