Lost Ruins similar games & best alternatives

Lost Ruins

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox One • 2021

Should you play it?

Lost Ruins is a 2D side-scrolling survival action game, where you play as a young girl that has awoken in a strange and foreign place without her memories. Explore a dark and dangerous world, battle hideous monsters, and topple incredible bosses.

What works
  • Challenging and rewarding combat
  • Beautiful pixel art and animations
  • Wide variety of weapons, spells, and equipment
  • Multiple game modes and replayability
  • Immersive dark fantasy atmosphere
Things to keep in mind
  • Combat can feel slow and clunky initially
  • Short main story length
  • Some bosses can be cheesed
  • Inventory management can be cumbersome
  • Story is minimal and nonsensical

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cookie Cutter: Overkill Edition

  • Vernal Edge

  • Aggelos

  • GRIME II

  • Lone Fungus

  • F.I.S.T.: Forged In Shadow Torch

  • Catmaze

  • Zexion

  • Guns of Fury

Hidden Gems

Less popular games with surprisingly high similarity

  • Vernal Edge

  • Aggelos

  • Zexion

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Sakura Angels

  • Competence

    Warhammer 40,000: Chaos Gate - Daemonhunters

  • Creativity

    Intravenous 2: Mercenarism

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost Ruins: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, spells, and playstyle freely, with some exploration and decision-making"

    Capsule for Minoria Minoria

    "Players can freely choose weapons, spells, and equipment to adapt to situations, encouraging experimentation and personal playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging and punishing, requiring skillful tactical play and mastery of complex mechanics, rewarding effective strategies."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "The game is challenging and punishing, requiring skillful timing, strategic planning, and mastery of mechanics to succeed."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

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    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

  • Continuation

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    "Multiple modes including New Game+ and Hard Mode encourage extended play and replayability."

    Capsule for Kero Blaster Kero Blaster

    "Multiple game modes and replayability encourage continued engagement beyond the initial playthrough."

  • Cooperation

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    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

    Capsule for Luck be a Landlord Luck be a Landlord

    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon customization and multiple tactical approaches encourage creative problem solving."

    Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

    "Wide variety of weapons, spells, and equipment combinations allow creative approaches to combat and problem solving."

  • Domination

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    -5

    "No evidence of exerting control or superiority over others; interactions are single-player focused."

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    "No evidence of exerting control or superiority over others; interactions are single-player focused."

  • Escapism

    Game with the same Escapism vibe

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    "Players engage in a dark fantasy world with immersive story and dungeon exploration, providing strong real-life escape."

    Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

    "Players engage in a dark fantasy world with immersive atmosphere and challenging gameplay to escape real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

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    "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different weapons, spells, and strategies to overcome randomized challenges."

    Capsule for Eldritch Eldritch

    "Encourages trying different weapons, spells, and strategies to overcome challenges and bosses."

  • Exploration

    Game with the same Exploration vibe

    3

    "World exploration is rewarded with secrets, collectibles, and lore, though some navigation challenges exist."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Exploration is rewarded with items and secrets, though the world is relatively small and linear."

  • Expression

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    "Some character customization and outfit options exist, but limited and mostly cosmetic."

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    "Some character customization via outfits and equipment, though mostly cosmetic changes are limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magical girls, supernatural elements, and anime-style fiction."

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    "Strong fantasy theme with anime-style monster girls, magic, and surreal dreamlike story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player game with minimal social or community interaction."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Single-player game with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

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    "Players learn enemy patterns, item effects, and strategies over time to improve performance."

    Capsule for DR LIVESEY ROM AND DEATH EDITION DR LIVESEY ROM AND DEATH EDITION

    "Players learn enemy patterns, item synergies, and develop strategies to progress through difficult encounters."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and mental engagement; not designed for passive or background play."

    Capsule for Understand Understand

    "Requires focused attention and deliberate actions; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of forming close relationships or emotional social interactions."

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    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; single-player focused."

    Capsule for The Way The Way

    "No leadership or group management elements; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and resources to advance through the game."

    Capsule for System Shock System Shock

    "Players accumulate weapons, spells, and items that enable new strategies and easier progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay involves sustained tension and challenge rather than pure relaxation or flow states."

    Capsule for Arma 3 Arma 3

    "Gameplay involves tension and challenge; not primarily focused on relaxation or flow states."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable pixel art visuals, sound effects, and immersive atmosphere provide sensory stimulation."

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    "Enjoyable pixel art visuals, sound design, and atmospheric effects provide sensory stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or leaderboards; achievements are personal."

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    "Achievements and progression are personal; no social recognition or leaderboards."

  • Story

    Game with the same Story vibe

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    "Narrative and lore present but minimal; story supports gameplay rather than being central."

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    "Story is present but minimal and somewhat nonsensical; supports gameplay rather than being central."

  • Strategy

    Game with the same Strategy vibe

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    "Requires planning, resource management, and tactical decision-making to succeed."

    Capsule for Unrailed! Unrailed!

    "Requires planning, resource management, and tactical decision-making to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenge and risk create suspense and tension during gameplay."

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    "Challenge and risk create suspense and excitement, though not extreme or constant tension."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price with multiple modes and replayability."

    Capsule for Panzer Paladin Panzer Paladin

    "Offers multiple game modes and replayability, providing good value for time and money."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies and bosses with weapons and subweapons, including gore effects."

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    "Combat involves defeating enemies and bosses with weapons and magic, including gore effects."

  • Survival

    Game with the same Survival vibe

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    "Survival mechanics, resource management, and avoiding death are important gameplay aspects."

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    "Resource management and avoiding death are key gameplay elements, emphasizing survival."

Last update: 01/06/2026