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Soulstice

PlayStation 5, PlayStation 4, Xbox Series X|S, PC (Microsoft Windows) • 2022

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Quick resume

Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.

Global score

73/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Engaging combat with weapon variety
  • Strong dark fantasy story and characters
  • High quality visuals and art style
  • Challenging but fair difficulty with replayability
  • Accessible difficulty options and assist features

Cons

  • Fixed camera angles can be frustrating
  • Some repetitive environments and level design
  • Combat combos somewhat limited
  • Enemy damage sponginess at higher difficulties
  • Platforming sections occasionally annoying

Motivations

  • Autonomy
    3

    "Players have control over combat actions, weapon switching, and some camera control during fights, but fixed camera angles during exploration limit full freedom."

  • Competence
    4

    "Combat requires skillful timing, weapon management, counters, and adapting to enemy types; difficulty scales and rewards mastery."

  • Competition
    -2

    "Focus is primarily on personal progression and mastery; some scoring and ranking systems exist but no direct player-vs-player competition."

  • Continuation
    3

    "Players report long play sessions, replayability through challenges and higher difficulties, and desire for sequels."

  • Cooperation
    1

    "Gameplay involves a companion character (Lute) assisting in combat, but no multiplayer or player cooperation."

  • Creativity
    2

    "Players can switch weapons and customize skill trees, but combat combos are relatively simple and environments somewhat repetitive."

  • Domination
    -3

    "Interactions emphasize balanced combat and cooperation with companion; no evidence of dominance or power assertion over others."

  • Escapism
    4

    "Dark fantasy setting, immersive story, and atmospheric visuals provide strong real-world escape and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players experiment with weapon switching, skill trees, and combat strategies to handle diverse enemies and challenges."

  • Exploration
    1

    "Exploration is mostly linear with fixed camera; some hidden secrets and rewards encourage limited discovery."

  • Expression
    1

    "Character and weapon customization through upgrades exist, but no extensive avatar personalization or cosmetic modification."

  • Fantasy
    5

    "Strong dark fantasy influences from Berserk, Claymore, and anime; supernatural powers and imaginative fiction dominate."

  • Fellowship
    -4

    "Experience is primarily solo with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and upgrade characters and weapons, showing clear personal progression."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and exploration; not designed for casual or background play."

  • Intimacy
    -3

    "Limited emotional connection focused on main characters; no social or relationship-building features."

  • Leadership
    -4

    "No player leadership roles; companion character assists but player does not lead others."

  • Progression
    4

    "Strong emphasis on acquiring weapons, upgrades, skill trees, and combat ranks to enhance power."

  • Relaxation
    2

    "Combat can be challenging and intense but also rewarding and cathartic; some players find it stressful."

  • Sensation
    3

    "Visuals, sound design, and combat animations provide sensory stimulation and excitement."

  • Status
    -3

    "No social status or recognition systems; focus is on individual achievement without external evaluation."

  • Story
    4

    "Engaging narrative with character development, lore, and cinematic cutscenes; story is a strong motivator."

  • Strategy
    3

    "Combat requires planning weapon use, counters, and managing aura fields; some puzzle elements present."

  • Thrill
    3

    "Combat intensity, boss fights, and risk-reward mechanics provide suspense and excitement."

  • Value
    4

    "Players report good return on investment with long playtime, replayability, and engaging content."

  • Violence
    4

    "Combat focused on defeating enemies with weapons, combos, and special attacks; destruction and violence central."

  • Survival
    2

    "Combat involves avoiding damage and managing resources; some challenge in staying alive but no survival mechanics."

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    Last update: 06/03/2026