Conquest of Elysium 5 similar games & best alternatives
Conquest of Elysium 5
2021
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Quick resume
Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
Global score
90/100
Genres
Indie, Strategy
Similar games
Pros
- Deep strategic gameplay
- High replayability with many factions and planes
- Rich fantasy lore and emergent storytelling
- Frequent updates and mod support
- Engaging automated combat system
Cons
- Dated graphics and clunky ui
- Steep learning curve with minimal tutorial
- Randomness can cause frustrating early losses
- Ai sometimes weak or unbalanced
- Limited social and multiplayer interaction
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose factions, strategies, and explore multiple planes with unique mechanics"
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Competence3
"Game involves mastering complex mechanics, army composition, and adapting to unpredictable events"
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Competition2
"Includes multiplayer and AI opponents with victory conditions, but also strong PvE and emergent challenges"
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Continuation4
"High replayability with many factions, random maps, and emergent stories encourage long-term engagement"
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Cooperation1
"Some multiplayer modes exist but gameplay is primarily focused on individual play and personal strategy"
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Creativity4
"Players customize armies, select spells, and explore modding; emergent storytelling fosters creativity"
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Domination-2
"Interactions emphasize balanced play and emergent narrative rather than exerting authority or trash talk"
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Escapism5
"Strong fantasy setting and emergent stories provide immersive escape from real life"
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Expectation-4
"Players engage voluntarily for fun and exploration rather than obligation or pressure"
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Experimenting4
"High randomness and many factions encourage trying new strategies and exploring mechanics"
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Exploration5
"Exploring multiple planes, random maps, and discovering secrets is core to gameplay"
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Expression3
"Players customize armies, spells, and can mod the game, expressing personal playstyle"
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Fantasy5
"Strongly rooted in fantasy with mythological creatures, magic, and multiple planes of existence"
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Fellowship1
"Some community and multiplayer interaction but mostly individual play and emergent stories"
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Growth3
"Players learn complex mechanics and improve strategic skills over many playthroughs"
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Health-5
"Sedentary gameplay with no physical activity involved"
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Idle-3
"Requires focused attention and strategic planning, not suitable for casual or background play"
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Intimacy-4
"Minimal social or emotional connection; interactions are mostly strategic and surface-level"
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Leadership2
"Players lead armies and make strategic decisions but no formal group leadership roles"
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Progression4
"Players accumulate units, items, and upgrades to strengthen armies and expand influence"
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Relaxation1
"Game can be tense and challenging but also offers satisfying flow in strategic play"
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Sensation1
"Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"
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Status-3
"Limited social recognition; achievements mostly personal and community is niche"
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Story4
"Emergent narrative and rich lore create immersive storytelling experiences"
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Strategy5
"High strategic depth with complex decision-making, army composition, and resource management"
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Thrill3
"Unpredictable events and challenging AI create suspense and excitement"
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Value4
"High replayability and content justify price for fans of deep strategy games"
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Violence3
"Combat and destruction are core gameplay elements with fantasy violence"
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Survival4
"Players must manage threats, resources, and strategic defense to survive and win"
Last update: 29/04/2026