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My Big Sister

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

My name is Luzia...and this story isn't about me, it’s about my sister. Do you still wish to hear it?

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging and emotional story
  • Multiple endings and replayability
  • Charming pixel art and music
  • Well-written characters and humor
  • Accessible puzzles

Cons

  • Some bugs and technical issues
  • Clunky controls and collision detection
  • Story can be confusing or convoluted
  • Lack of controller support
  • Short gameplay length

Motivations

  • Autonomy
    3

    "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

  • Competence
    2

    "Puzzles require some thinking and item usage but are generally straightforward and not highly challenging."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation
    3

    "Multiple endings and achievements encourage replay and extended engagement."

  • Cooperation
    -5

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with item combinations and explore different story paths, though within a structured narrative."

  • Domination
    -5

    "No elements of exerting power or control over others; interactions are narrative-driven."

  • Escapism
    4

    "Immersive story and atmospheric world provide escape from real life through fantasy and psychological themes."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and exploration rather than obligation."

  • Experimenting
    3

    "Multiple endings and secret discoveries encourage trying new approaches and exploration."

  • Exploration
    3

    "Players explore different environments and uncover secrets and story elements."

  • Expression
    -3

    "Limited character customization; expression mainly through narrative choices and dialogue."

  • Fantasy
    4

    "Strong fantasy and supernatural elements with psychological horror and surreal storytelling."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community focus."

  • Growth
    2

    "Players learn puzzle solutions and story details; some personal reflection encouraged."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to puzzles and story; not designed for casual or background play."

  • Intimacy
    2

    "Emotional connection to characters and story fosters some degree of intimacy."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative without directing others."

  • Progression
    2

    "Progression through story chapters and unlocking multiple endings and achievements."

  • Relaxation
    2

    "Atmospheric and narrative-driven gameplay offers moments of flow and emotional engagement."

  • Sensation
    2

    "Pixel art, music, and sound design provide sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    5

    "Strong narrative focus with emotional depth, multiple endings, and character development."

  • Strategy
    1

    "Basic puzzle solving and item usage require some planning but no complex strategy."

  • Thrill
    2

    "Mild suspense and psychological horror elements create some tension and surprise."

  • Value
    4

    "Players report good value for price with engaging story and replayability."

  • Violence
    -3

    "Some pixelated gore present but gameplay focuses more on narrative and puzzles than combat."

  • Survival
    -4

    "No survival mechanics; stable conditions with no threat management."

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    Last update: 06/03/2026