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Lost Ruins

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2021

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Quick resume

Lost Ruins is a 2D side-scrolling survival action game, where you play as a young girl that has awoken in a strange and foreign place without her memories. Explore a dark and dangerous world, battle hideous monsters, and topple incredible bosses.

Global score

85/100

Genres

Action, Adventure, Indie, Platform, Role-playing (RPG), Strategy, Puzzle

Pros

  • Challenging and rewarding combat
  • Beautiful pixel art and animations
  • Wide variety of weapons, spells, and equipment
  • Multiple game modes and replayability
  • Immersive dark fantasy atmosphere

Cons

  • Combat can feel slow and clunky initially
  • Short main story length
  • Some bosses can be cheesed
  • Inventory management can be cumbersome
  • Story is minimal and nonsensical

Motivations

  • Autonomy
    3

    "Players can freely choose weapons, spells, and equipment to adapt to situations, encouraging experimentation and personal playstyle."

  • Competence
    4

    "The game is challenging and punishing, requiring skillful timing, strategic planning, and mastery of mechanics to succeed."

  • Competition
    -3

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

  • Continuation
    3

    "Multiple game modes and replayability encourage continued engagement beyond the initial playthrough."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity
    4

    "Wide variety of weapons, spells, and equipment combinations allow creative approaches to combat and problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player focused."

  • Escapism
    4

    "Players engage in a dark fantasy world with immersive atmosphere and challenging gameplay to escape real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different weapons, spells, and strategies to overcome challenges and bosses."

  • Exploration
    3

    "Exploration is rewarded with items and secrets, though the world is relatively small and linear."

  • Expression
    2

    "Some character customization via outfits and equipment, though mostly cosmetic changes are limited."

  • Fantasy
    5

    "Strong fantasy theme with anime-style monster girls, magic, and surreal dreamlike story elements."

  • Fellowship
    -5

    "Single-player game with minimal social or community interaction."

  • Growth
    3

    "Players learn enemy patterns, item synergies, and develop strategies to progress through difficult encounters."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention and deliberate actions; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management elements; single-player focused."

  • Progression
    4

    "Players accumulate weapons, spells, and items that enable new strategies and easier progression."

  • Relaxation
    -2

    "Gameplay involves tension and challenge; not primarily focused on relaxation or flow states."

  • Sensation
    3

    "Enjoyable pixel art visuals, sound design, and atmospheric effects provide sensory stimulation."

  • Status
    -5

    "Achievements and progression are personal; no social recognition or leaderboards."

  • Story
    2

    "Story is present but minimal and somewhat nonsensical; supports gameplay rather than being central."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision-making to succeed."

  • Thrill
    3

    "Challenge and risk create suspense and excitement, though not extreme or constant tension."

  • Value
    3

    "Offers multiple game modes and replayability, providing good value for time and money."

  • Violence
    3

    "Combat involves defeating enemies and bosses with weapons and magic, including gore effects."

  • Survival
    4

    "Resource management and avoiding death are key gameplay elements, emphasizing survival."

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    Last update: 06/03/2026