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DateBoy

PC (Microsoft Windows) • 2025

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Quick resume

Secretly playing your Generic-90s-Handheld-Video-Game-Console during a first date? Shame on you!

Global score

99/100

Genres

Adventure, Indie, Simulator, Free To Play

Pros

  • Fun and unique concept
  • Excellent voice acting
  • Humorous and charming writing
  • Free and accessible
  • Engaging multitasking gameplay

Cons

  • Very short playtime
  • Limited content and replay scenarios
  • Some players find mini-game frustrating
  • Lack of customization
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose dialogue options and manage multitasking between conversation and mini-game, allowing personal control within constraints."

  • Competence
    3

    "The game challenges players to multitask and improve skill in a simple platformer, with feedback from success or failure."

  • Competition
    -3

    "Focus is on personal performance and multitasking rather than competing against others; no multiplayer or leaderboards."

  • Continuation
    2

    "Players express desire for longer or additional scenarios and replay to achieve all endings and achievements."

  • Cooperation
    -4

    "Gameplay is a solo experience focused on individual multitasking and personal dialogue choices without collaboration."

  • Creativity
    2

    "Players experiment with different dialogue options affecting outcomes, though within a fixed narrative and mini-game structure."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are equal and scripted."

  • Escapism
    4

    "Players use the game as a humorous distraction and stress relief, escaping real-life awkward social situations."

  • Expectation
    -4

    "Players engage voluntarily for fun and curiosity, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different dialogue paths and strategies to explore multiple endings and achievements."

  • Exploration
    2

    "Players discover different dialogue outcomes and endings, though the environment is limited and familiar."

  • Expression
    -3

    "Limited customization; players express themselves through dialogue choices but no avatar or environment personalization."

  • Fantasy
    -2

    "The game simulates a realistic awkward date scenario with humorous exaggeration, grounded in plausible social interaction."

  • Fellowship
    -4

    "Experience is primarily individual with minimal social connection or community interaction."

  • Growth
    2

    "Players develop multitasking skills and learn to manage the mini-game and dialogue simultaneously."

  • Health
    -5

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to multitask between platformer and dialogue; not suitable for passive or background play."

  • Intimacy
    1

    "Players engage in simulated social interaction with emotional nuance, though limited to scripted dialogue."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    2

    "Players unlock achievements and new dialogue outcomes, representing incremental progress."

  • Relaxation
    1

    "The game balances challenge and humor, providing lighthearted tension but overall a relaxed experience."

  • Sensation
    2

    "Enjoyable voice acting, music, and visual style provide moderate sensory stimulation and emotional fun."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story
    3

    "Narrative immersion through dialogue choices and multiple endings with a humorous storyline."

  • Strategy
    2

    "Players plan multitasking and dialogue responses to succeed, though the game mechanics are relatively simple."

  • Thrill
    2

    "Tension arises from balancing the mini-game and date conversation, creating suspense and challenge."

  • Value
    5

    "Highly praised for being free, well-made, and providing enjoyable content in a short time."

  • Violence
    -5

    "No violent content; gameplay focuses on social interaction and a non-violent mini-game."

  • Survival
    1

    "Players avoid failure by managing attention and mini-game health, though stakes are low and consequences light."

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    Last update: 06/03/2026