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Resident Evil 3

Xbox One, PlayStation 5, PC (Microsoft Windows), iOS, Xbox Series X|S, Mac, PlayStation 4 • 2019

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Quick resume

Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon: Nemesis! Also includes Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe.

Global score

82/100

Genres

Action, Shooter, Adventure

Pros

  • Stunning graphics and sound design
  • Intense and satisfying combat with dodge mechanic
  • Thrilling nemesis encounters
  • Engaging narrative with strong characters
  • High replayability through challenges and difficulties

Cons

  • Short campaign length
  • Linear level design with cut content
  • Scripted and predictable enemy behavior
  • Multiplayer mode criticized for balance and progression
  • Not worth full price, recommended on sale

Motivations

  • Autonomy
    3

    "Players have some control over combat tactics and crafting ammo, but the game is mostly linear with scripted events limiting freedom."

  • Competence
    4

    "Combat requires skillful dodging, aiming, and resource management; difficulty modes offer challenge and mastery opportunities."

  • Competition
    -3

    "Focus is on single-player campaign and personal achievement; multiplayer mode exists but is criticized and not central."

  • Continuation
    2

    "Short campaign but replayability through challenges, higher difficulties, and unlockables encourages repeated play."

  • Cooperation
    -4

    "Main game is single-player focused; multiplayer mode exists but is separate and not well received."

  • Creativity
    1

    "Limited player creativity; some crafting and weapon upgrades but mostly predefined linear progression."

  • Domination
    -4

    "No evidence of domination or power over others; interactions are mostly solo and cooperative multiplayer is minimal."

  • Escapism
    4

    "Immersive horror atmosphere and intense action provide strong escape from real life stress and routine."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and personal interest; no indication of obligation or pressure."

  • Experimenting
    2

    "Some experimentation with ammo crafting and combat strategies, but overall gameplay is structured and scripted."

  • Exploration
    -2

    "Game is more linear with limited exploration; some familiar locations reused but less open-ended than predecessor."

  • Expression
    1

    "Some character customization and unlockable outfits, but limited compared to other games."

  • Fantasy
    5

    "Strongly rooted in fictional horror and sci-fi elements with zombies, bioweapons, and supernatural threats."

  • Fellowship
    -3

    "Primarily single-player experience with minimal social or community engagement; multiplayer is separate and niche."

  • Growth
    3

    "Players improve skills through combat mastery, dodging, and learning enemy patterns; challenges encourage growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for casual or background play."

  • Intimacy
    -4

    "Limited social interaction; relationships are narrative-driven rather than player-formed."

  • Leadership
    -4

    "No leadership roles; gameplay is individual or cooperative without hierarchical control."

  • Progression
    3

    "Players collect weapons, ammo, and upgrades; unlock achievements and new gear through gameplay."

  • Relaxation
    -3

    "Tense atmosphere and frequent threats create sustained emotional strain rather than relaxation."

  • Sensation
    4

    "High sensory stimulation through detailed graphics, sound design, and intense action sequences."

  • Status
    -3

    "Minimal social recognition or status seeking; achievements are personal rather than publicly competitive."

  • Story
    3

    "Narrative-driven with character development and plot progression; story is shorter and more linear than predecessor."

  • Strategy
    3

    "Combat and resource management require planning and tactical thinking; dodging and ammo crafting add depth."

  • Thrill
    4

    "Game delivers suspense and adrenaline through enemy encounters, Nemesis chases, and boss fights."

  • Value
    -3

    "Criticized for short length and cut content; recommended mainly on sale for good value."

  • Violence
    5

    "Focus on combat, shooting, and destruction of enemies; gore and violent encounters are central."

  • Survival
    4

    "Resource scarcity and enemy threats require careful management and avoidance to survive."

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    Last update: 06/03/2026