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Executive Assault

PC (Microsoft Windows) • 2015

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Quick resume

Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.

Global score

85/100

Genres

Action, Strategy, Indie, Shooter, Real Time Strategy (RTS)

Pros

  • Unique rts/fps hybrid gameplay
  • Deep unit customization and research
  • Innovative base building with interior corridors
  • Fun multiplayer with cooperative executron mode
  • Active developer and frequent updates

Cons

  • Limited maps and small playerbase
  • Some bugs and ai pathfinding issues
  • Clunky ui and lack of hotkeys
  • Graphics are simple and dated
  • Multiplayer netcode can be unstable

Motivations

  • Autonomy
    4

    "Players have freedom to design bases, customize units, choose research paths, and control any unit directly in FPS mode, showing high player control and decision-making."

  • Competence
    3

    "Game involves strategic planning, unit design, and skillful FPS control; however, some AI and pathfinding issues reduce the challenge slightly."

  • Competition
    4

    "Strong multiplayer focus with player-vs-player matches, ranked modes, and direct competition to kill enemy CEOs."

  • Continuation
    3

    "Players report many hours of gameplay and replayability, though some mention limited maps and small playerbase may reduce long-term engagement."

  • Cooperation
    3

    "Supports cooperative multiplayer with up to 4 players, including Executron mode where friends control units on your team."

  • Creativity
    4

    "High creativity in base design with limited build space, unit customization, and strategic layout of corridors and defenses."

  • Domination
    2

    "Some competitive trash talk and power assertion in multiplayer, but mostly balanced interactions and mutual respect reported."

  • Escapism
    3

    "Players enjoy immersion in futuristic corporate warfare and FPS battles, providing distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no reports of obligation or pressure to play."

  • Experimenting
    4

    "Players experiment with different unit builds, base layouts, and research strategies to find effective tactics."

  • Exploration
    2

    "Limited map variety and small maps reduce exploration, but players explore base interiors and enemy bases in FPS mode."

  • Expression
    3

    "Players customize units and bases extensively, expressing personal playstyle and strategy."

  • Fantasy
    4

    "Futuristic sci-fi setting with giant mechs, laser weapons, and corporate warfare creates strong imaginative fiction."

  • Fellowship
    3

    "Community play with friends and multiplayer fosters group identity and shared achievements."

  • Growth
    3

    "Players learn complex mechanics, unit design, and strategic planning, improving skills over time."

  • Health
    -5

    "Typical sedentary computer gameplay with no physical activity involved."

  • Idle
    -3

    "Requires continuous attention and management; players report long sessions with active engagement."

  • Intimacy
    1

    "Some social interaction with friends in multiplayer, but limited emotional sharing or close relationships."

  • Leadership
    3

    "Players lead armies and coordinate teammates in multiplayer, making strategic decisions and guiding play."

  • Progression
    4

    "Extensive research trees and unit upgrades provide strong sense of progression and power accumulation."

  • Relaxation
    1

    "Game can be tense and challenging, but players also experience flow and catharsis in battles."

  • Sensation
    2

    "Explosions, lasers, and music provide sensory stimulation and excitement, though graphics are simple."

  • Status
    2

    "Multiplayer recognition and leaderboards provide social status for skilled players."

  • Story
    2

    "Basic narrative background and lore exist, but no campaign; story mainly supports multiplayer skirmishes."

  • Strategy
    4

    "High strategic depth in base building, resource management, unit customization, and tactical combat."

  • Thrill
    3

    "Players enjoy suspenseful infiltration and assassination missions, and intense battles."

  • Value
    4

    "Players feel good value for money given the depth, uniqueness, and hours of gameplay."

  • Violence
    4

    "Combat and destruction are core gameplay elements, with robots, tanks, and lasers destroying enemy bases."

  • Survival
    3

    "Players must defend their CEO and base from enemy attacks, managing resources and threats."

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    Last update: 06/03/2026