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Clandestine

PC (Microsoft Windows) • 2015

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Quick resume

Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.

Global score

80/100

Genres

Action, Indie, Tactical

Pros

  • Unique asymmetric co-op gameplay
  • Strong emphasis on communication and teamwork
  • Engaging stealth and hacking mechanics
  • Good replay value with multiple approaches
  • Immersive spy atmosphere and story elements

Cons

  • Dated graphics and animations
  • Technical bugs and performance issues
  • Clunky controls especially for spy
  • Limited character customization
  • Short campaign length

Motivations

  • Autonomy
    4

    "Players have freedom to choose playstyle, equipment, routes, and in-mission decisions, especially in co-op roles."

  • Competence
    3

    "Requires skillful stealth, multitasking (especially for hacker), and coordination; mistakes are punished."

  • Competition
    -4

    "Focuses on cooperative play and personal progress rather than competing against others."

  • Continuation
    3

    "Players report replay value and desire to play multiple missions and roles; some frustration with bugs may limit."

  • Cooperation
    5

    "Core gameplay is asymmetric co-op requiring constant communication and teamwork between spy and hacker."

  • Creativity
    2

    "Players can choose different approaches and customize loadouts, but within predefined mission structures."

  • Domination
    -4

    "Emphasizes equal partnership and mutual reliance rather than exerting control or superiority."

  • Escapism
    3

    "Players enjoy immersive spy scenarios and tension relief through gameplay, escaping real life stress."

  • Expectation
    -3

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different tactics, stealth or combat, and exploring multiple mission solutions."

  • Exploration
    2

    "Some exploration of mission environments and HQ; story and dialogue reward curiosity."

  • Expression
    -2

    "Limited character customization; mostly fixed character models and preset aesthetics."

  • Fantasy
    3

    "Players experience spy fiction with some realistic grounding in 90s espionage themes."

  • Fellowship
    4

    "Strong sense of community and shared experience through co-op play and communication."

  • Growth
    3

    "Players develop skills in stealth, hacking, coordination, and strategic planning."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires continuous attention and coordination; not designed for passive or background play."

  • Intimacy
    2

    "Co-op fosters social interaction and trust between players, though not necessarily close emotional bonds."

  • Leadership
    1

    "Some players take guiding roles (hacker directing spy), but overall balanced partnership."

  • Progression
    3

    "Players unlock weapons, gadgets, and story progression; mission outcomes affect future gameplay."

  • Relaxation
    -1

    "Tense stealth gameplay with moments of relief; overall more challenging than relaxing."

  • Sensation
    2

    "Atmospheric music and tension create emotional engagement despite dated graphics."

  • Status
    -3

    "Little emphasis on social recognition or leaderboards; focus on cooperative achievement."

  • Story
    2

    "Narrative and character dialogue add immersion and affect mission outcomes, though not deeply complex."

  • Strategy
    4

    "Strong emphasis on planning, coordination, and problem solving in stealth and hacking."

  • Thrill
    4

    "High tension and suspense from stealth mechanics and risk of failure."

  • Value
    3

    "Players feel the game offers good value for price, especially with co-op replayability."

  • Violence
    1

    "Violence is present but non-lethal options are encouraged and rewarded."

  • Survival
    3

    "Players must avoid detection and failure; stealth and resource management are key."

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    Last update: 06/03/2026