Kohan II: Kings of War similar games & best alternatives
Kohan II: Kings of War
2011
Related articles
Quick resume
Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.
Global score
94/100
Genres
Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Unique squad-based combat system
- Deep strategic gameplay
- High replayability with random maps and mods
- Engaging fantasy setting and story
- Low price with good value
Cons
- Outdated graphics and ui
- Lack of online multiplayer support
- Some crashes and bugs reported
- Campaign story considered clichéd by some
- Steep learning curve for new players
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Cooperation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over army composition, unit formations, and strategic decisions rather than micromanaging individual units."
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Competence4
"The game challenges players with tactical and strategic depth, requiring skillful management of resources, positioning, and army composition."
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Competition2
"Supports multiplayer and skirmish modes with AI and human opponents, but multiplayer is limited due to GameSpy shutdown; competition exists but is not the main focus."
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Continuation3
"Players report long sessions, habitual play, and replayability through random maps and mods."
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Cooperation1
"Some multiplayer modes support cooperative play, but limited by lack of online support; mostly focused on individual play."
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Creativity3
"Players customize unit companies and formations, and can create maps and mods, allowing creative strategic expression."
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Domination-2
"Interactions emphasize balanced tactical play and mutual respect rather than dominance or trash talk."
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Escapism3
"Players use the game as a form of immersive fantasy escape and stress relief."
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Expectation-4
"Engagement is driven by intrinsic interest and personal desire rather than obligation or pressure."
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Experimenting4
"Players experiment with different army compositions, tactics, and modded content."
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Exploration2
"Random map generation and discovery of strategic points encourage exploration."
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Expression2
"Customization of unit companies and formations allows some degree of self-expression."
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Fantasy4
"Set in a fantasy world with magic, heroes, and mythical races."
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Fellowship0
"Limited social community due to lack of online multiplayer; some social interaction in LAN or mod communities."
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Growth3
"Players develop strategic skills and learn unit synergies and economic management."
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Health-4
"Typical sedentary gameplay with no physical activity."
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Idle-3
"Requires continuous attention and strategic focus during play."
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Intimacy-4
"Social interactions are limited and mostly surface-level in multiplayer or community."
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Leadership3
"Players lead armies and make strategic decisions commanding multiple units and heroes."
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Progression4
"Players accumulate resources, upgrades, and level up units and heroes."
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Relaxation1
"Some players find moments of flow and relaxation, but game can also be tense and challenging."
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Sensation2
"Enjoyable fantasy visuals and sound contribute to sensory engagement."
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Status-2
"Limited social recognition due to small community and lack of online multiplayer."
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Story3
"Narrative fantasy campaign with characters and lore, though some find it clichéd or less developed."
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Strategy5
"Strong emphasis on strategic planning, tactical positioning, and resource management."
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Thrill2
"Tactical battles and multi-front wars provide moments of suspense and excitement."
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Value4
"Highly praised for its replayability and depth relative to low price."
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Violence3
"Combat and destruction are central gameplay elements."
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Survival2
"Players manage resources and defend settlements to avoid defeat."
Last update: 29/04/2026