My Big Sister similar games & best alternatives

My Big Sister

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, PlayStation Vita • 2018

Should you play it?

My name is Luzia...and this story isn't about me, it’s about my sister. Do you still wish to hear it?

What works
  • Engaging and emotional story
  • Multiple endings and replayability
  • Charming pixel art and music
  • Well-written characters and humor
  • Accessible puzzles
Things to keep in mind
  • Some bugs and technical issues
  • Clunky controls and collision detection
  • Story can be confusing or convoluted
  • Lack of controller support
  • Short gameplay length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Pilgrim Episode IV: Sol

  • Neo Cab

  • Port of Call

  • Space Pilgrim Episode III: Delta Pavonis

  • Hello Charlotte EP3: Childhood's End

  • Kathy Rain 2: Soothsayer

  • Hand of Doom

  • Rakuen

  • The Dark Eye: Memoria

Hidden Gems

Less popular games with surprisingly high similarity

  • Hand of Doom

  • The Last Dream: Developer's Edition

  • Life Tastes Like Cardboard

If you liked…

Recommendations by what you enjoyed most

  • Story

    Dialtown: Phone Dating Sim

  • Escapism

    Knytt Underground

  • Fantasy

    Among Ashes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Big Sister: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments, solve puzzles, and make choices affecting endings, indicating moderate control over actions."

    Capsule for The Beast Inside The Beast Inside

    "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thinking and problem solving but are generally easy and not highly challenging."

    Capsule for The Gardens Between The Gardens Between

    "Puzzles require some thinking and item usage but are generally straightforward and not highly challenging."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story experience."

    Capsule for Senren*Banka Senren*Banka

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and achievements encourage replay and extended engagement."

    Capsule for //TODO: today //TODO: today

    "Multiple endings and achievements encourage replay and extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

    Capsule for Oxenfree Oxenfree

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with combining items and exploring interactions, though within a fixed narrative and structure."

    Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

    "Players experiment with item combinations and explore different story paths, though within a structured narrative."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven without power dynamics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "No elements of exerting power or control over others; interactions are narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmospheric world and story provide a strong escape from real life."

    Capsule for Knytt Underground Knytt Underground

    "Immersive story and atmospheric world provide escape from real life through fantasy and psychological themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story, exploration, and survival mechanics rather than obligation."

    Capsule for Chernobylite Complete Edition Chernobylite Complete Edition

    "Players engage voluntarily driven by interest in story and exploration rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Exploration of multiple endings and secrets encourages trying new approaches and discovery."

    Capsule for No one lives under the lighthouse Director's cut No one lives under the lighthouse Director's cut

    "Multiple endings and secret discoveries encourage trying new approaches and exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple environments, uncover secrets, and piece together story elements."

    Capsule for Father's Day Father's Day

    "Players explore different environments and uncover secrets and story elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through narrative and dialogue."

    Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

    "Limited character customization; expression mainly through narrative choices and dialogue."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong elements of psychological horror, supernatural themes, and surreal narrative contribute to fantasy experience."

    Capsule for Among Ashes Among Ashes

    "Strong fantasy and supernatural elements with psychological horror and surreal storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction or community focus."

    Capsule for Paper Beast Paper Beast

    "Primarily a solo experience with minimal social interaction or community focus."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and uncover story details, providing some personal development."

    Capsule for What Never Was What Never Was

    "Players learn puzzle solutions and story details; some personal reflection encouraged."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and story; not designed for casual or background play."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "Requires focused attention to puzzles and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story fosters some intimacy."

    Capsule for Pleh! Pleh!

    "Emotional connection to characters and story fosters some degree of intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows narrative without directing others."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "No leadership or management roles; player follows narrative without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking multiple endings and achievements."

    Capsule for An Octave Higher An Octave Higher

    "Progression through story chapters and unlocking multiple endings and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and narrative-driven gameplay offers moments of flow and tension release, though some puzzles cause frustration."

    Capsule for Blackwell Deception Blackwell Deception

    "Atmospheric and narrative-driven gameplay offers moments of flow and emotional engagement."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant pixel art and sound design provide moderate sensory enjoyment without intense stimulation."

    Capsule for Bread & Fred Bread & Fred

    "Pixel art, music, and sound design provide sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal experience."

    Capsule for God of War God of War

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional depth, multiple endings, and character development."

    Capsule for Dialtown: Phone Dating Sim Dialtown: Phone Dating Sim

    "Strong narrative focus with emotional depth, multiple endings, and character development."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving and item usage require some planning but no deep strategic complexity."

    Capsule for 1954 Alcatraz 1954 Alcatraz

    "Basic puzzle solving and item usage require some planning but no complex strategy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and horror elements create mild tension and excitement."

    Capsule for Trapped with Jester Trapped with Jester

    "Mild suspense and psychological horror elements create some tension and surprise."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price due to engaging story and replayability."

    Capsule for Heroes Rise: The Prodigy Heroes Rise: The Prodigy

    "Players report good value for price with engaging story and replayability."

  • Violence

    Game with the same Violence vibe

    -3

    "Contains some gore and tragic events but gameplay focuses on story and choices rather than combat or destruction."

    Capsule for BAD END THEATER BAD END THEATER

    "Some pixelated gore present but gameplay focuses more on narrative and puzzles than combat."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat management; stable and low-risk environment."

    Capsule for Gravity Bone Gravity Bone

    "No survival mechanics; stable conditions with no threat management."

Last update: 01/06/2026