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While We Wait Here

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2024

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Quick resume

Share thoughts and hot food with your last ever clients, as you wait for the world to end.

Global score

89/100

Genres

Adventure, Casual, Simulator

Pros

  • Emotional and immersive storytelling
  • Unique psychological horror atmosphere
  • Engaging voice acting and characters
  • Accessible and satisfying cooking gameplay
  • Excellent value for price

Cons

  • Very short playtime
  • Limited gameplay depth
  • Some narrative elements feel incomplete
  • Minimal replayability beyond story branches
  • Occasional clunky dialogue or pacing

Motivations

  • Autonomy
    3

    "Players make meaningful dialogue choices affecting story outcomes and character fates, indicating personal control over decisions."

  • Competence
    1

    "Gameplay involves simple cooking and serving tasks with some light management, providing basic skill challenges but mostly straightforward."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience and individual play without comparison to others."

  • Continuation
    2

    "Short game (~2 hours) with some replay value for different endings; players often replay to explore alternate outcomes."

  • Cooperation
    -5

    "Single-player experience focused on individual interaction with NPCs; no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players engage in light cooking mechanics and dialogue choices; some creative expression in how to respond to characters."

  • Domination
    -5

    "No elements of exerting control over others; interactions are empathetic and supportive rather than authoritative."

  • Escapism
    4

    "Players immerse in a surreal, psychological horror narrative to escape real life, reflecting on deep emotional themes."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and atmosphere, not due to obligation or external pressure."

  • Experimenting
    2

    "Multiple endings and dialogue branches encourage trying different choices and exploring story variations."

  • Exploration
    1

    "Some exploration of character memories and story perspectives, but limited physical environment exploration."

  • Expression
    -3

    "Limited customization; players express themselves mainly through dialogue choices rather than avatar or environment modification."

  • Fantasy
    3

    "Game features surreal, psychological horror elements and symbolic storytelling beyond realistic scenarios."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction beyond NPC dialogues; no community gameplay."

  • Growth
    2

    "Players learn story details and character backgrounds; some personal reflection encouraged but limited skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires player attention to cooking and dialogue; not designed for passive or background play."

  • Intimacy
    3

    "Emotional connections formed through deep character stories and empathetic dialogue, fostering meaningful engagement."

  • Leadership
    -5

    "No leadership or group management roles; player supports and listens rather than directs others."

  • Progression
    1

    "Some progression through story and achievements; no significant item or upgrade accumulation."

  • Relaxation
    4

    "Calm, meditative gameplay with a chill atmosphere balancing light challenge and emotional storytelling."

  • Sensation
    2

    "Stylized retro visuals and atmospheric audio provide sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative focus with branching dialogue, character development, and emotional immersion."

  • Strategy
    -2

    "Gameplay is simple and straightforward with minimal strategic planning required."

  • Thrill
    1

    "Some suspense and psychological horror elements create mild tension but overall controlled experience."

  • Value
    5

    "Highly praised for excellent value given low price and quality storytelling."

  • Violence
    -4

    "Minimal violence; gameplay centers on cooking and emotional interaction rather than combat."

  • Survival
    1

    "Themes of coping with impending disaster present, but gameplay lacks survival mechanics or resource threats."

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    Last update: 06/03/2026