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Dark Devotion

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform

Pros

  • Challenging and fair combat
  • Dark and immersive atmosphere
  • Varied and interesting bosses
  • Meaningful exploration and secrets
  • Permanent progression and customization

Cons

  • Lack of quality of life features (no key remapping, no volume control)
  • No jumping limits exploration
  • Some rng elements can frustrate
  • Map can be confusing
  • Single-player only with no social features

Motivations

  • Autonomy
    4

    "Players choose paths, weapons, perks, and strategies freely; game encourages exploration and decision-making"

  • Competence
    4

    "Challenging combat requiring skill, pattern recognition, stamina management, and boss learning"

  • Competition
    -3

    "Focus is on personal progression and mastery rather than competing against others"

  • Continuation
    3

    "Players report habitual play, repeated runs, and desire to improve and explore more"

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements"

  • Creativity
    3

    "Players customize loadouts, choose perks, and experiment with different weapons and builds"

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual experience"

  • Escapism
    4

    "Dark, immersive atmosphere and challenging gameplay provide strong real-life escape"

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and challenge, not obligation"

  • Experimenting
    4

    "Encouraged to try new weapons, paths, and strategies on each run"

  • Exploration
    4

    "Fixed but complex maps with secrets, multiple paths, and hidden lore encourage discovery"

  • Expression
    2

    "Some character customization via equipment and appearance, but limited cosmetic options"

  • Fantasy
    4

    "Dark fantasy setting with religious themes, mythical bosses, and supernatural elements"

  • Fellowship
    -5

    "No social or community features; solo play only"

  • Growth
    4

    "Players develop skills, learn enemy patterns, and unlock permanent upgrades over time"

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features"

  • Idle
    -4

    "Requires focused attention and continuous engagement; not a casual or background game"

  • Intimacy
    -5

    "No close social relationships or emotional sharing; strictly individual experience"

  • Leadership
    -5

    "No leadership or group management roles; single-player only"

  • Progression
    4

    "Permanent upgrades, unlockable weapons, and character development motivate continued play"

  • Relaxation
    -2

    "Game is tense and challenging, though some find flow in mastering combat and exploration"

  • Sensation
    3

    "Dark, immersive visuals and sound design provide emotional and sensory engagement"

  • Status
    -5

    "No social recognition or status systems; achievements are personal"

  • Story
    3

    "Lore and narrative are subtle and environmental, encouraging player discovery and immersion"

  • Strategy
    4

    "Requires planning routes, managing resources, and devising combat tactics"

  • Thrill
    3

    "Tense combat and risk of death create suspense and excitement"

  • Value
    4

    "Players feel the game offers good content and challenge for its price"

  • Violence
    4

    "Combat involves defeating enemies and bosses with weapons and magic"

  • Survival
    4

    "Players must avoid death, manage health and stamina, and overcome threats"

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    Last update: 06/03/2026