Conquest of Elysium 5 similar games & best alternatives

Conquest of Elysium 5

PC (Microsoft Windows) • 2021

Should you play it?

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

What works
  • Deep strategic gameplay
  • High replayability with many factions and planes
  • Rich fantasy lore and emergent storytelling
  • Frequent updates and mod support
  • Engaging automated combat system
Things to keep in mind
  • Dated graphics and clunky ui
  • Steep learning curve with minimal tutorial
  • Randomness can cause frustrating early losses
  • Ai sometimes weak or unbalanced
  • Limited social and multiplayer interaction

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Conquest of Elysium 4

  • Warstone TD

  • Free Stars: The Ur-Quan Masters

  • Interstellar Space: Genesis

  • Amazing Cultivation Simulator

  • Heroes of Annihilated Empires

  • Popup Dungeon

  • Galactic Civilizations IV

  • Making History: The Great War

Hidden Gems

Less popular games with surprisingly high similarity

  • Conquest of Elysium 4

  • Free Stars: The Ur-Quan Masters

  • Doom & Destiny Advanced

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Metaphor: ReFantazio

  • Exploration

    The Last Caretaker

  • Fantasy

    Sacrifice

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Conquest of Elysium 5: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Exploration. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."

    Capsule for Root Root

    "Players have freedom to choose factions, strategies, and explore multiple planes with unique mechanics"

  • Competence

    Game with the same Competence vibe

    3

    "The game involves mastering complex mechanics, tactical combat, resource management, and strategic planning with feedback and progression."

    Capsule for Heart of the Machine Heart of the Machine

    "Game involves mastering complex mechanics, army composition, and adapting to unpredictable events"

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer and AI opponents with conquest and territorial control, but AI is weak and multiplayer is early stage."

    Capsule for Solar Nations 2 Solar Nations 2

    "Includes multiplayer and AI opponents with victory conditions, but also strong PvE and emergent challenges"

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with many factions, random maps, and emergent stories encourages long-term engagement and repeated play."

    Capsule for Conquest of Elysium 4 Conquest of Elysium 4

    "High replayability with many factions, random maps, and emergent stories encourage long-term engagement"

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some multiplayer modes exist but mostly focus on competitive or solo play; limited evidence of cooperative gameplay."

    Capsule for The Stronghold Collection The Stronghold Collection

    "Some multiplayer modes exist but gameplay is primarily focused on individual play and personal strategy"

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong modding community and customization options for armies, factions, and gameplay mechanics extend creativity and personalization."

    Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

    "Players customize armies, select spells, and explore modding; emergent storytelling fosters creativity"

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize balanced play and cooperation rather than domination or trash talk."

    Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

    "Interactions emphasize balanced play and emergent narrative rather than exerting authority or trash talk"

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong fantasy setting and immersive story provide escape from real life."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Strong fantasy setting and emergent stories provide immersive escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and exploration rather than obligation or external pressure."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Players engage voluntarily for fun and exploration rather than obligation or pressure"

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High variety of factions and random elements encourage trying new strategies and exploring game mechanics."

    Capsule for Conquest of Elysium 4 Conquest of Elysium 4

    "High randomness and many factions encourage trying new strategies and exploring mechanics"

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration of unique handcrafted points of interest, large maps, and discovery of secrets is a core part of gameplay."

    Capsule for The Last Caretaker The Last Caretaker

    "Exploring multiple planes, random maps, and discovering secrets is core to gameplay"

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize their character’s armor, weapons, and mods, expressing personal play style."

    Capsule for Greedland Greedland

    "Players customize armies, spells, and can mod the game, expressing personal playstyle"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative fantasy with gods, magic, mythical creatures, and surreal environments."

    Capsule for Sacrifice Sacrifice

    "Strongly rooted in fantasy with mythological creatures, magic, and multiple planes of existence"

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction in multiplayer and shared narrative interest, but primarily single-player experience."

    Capsule for BioShock® 2 BioShock® 2

    "Some community and multiplayer interaction but mostly individual play and emergent stories"

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex systems and improve strategic skills over multiple playthroughs."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Players learn complex mechanics and improve strategic skills over many playthroughs"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved"

    Capsule for Strata Strata

    "Sedentary gameplay with no physical activity involved"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not suitable for casual or background play."

    Capsule for Aethermancer Aethermancer

    "Requires focused attention and strategic planning, not suitable for casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly competitive and surface-level."

    Capsule for Star Realms Star Realms

    "Minimal social or emotional connection; interactions are mostly strategic and surface-level"

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own nations and armies, making strategic decisions, though no formal group leadership."

    Capsule for Age of History II Age of History II

    "Players lead armies and make strategic decisions but no formal group leadership roles"

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."

    Capsule for Conquest of Elysium 3 Conquest of Elysium 3

    "Players accumulate units, items, and upgrades to strengthen armies and expand influence"

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While engaging, the game can be tense and challenging, balancing flow with strategic pressure."

    Capsule for Imperiums: Greek Wars Imperiums: Greek Wars

    "Game can be tense and challenging but also offers satisfying flow in strategic play"

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are functional but not flashy; focus is on strategic depth rather than sensory stimulation."

    Capsule for Panzer Corps Gold Panzer Corps Gold

    "Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements mostly personal and community recognition is niche."

    Capsule for Eador: Genesis Eador: Genesis

    "Limited social recognition; achievements mostly personal and community is niche"

  • Story

    Game with the same Story vibe

    4

    "Rich lore, procedural and handcrafted narrative elements, and emergent storytelling provide narrative immersion."

    Capsule for Caves of Qud Caves of Qud

    "Emergent narrative and rich lore create immersive storytelling experiences"

  • Strategy

    Game with the same Strategy vibe

    5

    "High strategic depth with resource management, unit positioning, and tactical planning."

    Capsule for AirMech AirMech

    "High strategic depth with complex decision-making, army composition, and resource management"

  • Thrill

    Game with the same Thrill vibe

    3

    "Random events, challenging AI, and unpredictable battles create suspense and excitement."

    Capsule for Conquest of Elysium 3 Conquest of Elysium 3

    "Unpredictable events and challenging AI create suspense and excitement"

  • Value

    Game with the same Value vibe

    4

    "High replay value and content for a low price, especially for fans of classic strategy games."

    Capsule for Lords of Magic: Special Edition Lords of Magic: Special Edition

    "High replayability and content justify price for fans of deep strategy games"

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are core gameplay elements with fantasy violence"

    Capsule for Stronghold Legends: Steam Edition Stronghold Legends: Steam Edition

    "Combat and destruction are core gameplay elements with fantasy violence"

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage threats, resources, and strategic defense to survive and succeed."

    Capsule for Darkest Hour: A Hearts of Iron Game Darkest Hour: A Hearts of Iron Game

    "Players must manage threats, resources, and strategic defense to survive and win"

Last update: 01/06/2026