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Small Radios Big Televisions

PlayStation 4, PC (Microsoft Windows) • 2016

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Quick resume

Explore the inner workings of deserted factories in search of data cassettes that contain boundless virtual worlds. Collect more tapes and explore more worlds and you'll soon discover new methods of traversal and control that will take you farther than you'd ever expect.

Global score

72/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique and immersive audiovisual experience
  • Relaxing and atmospheric gameplay
  • Creative and surreal art style
  • Intuitive and accessible puzzles
  • Thought-provoking narrative and themes

Cons

  • Short game length (~2 hours)
  • Limited replay value
  • Some camera and control frustrations
  • Minimal story clarity and guidance
  • Price considered high for content amount

Motivations

  • Autonomy
    3

    "Players navigate environments and solve puzzles with freedom to explore and manipulate tapes, though within a guided structure."

  • Competence
    2

    "Puzzles are generally simple and moderate in difficulty, providing some challenge but not highly demanding skill."

  • Competition
    -5

    "No competitive elements; focus is on solo exploration and puzzle solving without comparison to others."

  • Continuation
    -3

    "Short game length (~2 hours) and limited replay value lead to low habitual or extended play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    4

    "Strong creative expression through surreal visuals, audio, and puzzle design; players engage with unique environments and tape distortions."

  • Domination
    -5

    "No elements of dominance or control over others; experience is personal and introspective."

  • Escapism
    4

    "Highly immersive audiovisual experience offering escape into surreal, abstract worlds and contemplative themes."

  • Expectation
    -4

    "Players engage voluntarily for artistic and relaxing experience without external pressure or obligation."

  • Experimenting
    3

    "Players experiment with tape manipulations and explore altered realities, though gameplay remains within established mechanics."

  • Exploration
    4

    "Exploration of abandoned factories and surreal tape worlds is central, with discovery of hidden items and environments."

  • Expression
    2

    "Limited direct customization, but strong artistic expression through player interaction with audiovisual elements."

  • Fantasy
    4

    "Game presents surreal, abstract, and dystopian fictional settings with imaginative narrative elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some learning involved in puzzle solving and understanding game mechanics, but limited depth."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention during puzzles and exploration; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through collecting keys and gems to unlock new areas, though linear and limited."

  • Relaxation
    4

    "Calm, atmospheric, and soothing audiovisuals create a relaxing flow state for players."

  • Sensation
    4

    "Strong sensory stimulation through unique visuals, shaders, and synthwave soundtrack."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Narrative is subtle, abstract, and open to interpretation, delivered through environmental storytelling and minimal dialogue."

  • Strategy
    1

    "Puzzles require some problem solving and observation but are generally straightforward."

  • Thrill
    -3

    "Low tension and risk; experience is calm and contemplative rather than suspenseful."

  • Value
    -2

    "Many reviews note short length and limited content reduce perceived value at full price."

  • Violence
    -5

    "No violence; gameplay focuses on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threats; stable and safe environments."

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    Last update: 06/03/2026