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Through Abandoned: The Underground City similar games & best alternatives

Through Abandoned: The Underground City

PC (Microsoft Windows) • 2015

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Quick resume

It’s the first game of Through Abandoned series, classical point and click game. You try to find your twin-brother who disappeared in a huge and mysterious place called Abandoned.

Global score

77/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Engaging puzzles
    • Atmospheric art and music
    • Low price
    • Short and accessible gameplay
    • Interesting mysterious setting

    Cons

    • Very short length
    • Some minor bugs and glitches
    • Minimal story development
    • Repetitive navigation
    • Lack of hints or guidance

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Sensation, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore environments and solve puzzles at their own pace with multiple approaches to item usage."

    • Competence
      3

      "Puzzles require logical thinking and observation, providing moderate challenge and rewarding problem solving."

    • Competition
      -4

      "No competitive elements; focus is on personal puzzle solving without comparison to others."

    • Continuation
      2

      "Some players express desire to continue with sequels and explore more, though the game itself is short."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players combine items and experiment with puzzle solutions, though within predefined game structures."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      3

      "Atmospheric and immersive world provides distraction and escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest in puzzles and exploration, not obligation."

    • Experimenting
      3

      "Encourages trying different puzzle solutions and exploring environments for secrets."

    • Exploration
      3

      "Players explore multiple interconnected areas and uncover hidden secrets and story elements."

    • Expression
      -5

      "No character customization or self-expression features; fixed presentation."

    • Fantasy
      3

      "Game features a mysterious, otherworldly setting with fantastical elements and lore."

    • Fellowship
      -5

      "No social or community features; solitary gameplay."

    • Growth
      3

      "Players develop problem-solving skills and learn puzzle mechanics during play."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -4

      "Requires focused attention to solve puzzles and progress; not suitable for passive play."

    • Intimacy
      -5

      "No social or emotional relationship-building elements."

    • Leadership
      -5

      "No leadership or group management features; single-player experience."

    • Progression
      3

      "Progression through collecting items, solving puzzles, and unlocking new areas."

    • Relaxation
      2

      "Atmospheric music and art create a calm mood, though some puzzles require mental effort."

    • Sensation
      1

      "Visual and auditory elements provide moderate sensory stimulation appropriate for puzzle games."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      2

      "Narrative delivered through notes and environmental storytelling, though somewhat minimal and cryptic."

    • Strategy
      3

      "Requires logical reasoning and planning to solve puzzles and progress."

    • Thrill
      0

      "Game atmosphere is mysterious but lacks strong suspense or risk elements."

    • Value
      4

      "Low price and short length considered good value by many players."

    • Violence
      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable environment."

    Last update: 29/04/2026