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Death Trash

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2021

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Quick resume

Death Trash features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom. Create your own character and explore a handcrafted world.

Global score

93/100

Genres

Action, Indie, Role-playing (RPG), Early Access, Adventure

Pros

  • Unique post-apocalyptic setting and atmosphere
  • Engaging real-time combat with skill depth
  • Character customization and build variety
  • Local split-screen co-op support
  • Strong narrative and worldbuilding

Cons

  • Early access with limited content and slow updates
  • Some repetitive encounters and fetch quests
  • Lack of online multiplayer
  • Some skills underdeveloped or underused
  • Inventory and crafting systems could be improved

Motivations

  • Autonomy
    4

    "Players have freedom to build characters with different skills and playstyles, choose combat approach, and explore the world at their own pace."

  • Competence
    4

    "Combat requires skillful dodging and timing; players improve through practice and strategic build choices."

  • Competition
    -3

    "Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."

  • Continuation
    2

    "Players express desire to keep playing and explore more, but early access state and slow updates limit habitual long-term engagement."

  • Cooperation
    3

    "Supports local split-screen co-op with shared progression, encouraging teamwork."

  • Creativity
    3

    "Character builds, skill combinations, and some crafting allow player creativity, though world and quests are mostly predefined."

  • Domination
    -4

    "Interactions emphasize equal participation and exploration; no signs of power imposition or dominance over others."

  • Escapism
    5

    "Strongly immersive post-apocalyptic fantasy world provides escape from real life."

  • Expectation
    -4

    "Players buy and play out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting
    4

    "Players try different builds, skills, and combat tactics; game encourages exploration of mechanics."

  • Exploration
    4

    "Open world with quests and hidden lore encourages discovery and curiosity-driven activities."

  • Expression
    2

    "Character customization and skill choices allow some self-expression, though cosmetic options are limited."

  • Fantasy
    5

    "Strongly imaginative post-apocalyptic setting with eldritch and cyberpunk elements."

  • Fellowship
    2

    "Community engagement via Discord and local co-op supports social connection, but mostly individual play."

  • Growth
    4

    "Players develop skills, knowledge of game mechanics, and character progression."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; some mechanics involve eating and puking but not physical exercise."

  • Idle
    -3

    "Requires focused attention and active combat; not designed for passive or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level or functional; no evidence of close emotional relationships."

  • Leadership
    -3

    "Players act individually or cooperatively without explicit leadership or authority roles."

  • Progression
    4

    "Character leveling, skill upgrades, and item collection drive a sense of advancement."

  • Relaxation
    1

    "Some players find the combat satisfying and flow-inducing, but overall gameplay can be challenging and tense."

  • Sensation
    3

    "Visual pixel art, sound design, and combat feedback provide engaging sensory stimulation."

  • Status
    -4

    "Focus is on personal experience rather than social recognition or popularity."

  • Story
    4

    "Narrative immersion with unique story, lore, and character interactions."

  • Strategy
    3

    "Combat and skill builds require planning and tactical thinking."

  • Thrill
    3

    "Combat encounters provide suspense and challenge, with risk of failure."

  • Value
    2

    "Players feel the game offers good value for price despite early access limitations."

  • Violence
    4

    "Combat involves melee and ranged violence, including brutal and visceral effects."

  • Survival
    3

    "Players manage health, infection, and resources to survive hostile environments."

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    Last update: 06/03/2026