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The Infectious Madness of Doctor Dekker

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

YOU are a psychiatrist, trying to solve a murder whilst treating the unusual patients of the recently deceased Doctor Dekker. Type a question - patients reply in full screen video and have questions for you too but be careful what you say. Your words determine their eventual fates, and your own!

Global score

83/100

Genres

Adventure, Casual, Indie, Simulator, Point-and-click, Puzzle

Pros

  • Engaging story and characters
  • High replayability with randomized killer
  • Immersive fmv acting
  • Unique text input questioning mechanic
  • Good value for price and content length

Cons

  • Text parser can be frustrating and unintuitive
  • Some questions require exact phrasing
  • Limited gameplay variety beyond questioning
  • Some players find pacing slow or repetitive
  • Lack of closure or ambiguous endings for some

Motivations

  • Autonomy
    4

    "Players type their own questions freely to interact with patients, allowing personal freedom in directing conversations."

  • Competence
    3

    "Requires skill in formulating correct keywords and questions to progress, with a learning curve and feedback via hints."

  • Competition
    -4

    "Focuses on individual investigation and story progression without player-vs-player or leaderboard elements."

  • Continuation
    3

    "Players report long play sessions and multiple playthroughs due to randomized killer and multiple endings."

  • Cooperation
    -3

    "Gameplay centers on solo interaction with patients; some players mention playing with friends but no direct cooperation mechanics."

  • Creativity
    2

    "Players create their own questions and dialogue paths, though within the constraints of keyword recognition."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as immersive psychological horror and mystery experience, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation to solve the mystery and explore story."

  • Experimenting
    3

    "Players experiment with different questions and dialogue approaches to unlock new story content."

  • Exploration
    3

    "Encourages discovery of new dialogue, story branches, and multiple endings through exploration of conversation."

  • Expression
    -2

    "Limited customization; players express themselves through typed questions but no avatar or environment personalization."

  • Fantasy
    4

    "Strong Lovecraftian and supernatural themes create an imaginative, unsettling fictional experience."

  • Fellowship
    -3

    "Primarily a solitary experience with minimal social or community interaction."

  • Growth
    3

    "Players develop skills in questioning and deduction, learning how to navigate the text parser and story."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to type questions and follow story; not suited for background or idle play."

  • Intimacy
    2

    "Players form emotional connections with characters through deep conversations and story engagement."

  • Leadership
    -4

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Players progress through story, unlock new dialogue, and achieve multiple endings; some achievements present."

  • Relaxation
    1

    "Atmospheric and immersive but also psychologically tense and unsettling; mixed relaxation and tension."

  • Sensation
    2

    "Engages players with emotional and psychological stimulation rather than intense sensory effects."

  • Status
    -4

    "No social recognition or ranking systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative immersion with complex characters, multiple endings, and rich lore."

  • Strategy
    3

    "Requires reasoning and planning in questioning and deduction to solve the murder mystery."

  • Thrill
    3

    "Psychological horror elements and mystery create suspense and tension."

  • Value
    4

    "Players report good value for money with many hours of content and replayability."

  • Violence
    -3

    "No emphasis on combat or destruction; focus on dialogue and investigation."

  • Survival
    2

    "Psychological survival and maintaining sanity are thematic elements, though no traditional survival mechanics."

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    Last update: 06/03/2026