The Infectious Madness of Doctor Dekker similar games & best alternatives
The Infectious Madness of Doctor Dekker
2017
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Quick resume
YOU are a psychiatrist, trying to solve a murder whilst treating the unusual patients of the recently deceased Doctor Dekker. Type a question - patients reply in full screen video and have questions for you too but be careful what you say. Your words determine their eventual fates, and your own!
Global score
83/100
Genres
Adventure, Casual, Indie, Simulator, Point-and-click, Puzzle
Pros
- Engaging story and characters
- High replayability with randomized killer
- Immersive fmv acting
- Unique text input questioning mechanic
- Good value for price and content length
Cons
- Text parser can be frustrating and unintuitive
- Some questions require exact phrasing
- Limited gameplay variety beyond questioning
- Some players find pacing slow or repetitive
- Lack of closure or ambiguous endings for some
Motivations
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Autonomy4
"Players type their own questions freely to interact with patients, allowing personal freedom in directing conversations."
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Competence3
"Requires skill in formulating correct keywords and questions to progress, with a learning curve and feedback via hints."
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Competition-4
"Focuses on individual investigation and story progression without player-vs-player or leaderboard elements."
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Continuation3
"Players report long play sessions and multiple playthroughs due to randomized killer and multiple endings."
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Cooperation-3
"Gameplay centers on solo interaction with patients; some players mention playing with friends but no direct cooperation mechanics."
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Creativity2
"Players create their own questions and dialogue paths, though within the constraints of keyword recognition."
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Domination-4
"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as immersive psychological horror and mystery experience, escaping real life."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation to solve the mystery and explore story."
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Experimenting3
"Players experiment with different questions and dialogue approaches to unlock new story content."
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Exploration3
"Encourages discovery of new dialogue, story branches, and multiple endings through exploration of conversation."
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Expression-2
"Limited customization; players express themselves through typed questions but no avatar or environment personalization."
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Fantasy4
"Strong Lovecraftian and supernatural themes create an imaginative, unsettling fictional experience."
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Fellowship-3
"Primarily a solitary experience with minimal social or community interaction."
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Growth3
"Players develop skills in questioning and deduction, learning how to navigate the text parser and story."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to type questions and follow story; not suited for background or idle play."
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Intimacy2
"Players form emotional connections with characters through deep conversations and story engagement."
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Leadership-4
"No leadership or group management roles; player acts independently."
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Progression3
"Players progress through story, unlock new dialogue, and achieve multiple endings; some achievements present."
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Relaxation1
"Atmospheric and immersive but also psychologically tense and unsettling; mixed relaxation and tension."
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Sensation2
"Engages players with emotional and psychological stimulation rather than intense sensory effects."
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Status-4
"No social recognition or ranking systems; focus is on personal story experience."
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Story5
"Strong narrative immersion with complex characters, multiple endings, and rich lore."
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Strategy3
"Requires reasoning and planning in questioning and deduction to solve the murder mystery."
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Thrill3
"Psychological horror elements and mystery create suspense and tension."
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Value4
"Players report good value for money with many hours of content and replayability."
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Violence-3
"No emphasis on combat or destruction; focus on dialogue and investigation."
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Survival2
"Psychological survival and maintaining sanity are thematic elements, though no traditional survival mechanics."
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Last update: 06/03/2026