Tempest Rising similar games & best alternatives

Tempest Rising

PC (Microsoft Windows) • 2025

Should you play it?

Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.

What works
  • Strong nostalgic appeal to classic rts and command & conquer fans
  • Engaging single player campaigns with distinct factions
  • High-quality soundtrack by frank klepacki
  • Balanced and skill-based rts gameplay with strategic depth
  • Smooth performance and polished visuals
Things to keep in mind
  • Limited content at launch (only two factions, few maps)
  • Some ai and difficulty balancing issues
  • Lack of live-action cutscenes and some immersion-breaking camera control
  • Multiplayer features and matchmaking need improvement
  • No map editor or mod support yet

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Battle Realms: Zen Edition

  • Battlezone: Combat Commander

  • Command & Conquer™ Red Alert™ 3

  • Warhammer® 40,000: Dawn of War® II Chaos Rising

  • Battlefleet Gothic: Armada 2

  • Command & Conquer 3 Tiberium Wars™

  • Total War: WARHAMMER II

  • Command & Conquer™ Remastered Collection

  • Warhammer® 40,000: Dawn of War® - Dark Crusade

Hidden Gems

Less popular games with surprisingly high similarity

  • Kohan II: Kings of War

  • Act of War: High Treason

  • Metal Fatigue

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Age of Empires IV: Anniversary Edition

  • Autonomy

    CounterSide

  • Competence

    Age of Empires® III (2007)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tempest Rising: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over unit deployment, team composition, and strategy, with tactical gameplay requiring planning and decision-making."

    Capsule for CounterSide CounterSide

    "Players have control over army setup, unit composition, and tactical decisions in missions and multiplayer."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers skill-based RTS gameplay with strategic depth, unit management, and tactical challenges."

    Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

    "Game offers skill-based RTS gameplay with unit micro, macro, and strategic planning; difficulty spikes noted."

  • Competition

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    "Includes ranked modes and online multiplayer with matchmaking, encouraging player vs player competition."

    Capsule for THE KING OF FIGHTERS XIV STEAM EDITION THE KING OF FIGHTERS XIV STEAM EDITION

    "Includes multiplayer and ranked modes with matchmaking, encouraging player vs player competition."

  • Continuation

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    "Players report long play sessions and high engagement with campaigns, though some mention limited replayability after completion."

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    "Players report long sessions and high engagement, though some mention campaign length and content limitations."

  • Cooperation

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    "Supports multiplayer co-op and team play, but many players focus on individual control and career mode progression."

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    "Supports co-op missions and multiplayer team play, but primarily focused on individual player control."

  • Creativity

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    "Players can customize army composition, resource management, and use a map editor to create custom maps."

    Capsule for Lords of the Realm II Lords of the Realm II

    "Players can customize army loadouts and upgrade paths; no map editor yet but requested by community."

  • Domination

    Game with the same Domination vibe

    -2

    "Multiplayer emphasizes fair competition and mutual respect rather than domination or trash talk."

    Capsule for Racket: Nx Racket: Nx

    "Multiplayer emphasizes balanced competition and mutual respect rather than dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a nostalgic escape and stress relief, immersing in a classic RTS experience distinct from real life."

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  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of intrinsic interest and nostalgia for classic RTS games."

    Capsule for Godsworn Godsworn

    "Players engage voluntarily out of passion and intrinsic interest in classic RTS gameplay."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different heroes, tactics, and formations, experimenting with various strategies and unit compositions."

    Capsule for Blood of Steel Blood of Steel

    "Players explore different unit compositions, tactics, and faction strategies; some routine noted in campaign."

  • Exploration

    Game with the same Exploration vibe

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    "Game mostly involves known maps and repeated mission types; limited discovery or new area exploration."

    Capsule for CastleStorm CastleStorm

    "Game mostly features known RTS map types and scenarios; limited discovery or open world exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Limited customization mostly through faction and unit choice; no deep avatar or environment personalization."

    Capsule for 8-Bit Invaders! 8-Bit Invaders!

    "Customization mainly through army upgrades and faction choices; limited avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a fictional post-nuclear setting with imaginative characters and scenarios."

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    "Set in a sci-fi post-nuclear world with fictional factions and resources, evoking imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community engagement through multiplayer and modding communities."

    Capsule for Overload Overload

    "Community engagement through multiplayer, forums, and shared enthusiasm for the genre."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop RTS skills, learn unit roles, and improve strategic thinking over time."

    Capsule for 8-Bit Invaders! 8-Bit Invaders!

    "Players develop RTS skills, learn unit abilities, and improve strategic thinking over time."

  • Health

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    -5

    "Typical sedentary gaming experience without physical activity components."

    Capsule for Pumpkin Jack Pumpkin Jack

    "Typical sedentary PC gaming experience without physical activity components."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and continuous engagement during gameplay; not suited for idle or background play."

    Capsule for Contagion Contagion

    "Requires focused attention and continuous engagement during gameplay; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions are mostly surface-level multiplayer connections rather than close relationships."

    Capsule for Quake II Quake II

    "Social interactions are mostly surface-level multiplayer connections rather than close relationships."

  • Leadership

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    "Players lead armies and make strategic decisions; multiplayer may involve team leadership but mostly individual control."

    Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

    "Players lead armies and make strategic decisions; multiplayer may include team leadership roles."

  • Progression

    Game with the same Progression vibe

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    "Unit upgrades, experience, and resource management between missions provide clear progression."

    Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

    "Features unit veterancy, upgrades, and meta progression between missions."

  • Relaxation

    Game with the same Relaxation vibe

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    "Balanced challenge with moments of flow and tension release; some players find it relaxing while others note difficulty spikes."

    Capsule for Revolution Ace Revolution Ace

    "Balanced challenge with moments of tension; some players find it relaxing, others note difficulty spikes."

  • Sensation

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    3

    "Enjoyable visual effects, sound design, and music contribute to sensory stimulation and excitement."

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    "Engaging visuals, sound effects, and music contribute to sensory stimulation and excitement."

  • Status

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    "Multiplayer and achievements offer some social recognition and status opportunities."

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    "Multiplayer and achievements provide social recognition and status opportunities."

  • Story

    Game with the same Story vibe

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    "Campaigns with lore, quests, and narrative elements provide narrative immersion."

    Capsule for Wyrmsun Wyrmsun

    "Campaign features narrative immersion with cutscenes, briefings, and faction lore."

  • Strategy

    Game with the same Strategy vibe

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    "Core gameplay revolves around strategic planning, resource management, and tactical combat."

    Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

    "Core gameplay revolves around strategic planning, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

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    "Players experience suspense and excitement in combat and mission challenges."

    Capsule for STAR WARS™ - X-Wing Alliance™ STAR WARS™ - X-Wing Alliance™

    "Players experience suspense and excitement from battles and mission challenges."

  • Value

    Game with the same Value vibe

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    "Good perceived value especially on sale; engaging gameplay and soundtrack justify cost."

    Capsule for The Flame in the Flood The Flame in the Flood

    "Generally perceived as good value for price with quality gameplay and soundtrack; some desire more content."

  • Violence

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    "Combat and destruction are central gameplay elements with explosions and unit battles."

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    "Combat and destruction are central gameplay elements, with explosions and unit battles."

  • Survival

    Game with the same Survival vibe

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    "Players manage threats and resources to avoid defeat, though not extreme survival conditions."

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    "Players manage threats and resources to avoid defeat, though not extreme survival mechanics."

Last update: 01/06/2026