Volkolak: The Will of Gods similar games & best alternatives

Volkolak: The Will of Gods

PC (Microsoft Windows) • 2025

Should you play it?

Volkolak: The Will of Gods is an epic 2D soulsvania in a dark Slavic fantasy setting, with hand-drawn animation. Explore an enchanted world full of secrets and enemies. Your choices will lead to several endings: become a bogatyr, a werewolf, or join the darkness.

What works
  • Unique slavic mythology setting and atmosphere
  • Hand-drawn 2d art and animations
  • Challenging, pattern-based combat
  • Multiple endings and player choice
  • Quality voice acting and music
Things to keep in mind
  • Early access with some bugs and rough controls
  • Clunky or delayed animations impacting combat flow
  • Limited content currently, short first act
  • Unintuitive inventory and ui navigation
  • Instant death traps and punishing checkpoints

What to play next

Top picks

Games that feel the closest overall

  • Trench Tales

  • Zompiercer

  • Metel - Horror Escape

  • Echoes of the Living

  • Eternal Evil

  • Solateria

  • Alisa

  • Total Chaos

  • Studio System : Guardian Angel

Hidden Gems

Less popular games with surprisingly high similarity

  • Echoes of the Living

  • Eternal Evil

  • Solateria

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Deathless. The Hero Quest

  • Autonomy

    STAR WARS™ Knights of the Old Republic™

  • Competence

    Dark Light

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Volkolak: The Will of Gods: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, make moral choices affecting story and companions, and direct their own playstyle."

    Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

    "Players have freedom to choose playstyle between human and werewolf forms, make decisions affecting story and progression."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful timing, pattern recognition, and mastery of mechanics; bosses provide challenging tests of player ability."

    Capsule for Dark Light Dark Light

    "Combat requires skillful reading of enemy patterns, timing, and precise execution; bosses act as challenging skill checks."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or ranked modes; no evidence of player comparison."

    Capsule for Narita Boy Narita Boy

    "Focus is on single-player experience without competitive or ranked modes; no evidence of player-vs-player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and world that encourage extended play, though some mention bugs and performance issues that may hinder long sessions."

    Capsule for Sector Unknown Sector Unknown

    "Players report engaging atmosphere and story that encourage continued play, though some mention early access roughness may hinder long sessions."

  • Cooperation

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    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can explore, find secrets, and customize character progression through perks and upgrades."

    Capsule for Witch Hunt Witch Hunt

    "Players can customize character progression and choose different skill paths; exploration rewards curiosity and discovery."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are solo and narrative-driven."

    Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

    "No evidence of exerting control or superiority over other players; interactions are solo and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive atmosphere provide strong escape from real life."

    Capsule for Arx Fatalis Arx Fatalis

    "Dark fantasy setting and immersive atmosphere provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, no indication of obligation or external pressure."

    Capsule for Diesel Railcar Simulator Diesel Railcar Simulator

    "Players engage voluntarily out of interest in setting and gameplay; no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages exploration, secret finding, and trying different mechanics and upgrades."

    Capsule for Mago Mago

    "Game encourages trying different forms, abilities, and exploration routes; some players note desire for more secrets and experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Metroidvania design encourages discovering new areas, secrets, and backtracking with new abilities."

    Capsule for Possessor(s) Possessor(s)

    "Metroidvania design with interconnected areas, secrets, and alternate routes encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of skills and combos allows some player expression, though no avatar personalization."

    Capsule for Unsouled Unsouled

    "Customization through equipment and skill choices allows some player expression, though no deep avatar personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Slavic mythology and fantasy elements with imaginative creatures and heroes."

    Capsule for Deathless. The Hero Quest Deathless. The Hero Quest

    "Strongly rooted in Slavic mythology and dark fantasy; players experience an imaginative, mythic world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Dishonored 2 Dishonored 2

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn combat tactics, and improve characters through progression systems."

    Capsule for Expeditions: Rome Expeditions: Rome

    "Players learn enemy patterns, improve combat skills, and develop character through progression systems."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; traditional sedentary gaming."

    Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

    "No physical activity or health-related gameplay elements; traditional sedentary gaming."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat and exploration; not suited for casual or background play."

    Capsule for Classic Marathon 2 Classic Marathon 2

    "Requires focused attention due to challenging combat and exploration; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player narrative only."

    Capsule for Transience Transience

    "No evidence of close social relationships or emotional sharing; single-player narrative only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay."

    Capsule for Solar Settlers Solar Settlers

    "No leadership or group management roles; solo gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Character progression through skill points, equipment upgrades, and unlocking abilities."

    Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

    "Character progression through equipment, skills, and consumables; souls-like currency and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and challenging atmosphere with moments of stress; some players find it immersive but not relaxing."

    Capsule for Z.O.N.A: Origin Z.O.N.A: Origin

    "Game is tense and challenging, with some players finding it stressful; atmosphere is immersive but not relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, animations, and sound design provide strong sensory engagement and emotional impact."

    Capsule for Moonscars Moonscars

    "Visuals, animations, and music provide strong sensory engagement and emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; focus is on personal achievement."

    Capsule for Nine Sols Nine Sols

    "No social recognition or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Narrative is a key element with branching storylines and multiple endings influenced by player choices."

    Capsule for Delivery from the Pain:Survival / 末日方舟:生存 Delivery from the Pain:Survival / 末日方舟:生存

    "Narrative with branching paths and multiple endings; lore and story are important to player experience."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and progression require planning, resource management, and tactical decision-making."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Combat and progression require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat tension and boss fights provide suspense and excitement"

    Capsule for Minoria Minoria

    "Combat tension and boss fights provide suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for its price, especially given its depth and replayability."

    Capsule for Luck be a Landlord Luck be a Landlord

    "Players feel the game offers good value for price, especially given its unique setting and depth."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves fighting and defeating enemies and bosses; violence is a core gameplay element."

    Capsule for Hollow Knight Hollow Knight

    "Combat involves attacking and defeating enemies and bosses; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources like stamina and health; death penalties encourage careful play."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Players must manage health, stamina, and avoid death; death penalties encourage careful play."

Last update: 11/07/2026