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Supreme Commander 2

Xbox 360, PC (Microsoft Windows), Mac • 2010

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Quick resume

Includes 47 Steam achievements, leaderboards, and stats!

Global score

88/100

Genres

Strategy, Simulator, Real Time Strategy (RTS)

Pros

  • Large-scale battles
  • Accessible gameplay for new players
  • Good multiplayer co-op
  • Strategic depth
  • Long play sessions

Cons

  • Smaller player base online
  • Simplified compared to original
  • Average campaign story
  • Some balance issues
  • Limited map variety

Motivations

  • Autonomy
    4

    "Players have control over base building, unit production, research choices, and tactical decisions in large-scale battles."

  • Competence
    3

    "Game offers strategic challenges, skillful resource management, and tactical combat, though simplified compared to its predecessor."

  • Competition
    3

    "Multiplayer with ranked modes and skirmishes against AI; some players enjoy competitive matches and clan play."

  • Continuation
    2

    "Players report long sessions and habitual play, though the multiplayer community is smaller now."

  • Cooperation
    3

    "Co-op multiplayer modes and team battles are popular and encouraged."

  • Creativity
    2

    "Some customization in unit production and research paths, but less creative freedom than original game; no map editor."

  • Domination
    2

    "Players can exert dominance through overwhelming armies and nuclear strikes, though community is generally respectful."

  • Escapism
    4

    "Players use the game for immersive large-scale battles and distraction from real life."

  • Expectation
    -3

    "Players engage voluntarily for fun and nostalgia rather than obligation."

  • Experimenting
    2

    "Players try different factions, strategies, and unit combinations, though some find the game simplified."

  • Exploration
    1

    "Limited exploration due to smaller maps and linear campaigns, but some discovery in multiplayer maps."

  • Expression
    1

    "Limited character or environment customization; mostly standardized presentation."

  • Fantasy
    3

    "Futuristic sci-fi setting with giant robots, nuclear weapons, and experimental units."

  • Fellowship
    3

    "Community and clan play are important; players enjoy social multiplayer experiences."

  • Growth
    3

    "Players develop strategic skills and learn unit synergies; campaign and multiplayer provide learning opportunities."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires sustained attention during battles and base management."

  • Intimacy
    1

    "Social interactions mostly limited to multiplayer cooperation and competition; no close personal relationships described."

  • Leadership
    3

    "Players lead armies and coordinate team strategies in multiplayer."

  • Progression
    3

    "Progression through research points and unlocking units; accumulation of resources and upgrades."

  • Relaxation
    1

    "Some players find the game relaxing and enjoyable, though battles can be intense."

  • Sensation
    3

    "Visual and auditory effects of large battles, explosions, and unit animations provide sensory stimulation."

  • Status
    2

    "Ranked multiplayer and clan membership provide social recognition."

  • Story
    0

    "Campaign story is considered average or cheesy; multiplayer is story-free."

  • Strategy
    4

    "Strong emphasis on strategic planning, resource management, and tactical combat."

  • Thrill
    2

    "Players enjoy suspense and tension from large battles and nuclear strikes."

  • Value
    4

    "Good value for price, especially on sale; long playtime and replayability."

  • Violence
    4

    "Combat and destruction are central gameplay elements, including artillery barrages and nukes."

  • Survival
    3

    "Players manage resources and defend bases to survive enemy attacks."

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    Last update: 06/03/2026