Kohan II: Kings of War similar games & best alternatives

Kohan II: Kings of War

PC (Microsoft Windows) • 2011

Should you play it?

Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.

What works
  • Unique squad-based combat system
  • Deep strategic gameplay
  • High replayability with random maps and mods
  • Engaging fantasy setting and story
  • Low price with good value
Things to keep in mind
  • Outdated graphics and ui
  • Lack of online multiplayer support
  • Some crashes and bugs reported
  • Campaign story considered clichéd by some
  • Steep learning curve for new players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Knights and Merchants

  • Earth 2160

  • Metal Fatigue

  • Earth 2150 Trilogy

  • Warhammer® 40,000: Dawn of War® II Chaos Rising

  • STAR WARS™ Galactic Battlegrounds Saga

  • Battlefleet Gothic: Armada 2

  • Command & Conquer™ Remastered Collection

  • STAR WARS™ Empire at War - Gold Pack

Hidden Gems

Less popular games with surprisingly high similarity

  • Metal Fatigue

  • Age of Wonders II: The Wizard's Throne

  • Codename: Panzers, Phase One

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kohan II: Kings of War: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Multiplayer and skirmish modes exist with AI and human opponents, but multiplayer is less active; competition is present but not the main focus."

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  • Continuation

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  • Cooperation

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    "Some local and online multiplayer modes support group play, but mostly competitive rather than cooperative."

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  • Creativity

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    "Players customize and develop units with skills and equipment; modding and map editing are supported, encouraging creative engagement."

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  • Domination

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    "Interactions emphasize balanced tactical play and mutual respect rather than domination or trash talk."

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  • Escapism

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    "Players use the game as a relaxing, immersive mental challenge to escape daily stress."

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  • Expectation

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    "Engagement is driven by intrinsic interest and personal desire rather than obligation or pressure."

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  • Experimenting

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    "Players experiment with different factions, commanders, tactics, and modded content to explore varied gameplay possibilities."

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  • Exploration

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    "Exploration mostly in strategic variety and unit combinations rather than physical map discovery; some curiosity-driven experimentation."

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  • Expression

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    "Customization of units and modding allows some degree of self-expression."

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  • Fantasy

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    "Set in a fantasy world with magic, mythical races, and supernatural elements."

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  • Fellowship

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    "Limited social community interaction; some multiplayer groups exist but not a major focus."

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    "Limited social community due to lack of online multiplayer; some social interaction in LAN or mod communities."

  • Growth

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    "Players develop skills in strategy, unit management, and economic control over time."

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  • Health

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    "Typical sedentary gameplay with no physical activity."

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  • Idle

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  • Intimacy

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    "Social interactions are limited to surface-level multiplayer and community sharing."

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  • Leadership

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  • Progression

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    "Players accumulate resources, craft items, upgrade units and heroes, and progress through campaign and survival maps."

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  • Relaxation

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    "Some players find flow and relaxation, but overall gameplay is challenging and tense."

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  • Sensation

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    "Enjoyable visuals, music, and fantasy atmosphere provide moderate sensory stimulation."

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  • Status

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    "Limited social recognition due to small multiplayer presence and lack of leaderboards."

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  • Story

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  • Strategy

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  • Thrill

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  • Value

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    "Highly praised for replayability and depth relative to price, especially on sale."

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  • Violence

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    "Combat and destruction are central gameplay elements."

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  • Survival

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    "Players manage resources and defend settlements to avoid defeat."

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Last update: 01/06/2026