Executive Assault similar games & best alternatives

Executive Assault

PC (Microsoft Windows) • 2015

Should you play it?

Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.

What works
  • Unique rts/fps hybrid gameplay
  • Deep unit customization and research
  • Innovative base building with interior corridors
  • Fun multiplayer with cooperative executron mode
  • Active developer and frequent updates
Things to keep in mind
  • Limited maps and small playerbase
  • Some bugs and ai pathfinding issues
  • Clunky ui and lack of hotkeys
  • Graphics are simple and dated
  • Multiplayer netcode can be unstable

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Executive Assault 2

  • Worbital

  • Forts

  • Unfortunate Spacemen

  • Battlezone: Combat Commander

  • Space Pirates And Zombies 2

  • Total War: WARHAMMER II

  • Empires Mod

  • Wild Bastards

Hidden Gems

Less popular games with surprisingly high similarity

  • Worbital

  • Voxel Turf

  • Nexus 5X

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Classic Marathon 2

  • Competition

    Frozen Synapse

  • Creativity

    Rust

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Executive Assault: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story, Fantasy, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to adjust controls, settings, and explore optional areas off the main path, indicating high player control and decision-making."

    Capsule for Classic Marathon 2 Classic Marathon 2

    "Players have freedom to design bases, customize units, choose research paths, and control any unit directly in FPS mode, showing high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires tactical thinking, micromanagement, and skillful use of limited resources; some AI and pathfinding issues reduce challenge slightly."

    Capsule for Joint Task Force Joint Task Force

    "Game involves strategic planning, unit design, and skillful FPS control; however, some AI and pathfinding issues reduce the challenge slightly."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with ranked modes, leaderboards, and competitive matches against other players."

    Capsule for Frozen Synapse Frozen Synapse

    "Strong multiplayer focus with player-vs-player matches, ranked modes, and direct competition to kill enemy CEOs."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and addictive gameplay, though some mention limited maps and content."

    Capsule for Terrorhedron Tower Defense Terrorhedron Tower Defense

    "Players report many hours of gameplay and replayability, though some mention limited maps and small playerbase may reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports cooperative multiplayer for up to 4 players with teamwork emphasized in gameplay."

    Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

    "Supports cooperative multiplayer with up to 4 players, including Executron mode where friends control units on your team."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive base building and customization options allow creative expression in constructing defenses and homes."

    Capsule for Rust Rust

    "High creativity in base design with limited build space, unit customization, and strategic layout of corridors and defenses."

  • Domination

    Game with the same Domination vibe

    2

    "Competitive multiplayer includes trash talk and power dynamics, but overall interactions appear balanced with mutual respect among players."

    Capsule for Worbital Worbital

    "Some competitive trash talk and power assertion in multiplayer, but mostly balanced interactions and mutual respect reported."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a tactical distraction and stress relief, enjoying immersive military scenarios."

    Capsule for Breach & Clear Breach & Clear

    "Players enjoy immersion in futuristic corporate warfare and FPS battles, providing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

    Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

    "Players engage voluntarily out of interest and enjoyment, no reports of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different unit builds, tactics, and campaign strategies to find effective approaches."

    Capsule for Master of Command Master of Command

    "Players experiment with different unit builds, base layouts, and research strategies to find effective tactics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore small maps and learn task locations; limited map variety restricts broader exploration."

    Capsule for West Hunt West Hunt

    "Limited map variety and small maps reduce exploration, but players explore base interiors and enemy bases in FPS mode."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize characters, weapons, armor, and bases, expressing their preferred playstyle and aesthetics."

    Capsule for 5089: The Action RPG 5089: The Action RPG

    "Players customize units and bases extensively, expressing personal playstyle and strategy."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Sci-fi setting with futuristic weapons, mechs, and alien enemies provides imaginative fiction experience."

    Capsule for Greedland Greedland

    "Futuristic sci-fi setting with giant mechs, laser weapons, and corporate warfare creates strong imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer foster group identity and shared achievements."

    Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

    "Community play with friends and multiplayer fosters group identity and shared achievements."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex mechanics, develop strategies, and improve skills over time."

    Capsule for ICBM ICBM

    "Players learn complex mechanics, unit design, and strategic planning, improving skills over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary computer gameplay with no physical activity involved."

    Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

    "Typical sedentary computer gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; some players report long continuous sessions."

    Capsule for Orebound Orebound

    "Requires continuous attention and management; players report long sessions with active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer, but limited emotional sharing or close relationships."

    Capsule for Toukiden 2 Toukiden 2

    "Some social interaction with friends in multiplayer, but limited emotional sharing or close relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead armies and coordinate team strategies in multiplayer."

    Capsule for Planetary Annihilation: TITANS Planetary Annihilation: TITANS

    "Players lead armies and coordinate teammates in multiplayer, making strategic decisions and guiding play."

  • Progression

    Game with the same Progression vibe

    4

    "Research trees, unit upgrades, and base building provide clear progression and accumulation of power."

    Capsule for Earth 2160 Earth 2160

    "Extensive research trees and unit upgrades provide strong sense of progression and power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players experience flow and catharsis, but the game is often tense and challenging."

    Capsule for N++ (NPLUSPLUS) N++ (NPLUSPLUS)

    "Game can be tense and challenging, but players also experience flow and catharsis in battles."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory effects like explosions and music provide sensory stimulation, though graphics are dated."

    Capsule for Star Wolves 3: Civil War Star Wolves 3: Civil War

    "Explosions, lasers, and music provide sensory stimulation and excitement, though graphics are simple."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer provide some social recognition and status among players."

    Capsule for LANESPLIT LANESPLIT

    "Multiplayer recognition and leaderboards provide social status for skilled players."

  • Story

    Game with the same Story vibe

    2

    "Includes a narrative campaign with story elements and character lore, though story is light and secondary to gameplay."

    Capsule for Holo vs Robo Holo vs Robo

    "Basic narrative background and lore exist, but no campaign; story mainly supports multiplayer skirmishes."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth with tactical positioning, unit abilities, and resource management."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "High strategic depth in base building, resource management, unit customization, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players enjoy suspense, risk, and adrenaline from firefights and challenging missions."

    Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

    "Players enjoy suspenseful infiltration and assassination missions, and intense battles."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money given depth, realism, and hours of gameplay."

    Capsule for Flyout Flyout

    "Players feel good value for money given the depth, uniqueness, and hours of gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are core gameplay elements, with shooting, explosions, and enemy elimination."

    Capsule for Out of Ammo Out of Ammo

    "Combat and destruction are core gameplay elements, with robots, tanks, and lasers destroying enemy bases."

  • Survival

    Game with the same Survival vibe

    3

    "Players must defend against threats and manage resources to avoid failure."

    Capsule for Vectorio Vectorio

    "Players must defend their CEO and base from enemy attacks, managing resources and threats."

Last update: 01/06/2026