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Super Seducer : How to Talk to Girls

PC (Microsoft Windows) • 2018

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Quick resume

Learn state-of-the-art seduction secrets from the master himself, Richard La Ruina, in this incredibly valuable live action seduction simulator.

Global score

83/100

Genres

Adventure, Casual, Role-playing (RPG), Simulator, Strategy

Pros

  • Humorous and entertaining
  • Provides social interaction tips
  • Interactive fmv format
  • Affordable price
  • Unique concept

Cons

  • Cringeworthy acting and dialogue
  • Limited replay value
  • Some scenarios feel unrealistic
  • Not a comprehensive dating guide
  • Some players find it boring

Motivations

  • Autonomy
    4

    "Players make choices in interactive scenarios, directing their own actions and decisions."

  • Competence
    3

    "Game involves skillful choice selection and learning social interaction techniques, with feedback on performance."

  • Competition
    -3

    "Focus is on personal improvement and individual interaction rather than competing against others."

  • Continuation
    2

    "Players engage in multiple chapters and replay to improve scores, showing some habitual play."

  • Cooperation
    -4

    "Gameplay centers on individual interaction with NPCs, limited or no multiplayer cooperation."

  • Creativity
    1

    "Some freedom in choosing dialogue options, but within predefined scripted scenarios."

  • Domination
    -4

    "Interactions emphasize respectful communication rather than exerting control or superiority."

  • Escapism
    3

    "Players use the game for humor and distraction from real life social anxieties."

  • Expectation
    -4

    "Players engage voluntarily for fun or self-improvement without external pressure."

  • Experimenting
    3

    "Players try different dialogue choices, including intentionally wrong answers to explore outcomes."

  • Exploration
    1

    "Players explore various social scenarios and dialogue paths, though within limited environments."

  • Expression
    -3

    "Limited customization; players express themselves mainly through choice selection, not avatar modification."

  • Fantasy
    -2

    "Game is based on real-life social interactions and dating advice, not imaginative fiction."

  • Fellowship
    -4

    "Primarily single-player experience with minimal social community interaction."

  • Growth
    4

    "Players learn social skills and improve conversational abilities through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention on dialogue and choices, not suitable for passive or background play."

  • Intimacy
    2

    "Game involves simulated social and romantic interactions, though limited emotional depth."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Players progress through chapters and unlock achievements, but no item or power accumulation."

  • Relaxation
    2

    "Humorous and lighthearted tone provides some relaxation, though some find it cringeworthy."

  • Sensation
    1

    "Visual and auditory stimulation from FMV and acting, but moderate sensory intensity."

  • Status
    -3

    "Focus on personal skill development rather than social recognition or leaderboards."

  • Story
    3

    "Narrative-driven with scripted scenarios and character interactions."

  • Strategy
    2

    "Requires selecting appropriate dialogue options and planning conversational moves."

  • Thrill
    -2

    "Low suspense or risk; gameplay is predictable and controlled."

  • Value
    3

    "Players report good entertainment and educational value for the price."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive social interaction."

  • Survival
    -5

    "No survival or threat avoidance mechanics present."

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    Last update: 06/03/2026