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Queen's Wish: The Conqueror similar games & best alternatives

Queen's Wish: The Conqueror

PC (Microsoft Windows), iOS, Mac • 2019

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Quick resume

At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.

Global score

83/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging story with meaningful choices
    • Tactical and challenging combat
    • Innovative fort building and resource management
    • Large open world with exploration
    • Character customization and respec flexibility

    Cons

    • Simplified graphics and sound
    • Some find combat and resource management frustrating
    • Lack of multiplayer or social features
    • Dungeons require repeated runs if not completed in one go
    • Some players miss traditional rpg mechanics like looting and xp from combat

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose character builds, respec anytime, and decide fort building and exploration order, indicating high personal control."

    • Competence
      3

      "Combat is tactical and challenging, especially on higher difficulties, with meaningful skill use and resource management."

    • Competition
      -4

      "Focus is on personal progression, story, and kingdom building with no evidence of player-vs-player or leaderboard competition."

    • Continuation
      4

      "Many reviews mention long playtimes, addictive exploration, and habitual engagement with the game."

    • Cooperation
      -3

      "Gameplay centers on individual party management and personal kingdom building; no multiplayer or cooperative elements noted."

    • Creativity
      3

      "Players customize characters, build and upgrade forts, and choose strategic development paths, showing creative engagement."

    • Domination
      -4

      "Interactions focus on balanced political choices and mutual respect rather than exerting control or superiority over others."

    • Escapism
      4

      "Players immerse in a rich fantasy world with story, exploration, and kingdom building providing strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      3

      "Players try different character builds, strategies, and fort configurations, exploring game mechanics and options."

    • Exploration
      4

      "Game features large open world, unlocking new regions, discovering lore, and exploring forts and dungeons."

    • Expression
      3

      "Character customization and fort building allow players to express their playstyle and strategic preferences."

    • Fantasy
      5

      "Strong fantasy setting with noble characters, magic, mythical creatures, and fictional kingdoms."

    • Fellowship
      -3

      "Gameplay is primarily single-player with limited social interaction or community involvement."

    • Growth
      4

      "Players develop characters, learn new skills, and improve forts, showing clear personal and in-game growth."

    • Health
      -5

      "No indication of physical activity or health-related gameplay; typical sedentary computer RPG."

    • Idle
      -3

      "Requires focused attention for tactical combat and resource management; not designed for idle or background play."

    • Intimacy
      -4

      "Social interactions are limited to dialogue and story; no evidence of forming close relationships or emotional sharing."

    • Leadership
      3

      "Players lead their party and manage forts, making strategic decisions and guiding development."

    • Progression
      4

      "Strong emphasis on accumulating resources, upgrading forts, and acquiring better equipment."

    • Relaxation
      2

      "While some find the game immersive and enjoyable, others note challenging combat and resource management that reduce relaxation."

    • Sensation
      1

      "Graphics and sound are simple but charming; sensory stimulation is moderate rather than intense."

    • Status
      -4

      "Game focuses on personal story and progression without social recognition or status systems."

    • Story
      5

      "Highly praised narrative with meaningful choices, character development, and political intrigue."

    • Strategy
      4

      "Tactical turn-based combat, resource management, and fort building require planning and problem solving."

    • Thrill
      2

      "Some tension in managing limited resources and challenging fights, but overall controlled and steady gameplay."

    • Value
      4

      "Players report many hours of engaging content and good return on investment for time and money."

    • Violence
      1

      "Combat is present but tactical and restrained; violence is not gratuitous or central focus."

    • Survival
      3

      "Players must manage stamina and resources to survive dungeons and fights, adding survival challenge."

    Last update: 29/04/2026