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Dark Nights with Poe and Munro

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4 • 2020

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Quick resume

Guide local radio hosts Poe and Munro through six TV-like episodes of supernatural strangeness and sizzling on-screen chemistry. From the creators of The Infectious Madness of Doctor Dekker and The Shapeshifting Detective.

Global score

76/100

Genres

Adventure, Indie, Arcade

Pros

  • Engaging episodic storytelling
  • Strong acting and character chemistry
  • Multiple branching choices and endings
  • High production quality for fmv
  • Good replayability

Cons

  • Ambiguous choice interface
  • Short episode length
  • Minimal gameplay depth
  • Some story inconsistency
  • Limited player agency

Motivations

  • Autonomy
    3

    "Players nudge protagonists' decisions through timed, ambiguous choices, allowing some control but within a guided narrative."

  • Competence
    1

    "Gameplay involves simple choice selection and occasional quick-time events, requiring minimal skill but some quick thinking."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal story experience."

  • Continuation
    3

    "Players often replay episodes to explore alternate endings and choices, showing engagement beyond initial playthrough."

  • Cooperation
    -5

    "Single-player experience focused on individual decision-making without multiplayer or teamwork."

  • Creativity
    1

    "Players make choices that alter scenes and dialogue but within predefined story branches; limited creative construction."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are narrative-driven and collaborative in tone."

  • Escapism
    4

    "Players engage in a surreal, supernatural narrative to escape reality and experience imaginative fiction."

  • Expectation
    -4

    "Players engage voluntarily out of interest in FMV genre and story; no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore multiple story branches and endings by replaying episodes and trying different choices."

  • Exploration
    2

    "Exploration is narrative and choice-based rather than spatial; players discover new story paths and secrets."

  • Expression
    -5

    "No character customization or player-driven expression; presentation is fixed by the developers."

  • Fantasy
    4

    "Strong supernatural and surreal themes with imaginative fiction and paranormal elements."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn story nuances and character motivations through multiple playthroughs and choices."

  • Health
    -5

    "Sedentary gameplay typical of FMV games with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during episodes; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Narrative explores close relationship between Poe and Munro, evoking emotional connection."

  • Leadership
    -5

    "No leadership or group management elements; player guides only own decisions."

  • Progression
    1

    "Progression is narrative-based through episodes and choices rather than item or upgrade accumulation."

  • Relaxation
    3

    "Generally a relaxed experience with some suspenseful moments; pacing is episodic and manageable."

  • Sensation
    2

    "Visual and auditory elements are engaging but not highly stimulating; mood is atmospheric and quirky."

  • Status
    -5

    "No social recognition or status systems; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with episodic storytelling, character development, and multiple endings."

  • Strategy
    0

    "Choices affect story branches but require little strategic planning; mostly intuitive decision-making."

  • Thrill
    2

    "Some suspense and tension in supernatural and mystery elements, but overall controlled and light."

  • Value
    3

    "Players find good value in replayability and engaging story for the price paid."

  • Violence
    1

    "Some violent or suspenseful scenes occur but not a focus on combat or destruction."

  • Survival
    1

    "Some threat elements in story but no active survival mechanics or resource management."

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    Last update: 06/03/2026