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Conquest of Elysium 5

PC (Microsoft Windows) • 2021

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Quick resume

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

Global score

90/100

Genres

Indie, Strategy

Pros

  • Deep strategic gameplay
  • High replayability with many factions and planes
  • Rich fantasy lore and emergent storytelling
  • Frequent updates and mod support
  • Engaging automated combat system

Cons

  • Dated graphics and clunky ui
  • Steep learning curve with minimal tutorial
  • Randomness can cause frustrating early losses
  • Ai sometimes weak or unbalanced
  • Limited social and multiplayer interaction

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, strategies, and explore multiple planes with unique mechanics"

  • Competence
    3

    "Game involves mastering complex mechanics, army composition, and adapting to unpredictable events"

  • Competition
    2

    "Includes multiplayer and AI opponents with victory conditions, but also strong PvE and emergent challenges"

  • Continuation
    4

    "High replayability with many factions, random maps, and emergent stories encourage long-term engagement"

  • Cooperation
    1

    "Some multiplayer modes exist but gameplay is primarily focused on individual play and personal strategy"

  • Creativity
    4

    "Players customize armies, select spells, and explore modding; emergent storytelling fosters creativity"

  • Domination
    -2

    "Interactions emphasize balanced play and emergent narrative rather than exerting authority or trash talk"

  • Escapism
    5

    "Strong fantasy setting and emergent stories provide immersive escape from real life"

  • Expectation
    -4

    "Players engage voluntarily for fun and exploration rather than obligation or pressure"

  • Experimenting
    4

    "High randomness and many factions encourage trying new strategies and exploring mechanics"

  • Exploration
    5

    "Exploring multiple planes, random maps, and discovering secrets is core to gameplay"

  • Expression
    3

    "Players customize armies, spells, and can mod the game, expressing personal playstyle"

  • Fantasy
    5

    "Strongly rooted in fantasy with mythological creatures, magic, and multiple planes of existence"

  • Fellowship
    1

    "Some community and multiplayer interaction but mostly individual play and emergent stories"

  • Growth
    3

    "Players learn complex mechanics and improve strategic skills over many playthroughs"

  • Health
    -5

    "Sedentary gameplay with no physical activity involved"

  • Idle
    -3

    "Requires focused attention and strategic planning, not suitable for casual or background play"

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly strategic and surface-level"

  • Leadership
    2

    "Players lead armies and make strategic decisions but no formal group leadership roles"

  • Progression
    4

    "Players accumulate units, items, and upgrades to strengthen armies and expand influence"

  • Relaxation
    1

    "Game can be tense and challenging but also offers satisfying flow in strategic play"

  • Sensation
    1

    "Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"

  • Status
    -3

    "Limited social recognition; achievements mostly personal and community is niche"

  • Story
    4

    "Emergent narrative and rich lore create immersive storytelling experiences"

  • Strategy
    5

    "High strategic depth with complex decision-making, army composition, and resource management"

  • Thrill
    3

    "Unpredictable events and challenging AI create suspense and excitement"

  • Value
    4

    "High replayability and content justify price for fans of deep strategy games"

  • Violence
    3

    "Combat and destruction are core gameplay elements with fantasy violence"

  • Survival
    4

    "Players must manage threats, resources, and strategic defense to survive and win"

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    Last update: 06/03/2026