Fears to Fathom - Carson House similar games & best alternatives
Fears to Fathom - Carson House
2023
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Quick resume
Noah Baker, an 18 year old highschooler experiences unsettling occurrences while house-sitting for a media personality, little did he know what was about to unfold that night.
Global score
92/100
Genres
Adventure, Casual, Indie
Pros
- Excellent atmosphere and audio design
- Engaging and realistic horror story
- Short but satisfying gameplay
- Frequent replay value with achievements
- Runs well on low-end pcs
Cons
- Some bugs and glitches reported
- Linear story with limited player choice
- Short game length
- Some unclear objectives causing confusion
- Minor control and ui issues
Motivations
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Autonomy3
"Players can explore the house and neighborhood freely, choose actions like petting the dog, riding a bike, and interacting with various objects, though the story progression is linear."
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Competence2
"Gameplay involves simple tasks and some timing challenges; minor skill required but mostly straightforward with some trial and error."
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Competition-4
"Focus is on personal experience and atmosphere; no evidence of competitive modes or leaderboards."
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Continuation3
"Players tend to replay to discover different endings and achievements; some mention multiple playthroughs and habitual engagement."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity2
"Some freedom in exploring and interacting with environment; however, story and progression are linear with limited player-driven creativity."
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Domination-5
"No evidence of exerting control over others; interactions are individual and narrative-driven."
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Escapism4
"Strong immersion in a tense, atmospheric horror setting provides escape from real life; players seek thrill and distraction."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
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Experimenting3
"Players explore environment, try different actions and endings, and experiment with game mechanics like cameras and minigames."
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Exploration3
"Exploration of house, neighborhood, and store is encouraged; players discover subtle clues and hidden details."
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Expression-3
"Limited customization or personalization; players interact with preset environment and characters without avatar modification."
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Fantasy-4
"Grounded in realistic, plausible horror scenarios based on true stories; no supernatural or fantastical elements."
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Fellowship-5
"Solo play experience with minimal social interaction or community involvement."
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Growth1
"Some learning involved in mastering timing and discovering endings, but overall low complexity."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during play; not designed for background or casual intermittent play."
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Intimacy-4
"No close social relationships formed; interactions are limited to game narrative and environment."
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Leadership-5
"No leadership or management roles; player follows scripted story and tasks."
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Progression3
"Players collect items, complete tasks, and unlock achievements to progress through story and endings."
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Relaxation-2
"Tense and suspenseful atmosphere creates anxiety rather than relaxation or flow."
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Sensation3
"Strong sensory stimulation through audio design, atmosphere, and jump scares."
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Status-4
"No social recognition or status systems; focus is on personal experience."
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Story4
"Narrative-driven with engaging story, character interactions, and plot twists."
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Strategy1
"Some planning and timing required to achieve good endings, but overall simple gameplay."
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Thrill4
"High suspense and jump scares create thrilling and tense experiences."
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Value4
"Players perceive good value for price given quality, atmosphere, and gameplay length."
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Violence2
"Includes some violent encounters and threats, but not focused on combat or destruction."
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Survival3
"Players must avoid threats and make correct choices to survive; tension around staying alive."
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Last update: 06/03/2026